<s>
A	O
home	B-Device
video	I-Device
game	I-Device
console	I-Device
is	O
a	O
video	B-Device
game	I-Device
console	I-Device
that	O
is	O
designed	O
to	O
be	O
connected	O
to	O
a	O
display	O
device	O
,	O
such	O
as	O
a	O
television	O
,	O
and	O
an	O
external	O
power	O
source	O
as	O
to	O
play	O
video	O
games	O
.	O
</s>
<s>
Home	B-Device
consoles	I-Device
are	O
generally	O
less	O
powerful	O
and	O
customizable	O
than	O
personal	B-Device
computers	I-Device
,	O
designed	O
to	O
have	O
advanced	O
graphics	O
abilities	O
but	O
limited	O
memory	O
and	O
storage	O
space	O
to	O
keep	O
the	O
units	O
affordable	O
.	O
</s>
<s>
While	O
initial	O
consoles	O
were	O
dedicated	O
units	O
with	O
only	O
a	O
few	O
games	O
fixed	O
into	O
the	O
electronic	O
circuits	O
of	O
the	O
system	O
,	O
most	O
consoles	O
since	O
support	O
the	O
use	O
of	O
swappable	O
game	O
media	O
,	O
either	O
through	O
game	B-Protocol
cartridges	I-Protocol
,	O
optical	B-Device
discs	I-Device
,	O
or	O
through	O
digital	O
distribution	O
to	O
internal	O
storage	O
.	O
</s>
<s>
There	O
have	O
been	O
numerous	O
home	B-Device
video	I-Device
game	I-Device
consoles	I-Device
since	O
the	O
first	O
commercial	O
unit	O
,	O
the	O
Magnavox	B-Device
Odyssey	I-Device
in	O
1972	O
.	O
</s>
<s>
Historically	O
these	O
consoles	O
have	O
been	O
grouped	O
into	O
generations	B-Application
lasting	O
each	O
about	O
six	O
years	O
based	O
on	O
common	O
technical	O
specifications	O
.	O
</s>
<s>
As	O
of	O
2021	O
,	O
there	O
have	O
been	O
nine	O
console	B-Application
generations	I-Application
,	O
with	O
the	O
current	O
leading	O
manufactures	O
being	O
Sony	O
,	O
Microsoft	O
,	O
and	O
Nintendo	O
;	O
past	O
console	O
manufacturers	O
have	O
included	O
Atari	O
,	O
Fairchild	O
,	O
Mattel	O
,	O
Coleco	O
,	O
Sega	O
,	O
NEC	O
,	O
3DO	B-Device
,	O
and	O
SNK	O
.	O
</s>
<s>
A	O
home	B-Device
video	I-Device
game	I-Device
console	I-Device
is	O
a	O
predesigned	O
piece	O
of	O
electronic	O
hardware	O
that	O
is	O
meant	O
to	O
be	O
placed	O
at	O
a	O
fixed	O
location	O
at	O
one	O
's	O
home	O
,	O
connected	O
to	O
a	O
display	O
like	O
a	O
television	O
screen	O
or	O
computer	O
monitor	O
,	O
and	O
to	O
an	O
external	O
power	O
source	O
,	O
to	O
play	O
video	O
games	O
on	O
using	O
one	O
or	O
more	O
video	B-Device
game	I-Device
controllers	I-Device
.	O
</s>
<s>
This	O
differs	O
from	O
a	O
handheld	B-Application
game	I-Application
console	I-Application
which	O
will	O
have	O
a	O
built-in	O
screen	O
,	O
controller	O
buttons/features	O
,	O
and	O
a	O
power	O
supply	O
like	O
a	O
battery	O
or	O
battery	O
pack	O
.	O
</s>
<s>
Earlier	O
home	B-Device
consoles	I-Device
were	O
typically	O
built	O
from	O
a	O
selection	O
of	O
standard	O
and	O
highly	O
customized	O
integrated	O
computer	O
chips	O
,	O
packaged	O
onto	O
circuit	O
boards	O
and	O
cases	O
.	O
</s>
<s>
Over	O
time	O
,	O
home	B-Device
console	I-Device
design	O
has	O
converged	O
to	O
a	O
degree	O
with	O
personal	B-Device
computers	I-Device
,	O
using	O
similar	O
component	O
and	O
system	O
design	O
,	O
including	O
standardization	O
with	O
main	O
computer	O
chip	O
architecture	O
.	O
</s>
<s>
Consoles	O
remain	O
as	O
fixed	O
systems	O
,	O
lacking	O
the	O
customization	O
options	O
that	O
personal	B-Device
computer	I-Device
components	O
have	O
,	O
and	O
most	O
consoles	O
include	O
customized	O
components	O
to	O
maximize	O
space	O
and	O
reduce	O
power	O
consumption	O
to	O
provide	O
the	O
best	O
performance	O
for	O
game	O
playing	O
,	O
while	O
lowering	O
costs	O
with	O
reduced	O
storage	O
and	O
memory	O
configurations	O
.	O
</s>
<s>
Home	B-Device
video	I-Device
game	I-Device
consoles	I-Device
typically	O
can	O
play	O
a	O
multitude	O
of	O
games	O
,	O
offered	O
either	O
as	O
game	B-Protocol
cartridges	I-Protocol
(	O
or	O
ROM	B-Protocol
cartridges	I-Protocol
)	O
,	O
on	O
optical	B-Device
media	I-Device
like	O
CD-ROM	B-Device
or	O
DVD	O
,	O
or	O
obtained	O
by	O
digital	O
distribution	O
.	O
</s>
<s>
Early	O
consoles	O
,	O
also	O
considered	O
dedicated	B-Device
consoles	I-Device
,	O
had	O
games	O
that	O
were	O
fixed	O
in	O
the	O
electronic	O
circuitry	O
of	O
the	O
hardware	O
.	O
</s>
<s>
Most	O
home	B-Device
consoles	I-Device
require	O
a	O
separate	O
game	B-Device
controller	I-Device
,	O
and	O
may	O
support	O
multiple	O
controllers	O
for	O
multiplayer	O
games	O
.	O
</s>
<s>
Some	O
console	O
games	O
can	O
only	O
be	O
played	O
with	O
special	O
,	O
unconventional	O
game	B-Device
controllers	I-Device
,	O
such	O
as	O
light	B-Device
guns	I-Device
for	O
rail	O
shooters	O
and	O
guitar	O
controllers	O
for	O
music	B-Application
games	I-Application
.	O
</s>
<s>
Some	O
consoles	O
also	O
possess	O
the	O
ability	O
to	O
connect	O
and	O
interface	O
with	O
a	O
particular	O
handheld	B-Application
game	I-Application
system	I-Application
,	O
which	O
certain	O
games	O
can	O
leverage	O
to	O
provide	O
alternate	O
control	O
schemes	O
,	O
second	O
screen	O
gameplay	O
elements	O
,	O
exclusive	O
unlockable	O
content	O
or	O
the	O
ability	O
to	O
transfer	O
certain	O
game	O
data	O
.	O
</s>
<s>
The	O
first	O
commercial	O
video	B-Device
game	I-Device
console	I-Device
was	O
the	O
Magnavox	B-Device
Odyssey	I-Device
,	O
developed	O
by	O
Ralph	O
H	O
.	O
Baer	O
and	O
first	O
released	O
commercially	O
in	O
1972	O
.	O
</s>
<s>
It	O
was	O
shortly	O
followed	O
by	O
the	O
release	O
of	O
the	O
home	O
version	O
of	O
Pong	B-Application
by	O
Atari	O
Inc	O
.	O
in	O
1975	O
based	O
on	O
the	O
arcade	O
game	O
.	O
</s>
<s>
A	O
number	O
of	O
clones	O
of	O
both	O
systems	O
rushed	O
to	O
fill	O
the	O
nascent	O
home	B-Device
console	I-Device
market	O
and	O
the	O
video	O
game	O
industry	O
suffered	O
a	O
small	O
recession	O
in	O
1977	O
due	O
to	O
this	O
.	O
</s>
<s>
The	O
Fairchild	B-Operating_System
Channel	I-Operating_System
F	I-Operating_System
,	O
released	O
in	O
1976	O
,	O
was	O
the	O
first	O
console	O
to	O
use	O
game	B-Protocol
cartridges	I-Protocol
,	O
which	O
was	O
then	O
used	O
by	O
the	O
Atari	B-General_Concept
VCS	I-General_Concept
and	O
several	O
other	O
consoles	O
of	O
the	O
second	O
generation	O
and	O
led	O
to	O
a	O
second	O
boom	O
in	O
the	O
video	O
game	O
industry	O
in	O
the	O
United	O
States	O
and	O
around	O
the	O
globe	O
.	O
</s>
<s>
The	O
market	O
became	O
flooded	O
with	O
poor	O
quality	O
games	O
,	O
and	O
combined	O
with	O
the	O
rising	O
popularity	O
of	O
the	O
personal	B-Device
computer	I-Device
and	O
the	O
economic	O
recession	O
of	O
the	O
early	O
1980s	O
,	O
led	O
to	O
the	O
video	O
game	O
crash	O
of	O
1983	O
in	O
the	O
U.S.	O
market	O
.	O
</s>
<s>
Sega	O
took	O
advantage	O
of	O
the	O
newfound	O
U.S.	O
growth	O
to	O
market	O
its	O
Sega	B-Operating_System
Genesis	I-Operating_System
against	O
the	O
Super	B-Application
Nintendo	I-Application
Entertainment	I-Application
System	I-Application
in	O
the	O
early	O
1990s	O
in	O
the	O
so-called	O
"	O
console	O
wars	O
"	O
and	O
emphasized	O
the	O
notion	O
of	O
"	O
bits	O
"	O
as	O
a	O
major	O
selling	O
point	O
for	O
consumers	O
.	O
</s>
<s>
The	O
consumer	O
adoption	O
of	O
optical	B-Device
discs	I-Device
with	O
larger	O
storage	O
capacity	O
in	O
the	O
mid-1995	O
led	O
many	O
console	O
manufactures	O
to	O
move	O
away	O
from	O
cartridges	B-Protocol
to	O
CD-ROMs	B-Device
and	O
later	O
to	O
DVDs	O
and	O
other	O
formats	O
,	O
with	O
Sony	O
's	O
PlayStation	B-Device
line	O
introducing	O
even	O
more	O
features	O
that	O
gave	O
it	O
an	O
advantage	O
in	O
the	O
market	O
;	O
the	O
PlayStation	B-Device
2	I-Device
,	O
released	O
in	O
2000	O
,	O
remains	O
the	O
best-selling	O
console	O
to	O
date	O
with	O
over	O
155	O
million	O
units	O
sold	O
.	O
</s>
<s>
Microsoft	O
,	O
fearing	O
that	O
the	O
PlayStation	B-Device
2	I-Device
was	O
threatening	O
the	O
competitive	O
edge	O
of	O
the	O
personal	B-Device
computer	I-Device
,	O
entered	O
the	O
console	O
space	O
with	O
its	O
Xbox	B-Device
line	O
in	O
2001	O
.	O
</s>
<s>
Internet	O
connectivity	O
had	O
become	O
commonplace	O
by	O
the	O
mid-2000s	O
,	O
and	O
nearly	O
all	O
home	B-Device
consoles	I-Device
supported	O
digital	O
distribution	O
and	O
online	O
service	O
offerings	O
by	O
the	O
2010s	O
.	O
</s>
<s>
Nintendo	O
remains	O
the	O
only	O
competitor	O
having	O
taken	O
a	O
blue	O
ocean	O
strategy	O
by	O
offering	O
more	O
original	O
console	O
concepts	O
such	O
as	O
motion	O
sensing	O
in	O
the	B-Operating_System
Wii	I-Operating_System
and	O
the	O
hybrid	O
design	O
of	O
the	O
Nintendo	B-Application
Switch	I-Application
.	O
</s>
<s>
Within	O
the	O
home	B-Device
video	I-Device
game	I-Device
console	I-Device
market	O
,	O
the	O
leading	O
consoles	O
have	O
often	O
been	O
grouped	O
into	O
generations	B-Application
,	O
consoles	O
that	O
were	O
major	O
competitors	O
in	O
the	O
marketplace	O
.	O
</s>
<s>
There	O
have	O
been	O
nine	O
generations	B-Application
of	O
consoles	O
since	O
the	O
1970s	O
,	O
with	O
a	O
new	O
generation	O
appearing	O
about	O
every	O
five	O
years	O
in	O
accordance	O
with	O
Moore	O
's	O
law	O
.	O
</s>
<s>
There	O
are	O
more	O
than	O
1000	O
home	B-Device
video	I-Device
game	I-Device
consoles	I-Device
known	O
to	O
exist	O
,	O
the	O
vast	O
majority	O
of	O
which	O
were	O
released	O
during	O
the	O
first	O
generation	O
:	O
only	O
home	B-Device
video	I-Device
game	I-Device
consoles	I-Device
were	O
released	O
between	O
the	O
second	O
and	O
current	O
generation	O
,	O
were	O
canceled	O
.	O
</s>
<s>
This	O
list	O
is	O
divided	O
into	O
console	B-Application
generations	I-Application
which	O
are	O
named	O
based	O
on	O
the	O
dominant	O
console	O
type	O
of	O
the	O
era	O
,	O
though	O
not	O
all	O
consoles	O
of	O
those	O
eras	O
are	O
of	O
the	O
same	O
type	O
.	O
</s>
<s>
The	O
"	O
128-bit	B-Application
era	I-Application
"	O
(	O
sixth	B-Application
generation	I-Application
)	O
was	O
the	O
final	O
era	O
in	O
which	O
this	O
practice	O
was	O
widespread	O
.	O
</s>
<s>
If	O
a	O
series	O
of	O
home	B-Device
video	I-Device
game	I-Device
consoles	I-Device
begins	O
in	O
a	O
generation	O
and	O
lasts	O
to	O
another	O
generation	O
,	O
it	O
is	O
listed	O
in	O
the	O
generation	O
the	O
series	O
began	O
.	O
</s>
<s>
This	O
list	O
does	O
not	O
include	O
other	O
types	O
of	O
video	B-Device
game	I-Device
consoles	I-Device
such	O
as	O
handheld	B-Application
game	I-Application
consoles	I-Application
,	O
which	O
are	O
usually	O
of	O
lower	O
computational	O
power	O
than	O
home	B-Device
consoles	I-Device
due	O
to	O
their	O
smaller	O
size	O
,	O
microconsoles	B-Device
,	O
which	O
are	O
usually	O
low-cost	O
Android-based	O
devices	O
that	O
rely	O
on	O
downloading	O
,	O
retro	B-Application
style	I-Application
consoles	I-Application
,	O
or	O
dedicated	B-Device
consoles	I-Device
past	O
the	O
first	O
generation	O
,	O
which	O
have	O
games	O
built	O
in	O
and	O
do	O
not	O
use	O
any	O
form	O
of	O
physical	O
media	O
.	O
</s>
<s>
The	O
list	O
omits	O
the	O
more	O
than	O
900	O
home	B-Device
video	I-Device
game	I-Device
consoles	I-Device
known	O
to	O
have	O
been	O
released	O
in	O
the	O
first	B-Device
generation	I-Device
of	I-Device
video	I-Device
game	I-Device
consoles	I-Device
-	O
those	O
that	O
were	O
generally	O
game	O
consoles	O
for	O
a	O
single	O
dedicated	O
game	O
,	O
such	O
as	O
home	O
Pong	B-Application
consoles	I-Application
.	O
</s>
<s>
Documented	O
consoles	O
of	O
this	O
generation	O
can	O
be	O
found	O
at	O
list	B-Application
of	I-Application
first	I-Application
generation	I-Application
home	I-Application
video	I-Application
game	I-Application
consoles	I-Application
.	O
</s>
<s>
Name	O
Release	O
date	O
Manufacturer	O
Units	O
sold	O
CPU	O
"	O
Bits	O
"	O
Fairchild	B-Operating_System
Channel	I-Operating_System
F	I-Operating_System
Fairchild	O
(	O
U.S.	O
)	O
Fairchild	O
F88-bit	O
(	O
CPU	O
)	O
RCA	O
Studio	O
IIRCA	O
(	O
U.S.	O
)	O
RCA	O
18028-bit	O
(	O
CPU	O
)	O
Bally	O
AstrocadeMidway	O
(	O
U.S.	O
)	O
?	O
Zilog	O
Z808-bit	O
(	O
CPU	O
)	O
Atari	B-General_Concept
2600	I-General_Concept
Atari	O
Inc	O
.	O
(	O
U.S.	O
)	O
MOS	B-General_Concept
Technology	I-General_Concept
6507	I-General_Concept
8-bit	O
(	O
CPU	O
)	O
APF-MP1000APF	O
(	O
U.S.	O
)	O
Motorola	O
68008-bit	O
(	O
CPU	O
)	O
Champion	O
2711	O
Unisonic	O
(	O
U.S.	O
)	O
?	O
General	O
Instrument	O
CP161016-bit	O
(	O
CPU	O
)	O
Interton	O
VC	O
4000Interton	O
(	O
Germany	O
)	O
?	O
Signetics	O
2650A8-bit	O
(	O
CPU	O
)	O
Palladium	O
Tele-Cassetten	O
GamePalladium	O
(	O
Germany	O
)	O
?	O
1292	O
Advanced	O
Programmable	O
Video	O
SystemAudiosonic	O
?	O
Signetics	O
2650AI8-bit	O
(	O
CPU	O
)	O
Magnavox	B-Device
Odyssey	I-Device
2Magnavox	O
(	O
U.S.	O
)	O
/	O
Philips	O
(	O
Netherlands	O
)	O
?	O
Intel	O
80488-bit	O
(	O
CPU	O
)	O
APF	O
Imagination	O
MachineAPF	O
(	O
U.S.	O
)	O
?	O
Motorola	O
68008-bit	O
(	O
CPU	O
)	O
Bandai	O
Super	O
Vision	O
8000Bandai	O
(	O
Japan	O
)	O
?	O
NEC	O
D780C8-bit	O
(	O
CPU	O
)	O
Intellivision	B-Operating_System
Mattel	B-Operating_System
Electronics	I-Operating_System
(	O
U.S.	O
)	O
General	O
Instrument	O
CP1610	O
16-bit	O
(	O
CPU	O
)	O
VTech	O
CreatiVisionVTech	O
(	O
Hong	O
Kong	O
)	O
?	O
Rockwell	O
65028-bit	O
(	O
CPU	O
)	O
Epoch	B-Device
Cassette	I-Device
Vision	I-Device
Epoch	O
(	O
Japan	O
)	O
NEC	O
uPD77xx	O
?	O
Arcadia	B-Application
2001	I-Application
and	O
its	O
variants	O
and	O
clones	O
(	O
Arcadia	B-Application
2001	I-Application
)	O
Emerson	O
Radio	O
(	O
U.S.	O
)	O
?	O
Signetics	O
26508-bit	O
(	O
CPU	O
)	O
SHG	O
Black	O
Point1982Süddeutsche	O
Elektro-Hausgeräte	O
GmbH	O
&	O
Co	O
.	O
KG	O
(	O
Germany	O
)	O
??	O
</s>
<s>
?	O
ColecoVisionColeco	O
(	O
U.S.	O
)	O
Zilog	B-General_Concept
Z80	I-General_Concept
8-bit	O
(	O
CPU	O
)	O
Atari	O
5200Atari	O
Inc	O
.	O
(	O
U.S.	O
)	O
MOS	O
6502C	O
@	O
1.79	O
MHz	O
8-bit	O
(	O
CPU	O
)	O
VectrexGCE/Milton	O
Bradley	O
Company	O
(	O
U.S.	O
)	O
?	O
Motorola	O
MC68A098-bit/16	O
-bit	O
(	O
CPU	O
)	O
Compact	O
Vision	O
TV	O
BoyGakken	O
(	O
Japan	O
)	O
Motorola	O
MC68018-bit	O
(	O
CPU	O
)	O
Videopac+	O
G7400Philips	O
(	O
Netherlands	O
)	O
?	O
Intel	B-Device
8048	I-Device
@	O
5.91	O
MHz8-bitMy	O
VisionNichibutsu	O
(	O
Japan	O
)	O
?	O
</s>
<s>
?	O
Pyuuta	O
Jr.Tomy	O
(	O
Japan	O
)	O
TMS999516-bitSega	O
SG-1000	B-Operating_System
Sega	O
(	O
Japan	O
)	O
Zilog	B-General_Concept
Z80	I-General_Concept
@	O
3.58	O
MHz8-bitNES/Family	O
Computer	O
(	O
Famicom	O
)	O
Nintendo	O
(	O
Japan	O
)	O
Ricoh	O
2A03	O
processor	O
(	O
MOS	B-General_Concept
Technology	I-General_Concept
6502	I-General_Concept
core	O
)	O
8-bitPV-1000Casio	O
(	O
Japan	O
)	O
?	O
Z80A	B-General_Concept
clocked	O
at	O
3.579	O
MHz8-bitEpoch	O
Super	O
Cassette	O
VisionEpoch	O
(	O
Japan	O
)	O
NEC	O
PD7801G8-bit	O
(	O
CPU	O
)	O
Bridge	O
CompanionBBC/Heber	O
(	O
UK	O
)	O
?	O
Zilog	O
Z808-bitVideo	O
ArtLJN	O
(	O
U.S.	O
)	O
?	O
</s>
<s>
?	O
Zemmix	B-Device
Daewoo	O
Electronics	O
(	O
South	O
Korea	O
)	O
Zilog	O
Z808-bitSega	O
Mark	O
III/Sega	O
Master	O
System	O
Sega	O
(	O
Japan	O
)	O
,	O
Tec	O
Toy	O
(	O
Brazil	O
)	O
Zilog	B-General_Concept
Z80	I-General_Concept
@	O
4	O
MHz8-bitFamily	O
Computer	O
Disk	O
SystemNintendo	O
(	O
Japan	O
)	O
Ricoh	O
2A03	O
processor	O
(	O
MOS	B-General_Concept
Technology	I-General_Concept
6502	I-General_Concept
core	O
)	O
8-bitVideosmartsConnor	O
Electronics	O
(	O
U.S.	O
)	O
(	O
1986	O
–	O
1988	O
)	O
,	O
VTech	O
(	O
Hong	O
Kong	O
)	O
(	O
1989	O
–	O
1990	O
)	O
??	O
</s>
<s>
?	O
Action	O
MaxWorlds	O
of	O
Wonder	O
(	O
U.S.	O
)	O
HD4010108-bitView-Master	O
Interactive	O
VisionView-Master	O
Ideal	O
Group	O
,	O
Inc	O
.	O
(	O
U.S.	O
)	O
?	O
TerebikkoBandai	O
(	O
Japan	O
)	O
?	O
VTech	O
SocratesVTech	O
(	O
Hong	O
Kong	O
)	O
Zilog	O
Z80A8-bit	O
(	O
CPU	O
)	O
Video	O
DriverSega	O
(	O
Japan	O
)	O
?	O
Amstrad	O
GX4000Amstrad	O
(	O
UK	O
)	O
Zilog	B-General_Concept
Z80	I-General_Concept
@	O
4	O
MHz8-bitCommodore	O
64	O
Games	O
System	O
Commodore	O
(	O
Canada	O
)	O
MOS	O
Technology	O
8500	O
@	O
0.985	O
MHzPC	O
Engine/TurboGrafx	O
-16	O
NEC	O
(	O
Japan	O
)	O
Hudson	O
Soft	O
HuC628016-bit	O
(	O
8-bit	O
CPU	O
,	O
16-bit	O
graphics	O
)	O
Sega	B-Operating_System
Genesis/Mega	I-Operating_System
Drive	I-Operating_System
Sega	O
(	O
Japan	O
)	O
Motorola	B-Device
68000	I-Device
@	O
7.6	O
MHz	O
,	O
Zilog	B-General_Concept
Z80	I-General_Concept
@	O
3.58	O
MHz16-bit	O
(	O
16/32	O
bit	O
processor	O
,	O
16	O
bit	O
graphics	O
)	O
TurboGrafx-CD/CD	O
-ROM²	O
NEC	O
(	O
Japan	O
)	O
?	O
16-bit	O
(	O
8-bit	O
processor	O
,	O
16-bit	O
graphics	O
)	O
PC	O
Engine2/SuperGrafxNEC	O
(	O
Japan	O
)	O
Hudson	O
Soft	O
HuC628016-bit	O
(	O
8-bit	O
CPU	O
,	O
16-bit	O
graphics	O
)	O
Neo-Geo	B-Application
AESSNK	O
(	O
Japan	O
)	O
Motorola	B-Device
68000	I-Device
@	O
12	O
MHz	O
,	O
Zilog	B-General_Concept
Z80A	I-General_Concept
@	O
4	O
MHz24-bit	O
(	O
16/32	O
bit	O
processor	O
,	O
24	O
bit	O
graphics	O
)	O
Super	B-Application
NES/Super	I-Application
Famicom	I-Application
Nintendo	O
(	O
Japan	O
)	O
Ricoh	B-General_Concept
5A22	I-General_Concept
@	O
3.58	O
MHz16-bitCommodore	O
CDTVCommodore	O
(	O
Canada	O
)	O
Motorola	B-Device
68000	I-Device
@	O
7	O
MHz16-bitCD-i	O
VariousPhilips	O
SCC68070	O
@	O
15.5	O
MHz16-bit	O
(	O
could	O
be	O
upgraded	O
to	O
32-bit	O
)	O
Sega	B-Device
CD/Mega	I-Device
CD	I-Device
Sega	O
(	O
Japan	O
)	O
Motorola	B-Device
68000	I-Device
@	O
12.5	O
MHz16-bit	O
(	O
16/32	O
bit	O
processor	O
,	O
16	O
bit	O
graphics	O
)	O
Memorex	O
VISMemorex/Tandy	O
Corp	O
(	O
U.S.	O
)	O
Intel	B-General_Concept
80286	I-General_Concept
@	O
12	O
MHz16-bitSega	O
PicoSega/Majesco	O
Entertainment	O
(	O
Japan	O
)	O
Motorola	B-Device
68000	I-Device
@	O
7.6	O
MHz	O
,	O
Zilog	B-General_Concept
Z80	I-General_Concept
@	O
3.58	O
MHz16-bitPicno1992Konami(Japan )	O
??	O
</s>
<s>
?	O
Pioneer	O
LaserActivePioneer	O
Corporation	O
(	O
Japan	O
)	O
?	O
Neo-Geo	B-Application
CDSNK	O
(	O
Japan	O
)	O
Motorola	B-Device
68000	I-Device
@	O
12	O
MHz	O
,	O
Zilog	B-General_Concept
Z80	I-General_Concept
@	O
4	O
MHz16-bitSatellaview	O
Nintendo	O
(	O
Japan	O
)	O
?	O
16-bitSuper	O
A'CanFuntech	O
(	O
Taiwan	O
)	O
?	O
Motorola	B-Device
68000	I-Device
@	O
10.738635	O
MHzFM	O
Towns	O
Marty	O
Fujitsu	O
(	O
Japan	O
)	O
AMD	B-Device
386SX	I-Device
at	O
16	O
MHz32-bitAmiga	O
CD32Commodore	O
(	O
Canada	O
)	O
Motorola	O
68EC020@	O
14.18	O
MHz	O
(	O
PAL	B-Language
)	O
14.32	O
MHz	O
(	O
NTSC	O
)	O
3DO	B-Device
Interactive	I-Device
Multiplayer	I-Device
Panasonic/Sanyo	O
(	O
Japan	O
)	O
/GoldStar	O
(	O
South	O
Korea	O
)	O
RISC	B-Architecture
CPU	O
ARM60	O
based	O
on	O
ARM	B-Architecture
architecture	I-Architecture
@	O
12.5	O
MHzAtari	O
JaguarAtari	O
Corporation	O
(	O
U.S.	O
)	O
Motorola	B-Device
68000	I-Device
@	O
13.295	O
MHz	O
,	O
Custom	O
32-bit	O
graphics	O
RISC	B-Architecture
"	O
Tom	O
"	O
@	O
26.59	O
MHz	O
,	O
Custom	O
32-bit	O
sound	O
RISC	B-Architecture
"	O
Jerry	O
"	O
@	O
26.59	O
MHz	O
64-bit	O
(	O
64-bit	O
graphics	O
,	O
32-bit	O
processor	O
)	O
CPS	O
ChangerCapcom	O
(	O
Japan	O
)	O
?	O
Motorola	B-Device
68000	I-Device
@	O
10	O
MHz16-bitPlaydiaBandai	O
(	O
Japan	O
)	O
Toshiba	O
TMP87C800F8-bitSega	O
32X	B-Device
Sega	O
(	O
Japan	O
)	O
2	O
×	O
SH-2	O
32-bit	O
RISC	B-Architecture
@	O
23	O
MHz32-bitSega	O
Saturn	B-Device
Sega	O
(	O
Japan	O
)	O
2×	O
Hitachi	O
SH-2	O
@	O
28.6	O
MHz32-bitSony	O
PlayStation	B-Device
Sony	O
(	O
Japan	O
)	O
R3000	B-Device
@	O
33.8688	O
MHz32-bitPC-FXNEC	O
(	O
Japan	O
)	O
NEC	O
V81032-bitApple	O
Bandai	O
PippinBandai	O
(	O
Japan	O
)	O
/Apple	O
Inc	O
.	O
(	O
U.S.	O
)	O
PowerPC	B-Architecture
603	O
RISC	B-Architecture
(	O
66	O
MHz	O
)	O
Atari	B-Device
Jaguar	I-Device
CDAtari	O
Corporation	O
(	O
U.S.	O
)	O
?	O
</s>
<s>
?	O
Xavix	B-General_Concept
PORTSSD	O
COMPANY	O
LIMITED	O
(	O
Japan	O
)	O
8-bit	O
,	O
16-bit	O
and	O
32-bit	O
(	O
depending	O
on	O
game	B-Protocol
cartridge	I-Protocol
)	O
V.Smile	O
VTech	O
(	O
Hong	O
Kong	O
)	O
?	O
Sunplus	O
SPG2xx16-bitAdvanced	O
Pico	O
Beena	O
Sega	O
(	O
Japan	O
)	O
ARM7TDMI	O
clocked	O
at	O
81	O
MHz32-bit	O
(	O
CPU	O
)	O
V.Smile	O
Baby	O
Infant	O
Development	O
SystemVTech	O
(	O
Hong	O
Kong	O
)	O
?	O
</s>
<s>
128-bit	O
extensionsV.FlashVTech	O
(	O
Hong	O
Kong	O
)	O
?	O
ARM-932-bitHyperScanMattel	O
(	O
U.S.	O
)	O
Sunplus	O
SPG29032-bitPlayStation	O
3	O
Sony	O
(	O
Japan	O
)	O
3.2	O
GHz	O
Cell	O
Broadband	O
Engine	O
with	O
1	O
PPE	O
&	O
7	O
SPEs64-bit	O
CPU	O
with	O
set	O
of	O
128-bit	O
registersWii	O
Nintendo	O
(	O
Japan	O
)	O
(	O
as	O
of	O
December	O
31	O
,	O
2016	O
)	O
PowerPC	O
750-based	O
IBM	B-Architecture
PowerPC	I-Architecture
"	O
Broadway	B-Device
"	O
@	O
729	O
MHz	O
;	O
2.9	O
GFLOPS32-bit	O
(	O
CPU	O
)	O
EVO	B-Application
Smart	I-Application
ConsoleNovember	O
20	O
,	O
2008Envizions	O
(	O
U	O
..	O
S	O
.	O
)	O
AMD	O
64x2	O
@	O
2.9	O
GHz64-bit	O
(	O
CPU	O
)	O
ZeeboZeebo	O
Inc	O
.	O
(	O
U.S.	O
)	O
/	O
TecToy	O
(	O
Brazil	O
)	O
?	O
ARM11	O
/	O
QDSP-5	B-General_Concept
in	O
Qualcomm	O
MSM	O
SoC	O
running	O
at	O
528	O
MHzTectoy	O
,	O
Qualcomm	O
Aim	O
Emerging	O
Video	O
Game	O
Markets	O
with	O
Zeebo	B-Device
.	O
</s>
<s>
Name	O
Release	O
date	O
Manufacturer	O
CPU	O
"	O
Bits	O
"	O
Intellivision	B-Operating_System
AmicoTBAIntellivision	O
Entertainment	O
Octa-core	O
Snapdragon	O
624	O
@	O
1.8	O
GHz	O
?	O
</s>
<s>
?	O
RDI	O
Halcyoncancelled	O
(	O
supposed	O
to	O
be	O
released	O
in	O
January	O
1985	O
)	O
RDI	B-Application
Video	I-Application
Systems	I-Application
(	O
U.S.	O
)	O
Zilog	O
Z808-bit	O
(	O
CPU	O
)	O
Control-Visioncancelled	O
(	O
supposed	O
to	O
be	O
released	O
in	O
1989	O
)	O
Digital	B-Algorithm
Pictures	I-Algorithm
&	O
Hasbro	O
(	O
U.S.	O
)	O
?	O
</s>
<s>
?	O
Крохаcancelled	O
SKB	O
Kontur	O
( СКБ	O
Контур	O
)	O
(	O
Russia	O
)	O
K580VM80A	O
2	O
MHz	O
?	O
Konix	B-Device
Multisystemcancelled	O
(	O
supposed	O
to	O
be	O
released	O
in	O
August	O
1989	O
)	O
Konix	B-Device
(	O
UK	O
)	O
Intel	B-General_Concept
8086	I-General_Concept
based	O
processor16-bit	O
(	O
CPU	O
)	O
Atari	O
Panthercancelled	O
(	O
supposed	O
to	O
be	O
released	O
in	O
1991	O
)	O
Atari	O
Corporation	O
(	O
U.S.	O
)	O
Motorola	O
6800032-bitWOWOWcancelled	O
(	O
supposed	O
to	O
be	O
released	O
in	O
1992	O
)	O
Taito	O
(	O
Japan	O
)	O
Motorola	O
6800016-bit	O
/	O
32-bit	O
(	O
CPU	O
)	O
SNES-CDcancelled	O
(	O
development	O
stopped	O
in	O
1993	O
)	O
Nintendo	O
(	O
Japan	O
)	O
?	O
16-bitSega	O
Neptunecancelled	O
(	O
supposed	O
to	O
be	O
released	O
in	O
Fall	O
1995	O
)	O
Sega	O
(	O
Japan	O
)	O
?	O
32-bitL600cancelled	O
(	O
development	O
stopped	O
in	O
April	O
2001	O
)	O
Indrema	B-Application
(	O
U.S.	O
)	O
x86	B-Operating_System
@	O
600	O
MHz32-bitPanasonic	O
M2cancelled	O
(	O
supposed	O
to	O
be	O
released	O
in	O
1997	O
)	O
Panasonic	O
(	O
Japan	O
)	O
Dual	O
PowerPC	B-Architecture
602	O
Processors	O
@	O
66	O
MHz64-bit	O
(	O
dual	O
32-bit	O
)	O
Phantomcancelled	O
(	O
supposed	O
to	O
be	O
released	O
in	O
September	O
2005	O
)	O
Phantom	B-Device
(	O
U.S.	O
)	O
?	O
</s>
