<s>
Godot	B-Application
is	O
a	O
cross-platform	B-Operating_System
,	O
free	B-License
and	I-License
open-source	I-License
game	O
engine	O
released	O
under	O
the	B-License
MIT	I-License
license	I-License
.	O
</s>
<s>
The	O
development	O
environment	O
runs	O
on	O
multiple	O
operating	O
systems	O
including	O
Linux	B-Application
,	O
BSDs	B-Operating_System
,	O
macOS	B-Application
,	O
and	O
Microsoft	B-Application
Windows	I-Application
.	O
</s>
<s>
It	O
is	O
designed	O
to	O
create	O
both	O
2D	O
and	O
3D	O
games	O
targeting	O
PC	B-Device
,	O
mobile	B-Application
,	O
and	O
web	B-Protocol
platforms	O
and	O
can	O
also	O
be	O
used	O
to	O
develop	O
non-game	O
software	O
,	O
including	O
editors	O
.	O
</s>
<s>
Godot	B-Application
aims	O
to	O
offer	O
a	O
fully	O
integrated	O
game	O
development	O
environment	O
.	O
</s>
<s>
All	O
game	O
resources	O
,	O
including	O
scripts	O
and	O
graphical	O
assets	O
,	O
are	O
saved	O
as	O
part	O
of	O
the	O
computer	O
's	O
file	B-Application
system	I-Application
(	O
rather	O
than	O
in	O
a	O
database	O
)	O
.	O
</s>
<s>
This	O
storage	O
solution	O
is	O
intended	O
to	O
facilitate	O
collaboration	O
between	O
game	O
development	O
teams	O
using	O
software	B-Architecture
version	I-Architecture
control	I-Architecture
systems	I-Architecture
.	O
</s>
<s>
The	O
engine	O
supports	O
deployment	O
to	O
multiple	B-Operating_System
platforms	I-Operating_System
and	O
allows	O
specification	O
of	O
texture	O
compression	O
and	O
resolution	O
settings	O
for	O
each	O
platform	O
.	O
</s>
<s>
The	O
website	O
provides	O
binaries	O
only	O
for	O
the	O
editor	O
platforms	O
,	O
and	O
exporting	O
projects	O
to	O
other	O
platforms	O
is	O
done	O
within	O
the	O
Godot	B-Application
editor	O
.	O
</s>
<s>
The	O
Godot	B-Application
editor	O
,	O
used	O
for	O
creating	O
Godot	B-Application
games	O
,	O
supports	O
the	O
following	O
platforms	O
:	O
</s>
<s>
Desktop	O
platforms	O
Linux	B-Application
,	O
macOS	B-Application
,	O
and	O
Windows	B-Application
,	O
distributed	O
on	O
the	O
website	O
,	O
on	O
Steam	B-Application
,	O
and	O
on	O
Itch	O
.	O
</s>
<s>
BSD	B-Operating_System
is	O
also	O
supported	O
,	O
but	O
must	O
be	O
compiled	O
manually	O
.	O
</s>
<s>
Web	B-Protocol
platform	O
HTML5	B-Application
,	O
WebAssembly	B-Language
with	O
the	O
web	B-Protocol
editor	O
.	O
</s>
<s>
Android	B-Application
phones	I-Application
and	O
tablets	O
(	O
available	O
as	O
of	O
Godot	B-Application
3.5	O
)	O
.	O
</s>
<s>
Currently	O
supported	O
platforms	O
as	O
of	O
Godot	B-Application
4.0	O
are	O
:	O
</s>
<s>
Web	B-Protocol
platform	O
HTML5	B-Application
,	O
WebAssembly	B-Language
.	O
</s>
<s>
Virtual/extended	O
reality	O
platforms	O
HTC	O
Vive	O
,	O
Valve	B-Device
Index	I-Device
,	O
Oculus	B-Device
Rift	I-Device
,	O
Oculus	B-Application
Go	O
,	O
Oculus	B-Application
Quest	O
,	O
all	O
Microsoft	O
MR	O
headsets	O
,	O
Apple	O
's	O
ARKit	O
and	O
many	O
more	O
.	O
</s>
<s>
While	O
the	O
Godot	B-Application
engine	I-Application
can	O
be	O
run	O
on	O
consoles	B-Device
,	O
most	O
popular	O
consoles	B-Device
are	O
not	O
officially	O
supported	O
since	O
they	O
do	O
not	O
allow	O
their	O
platform-specific	B-Architecture
code	O
to	O
be	O
published	O
under	O
an	O
open-source	O
license	O
.	O
</s>
<s>
However	O
,	O
it	O
is	O
still	O
possible	O
to	O
port	O
games	O
to	O
consoles	B-Device
thanks	O
to	O
services	O
provided	O
by	O
third-party	O
companies	O
.	O
</s>
<s>
For	O
CPU	O
architectures	O
,	O
Godot	B-Application
officially	O
supports	O
x86	O
on	O
all	O
desktop	O
platforms	O
(	O
both	O
32-bit	O
and	O
64-bit	O
where	O
available	O
)	O
and	O
has	O
official	O
ARM	O
support	O
on	O
macOS	B-Application
,	O
mobile	B-Application
platforms	I-Application
,	O
and	O
standalone	O
Oculus	B-Application
platforms	O
(	O
both	O
32-bit	O
and	O
64-bit	O
where	O
available	O
)	O
.	O
</s>
<s>
The	O
web	B-Protocol
platform	O
uses	O
32-bit	O
WebAssembly	B-Language
.	O
</s>
<s>
Support	O
for	O
ARM	O
,	O
RISC-V	O
,	O
and	O
PowerPC	O
Linux	B-Application
is	O
unofficial	O
and	O
experimental	O
.	O
</s>
<s>
Godot	B-Application
supports	O
a	O
variety	O
of	O
programming	O
languages	O
for	O
making	O
games	O
,	O
including	O
the	O
integrated	O
language	O
GDScript	B-Application
,	O
C++	B-Language
and	O
C#	B-Application
.	O
</s>
<s>
Officially-supported	O
GDNative	O
languages	O
include	O
C	B-Language
and	O
C++	B-Language
.	O
</s>
<s>
Community-supported	O
languages	O
include	O
Rust	B-Application
,	O
Nim	B-Application
,	O
Haskell	B-Language
,	O
Clojure	B-Language
,	O
Swift	B-Application
,	O
and	O
D	B-Application
.	O
Visual	B-Language
coding	I-Language
is	O
also	O
supported	O
,	O
via	O
the	O
built-in	O
language	O
VisualScript	O
,	O
designed	O
to	O
be	O
a	O
visual	O
equivalent	O
to	O
GDScript	B-Application
.	O
</s>
<s>
Visual	B-Language
Scripting	I-Language
was	O
removed	O
from	O
the	O
core	B-Application
engine	I-Application
in	O
Godot	B-Application
4.0	O
.	O
</s>
<s>
Godot	B-Application
games	O
running	O
in	O
the	O
Browser	O
can	O
interface	O
with	O
the	O
browser	O
's	O
JavaScript	B-Language
code	O
.	O
</s>
<s>
The	O
Godot	B-Application
editor	O
includes	O
a	O
text	O
editor	O
with	O
auto	O
indentation	O
,	O
syntax	O
highlighting	O
and	O
code	B-Application
completion	I-Application
.	O
</s>
<s>
It	O
also	O
features	O
a	O
debugger	B-Application
with	O
the	O
ability	O
to	O
set	O
breakpoints	O
and	O
program	O
stepping	O
.	O
</s>
<s>
Godot	B-Application
has	O
its	O
own	O
built-in	O
scripting	B-Language
language	I-Language
,	O
GDScript	B-Application
,	O
a	O
high-level	B-Language
,	O
dynamically	O
typed	O
programming	O
language	O
which	O
is	O
syntactically	O
similar	O
to	O
Python	B-Language
.	O
</s>
<s>
Unlike	O
Python	B-Language
,	O
GDScript	B-Application
is	O
optimized	O
for	O
Godot	B-Application
's	O
scene-based	O
architecture	O
and	O
can	O
specify	O
strict	O
typing	O
of	O
variables	O
.	O
</s>
<s>
Godot	B-Application
's	O
developers	O
have	O
stated	O
that	O
many	O
alternative	O
third-party	O
scripting	B-Language
languages	I-Language
such	O
as	O
Lua	B-Language
,	O
Python	B-Language
,	O
and	O
Squirrel	B-Language
were	O
tested	O
before	O
deciding	O
that	O
using	O
a	O
custom	O
language	O
allowed	O
for	O
superior	O
optimization	O
and	O
editor	O
integration	O
.	O
</s>
<s>
In	O
version	O
4.0	O
,	O
a	O
new	O
feature	O
called	O
Typed	O
array	O
was	O
implemented	O
on	O
GDScript	B-Application
.	O
</s>
<s>
More	O
complex	O
programs	O
,	O
such	O
as	O
this	O
one	O
generating	O
a	O
Fibonacci	B-Algorithm
sequence	I-Algorithm
,	O
are	O
also	O
possible	O
:	O
</s>
<s>
Godot	B-Application
's	O
graphics	O
engine	O
uses	O
OpenGL	B-Application
ES	I-Application
3.0	O
for	O
all	O
supported	O
platforms	O
;	O
otherwise	O
,	O
OpenGL	B-Application
ES	I-Application
2.0	O
is	O
used	O
.	O
</s>
<s>
Vulkan	B-Application
is	O
supported	O
starting	O
version	O
4.0	O
and	O
also	O
includes	O
the	O
possibility	O
of	O
support	O
for	O
Metal	B-Library
using	O
MoltenVK	B-Operating_System
.	O
</s>
<s>
The	O
engine	O
supports	O
normal	B-Application
mapping	I-Application
,	O
specularity	O
,	O
dynamic	O
shadows	O
using	O
shadow	O
maps	O
,	O
baked	O
and	O
dynamic	O
global	B-Algorithm
illumination	I-Algorithm
,	O
and	O
full-screen	O
post-processing	O
effects	O
like	O
bloom	O
,	O
depth	O
of	O
field	O
,	O
high-dynamic-range	B-Device
rendering	I-Device
,	O
and	O
gamma	O
correction	O
.	O
</s>
<s>
A	O
simplified	O
shader	B-Language
language	I-Language
,	O
similar	O
to	O
GLSL	B-Language
,	O
is	O
also	O
incorporated	O
.	O
</s>
<s>
Godot	B-Application
also	O
includes	O
a	O
separate	O
2D	O
graphics	O
engine	O
that	O
can	O
operate	O
independently	O
of	O
the	O
3D	O
engine	O
.	O
</s>
<s>
The	O
2D	O
engine	O
supports	O
features	O
such	O
as	O
lights	O
,	O
shadows	O
,	O
shaders	O
,	O
tile	B-Application
sets	I-Application
,	O
parallax	O
scrolling	O
,	O
polygons	B-General_Concept
,	O
animations	O
,	O
physics	O
,	O
and	O
particles	O
.	O
</s>
<s>
Godot	B-Application
contains	O
an	O
animation	O
system	O
with	O
a	O
GUI	B-Application
for	O
skeletal	O
animation	O
,	O
blending	O
,	O
animation	O
trees	O
,	O
morphing	O
,	O
and	O
real-time	O
cutscenes	O
.	O
</s>
<s>
The	O
engine	O
uses	O
Bullet	B-Application
for	O
3D	O
physics	O
simulation	O
.	O
</s>
<s>
Godot	B-Application
is	O
a	O
game	O
engine	O
that	O
was	O
started	O
by	O
Juan	O
'	O
reduz	O
 '	O
Linietsky	O
and	O
Ariel	O
'	O
punto	O
 '	O
Manzur	O
in	O
2007	O
.	O
</s>
<s>
The	O
name	O
"	O
Godot	B-Application
"	O
was	O
chosen	O
due	O
to	O
its	O
relation	O
to	O
Samuel	O
Beckett	O
's	O
play	O
Waiting	O
for	O
Godot	B-Application
,	O
as	O
it	O
represents	O
the	O
never-ending	O
wish	O
of	O
adding	O
new	O
features	O
in	O
the	O
engine	O
,	O
which	O
would	O
get	O
it	O
closer	O
to	O
an	O
exhaustive	O
product	O
,	O
but	O
never	O
will	O
.	O
</s>
<s>
In	O
February	O
2014	O
,	O
the	O
source	O
code	O
for	O
Godot	B-Application
was	O
released	O
to	O
the	O
public	O
on	O
GitHub	B-Application
under	O
the	B-License
MIT	I-License
License	I-License
.	O
</s>
<s>
Godot	B-Application
reached	O
version	O
1.0	O
on	O
15	O
December	O
2014	O
,	O
marking	O
the	O
first	O
stable	O
release	O
and	O
the	O
addition	O
of	O
lightmapping	O
,	O
navmesh	B-Algorithm
support	O
,	O
and	O
more	O
shaders	O
.	O
</s>
<s>
Version	O
1.1	O
was	O
released	O
on	O
21	O
May	O
2015	O
,	O
adding	O
improved	O
auto-completion	O
in	O
the	O
code	O
editor	O
,	O
a	O
visual	O
shader	O
editor	O
,	O
a	O
new	O
API	B-Application
to	O
the	O
operating	O
system	O
for	O
managing	O
screens	O
and	O
windows	B-Application
,	O
a	O
rewritten	O
2D	O
engine	O
,	O
new	O
2D	O
navigation	O
polygon	B-General_Concept
support	O
,	O
a	O
much-improved	O
Blender	B-Application
Collada	O
exporter	O
,	O
and	O
a	O
new	O
dark	O
theme	O
.	O
</s>
<s>
Godot	B-Application
joined	O
the	O
Software	O
Freedom	O
Conservancy	O
on	O
4	O
November	O
2015	O
.	O
</s>
<s>
Godot	B-Application
2.0	O
was	O
released	O
on	O
23	O
February	O
2016	O
,	O
adding	O
better	O
scene	O
instancing	O
and	O
inheritance	O
,	O
a	O
new	O
file	B-Application
system	I-Application
browser	O
,	O
multiple	O
scene	O
editing	O
,	O
and	O
an	O
enhanced	O
debugger	B-Application
.	O
</s>
<s>
This	O
was	O
followed	O
by	O
version	O
2.1	O
in	O
August	O
2016	O
,	O
which	O
introduced	O
an	O
asset	O
database	O
,	O
profiler	O
,	O
and	O
plugin	O
API	B-Application
.	O
</s>
<s>
Version	O
3.0	O
was	O
released	O
on	O
29	O
January	O
2018	O
,	O
adding	O
a	O
brand	O
new	O
PBR	O
renderer	O
implemented	O
in	O
OpenGL	B-Application
ES	I-Application
3.0	O
,	O
virtual	B-Application
reality	I-Application
compatibility	O
,	O
and	O
C#	B-Application
support	O
(	O
via	O
Mono	B-Application
)	O
thanks	O
to	O
a	O
$	O
24,000	O
donation	O
from	O
Microsoft	O
.	O
</s>
<s>
Version	O
3.0	O
also	O
added	O
the	O
Bullet	B-Application
physics	I-Application
engine	O
in	O
addition	O
to	O
the	O
engine	O
's	O
built-in	O
3D	O
physics	O
back	O
end	O
and	O
was	O
the	O
first	O
version	O
of	O
Godot	B-Application
to	O
be	O
included	O
in	O
Debian	O
.	O
</s>
<s>
Godot	B-Application
3.1	O
was	O
released	O
on	O
13	O
March	O
2019	O
,	O
with	O
the	O
most	O
notable	O
features	O
being	O
the	O
addition	O
of	O
statically	O
typed	O
,	O
a	O
script	O
class	O
system	O
for	O
GDScript	B-Application
,	O
and	O
an	O
OpenGL	B-Application
ES	I-Application
2.0	O
renderer	O
for	O
older	O
devices	O
and	O
mobile	B-Application
devices	I-Application
.	O
</s>
<s>
Godot	B-Application
3.2	O
was	O
released	O
on	O
29	O
January	O
2020	O
,	O
with	O
the	O
most	O
notable	O
features	O
being	O
massive	O
documentation	O
improvements	O
,	O
greatly	O
improved	O
C#	B-Application
support	O
,	O
and	O
support	O
for	O
glTF	O
2.0	O
files	O
.	O
</s>
<s>
The	O
lead	O
developer	O
,	O
Juan	O
Linietsky	O
,	O
spent	O
most	O
of	O
his	O
time	O
working	O
on	O
a	O
separate	O
Vulkan	B-Application
branch	O
that	O
would	O
later	O
be	O
merged	O
into	O
master	O
for	O
4.0	O
,	O
so	O
work	O
on	O
3.2	O
was	O
mostly	O
done	O
by	O
other	O
contributors	O
.	O
</s>
<s>
Work	O
on	O
3.2	O
continued	O
as	O
a	O
long-term	O
support	O
release	O
for	O
a	O
year	O
,	O
including	O
Godot	B-Application
3.2.2	O
on	O
26	O
June	O
2020	O
,	O
a	O
large	O
patch	O
release	O
that	O
added	O
features	O
such	O
as	O
OpenGL	B-Application
ES	I-Application
2.0	O
batching	O
,	O
and	O
C#	B-Application
support	O
for	O
iOS	B-Application
.	O
</s>
<s>
Godot	B-Application
3.3	O
was	O
released	O
on	O
21	O
April	O
2021	O
,	O
with	O
features	O
such	O
as	O
ARM	O
support	O
on	O
macOS	B-Application
,	O
Android	B-Application
App	I-Application
Bundles	I-Application
support	O
,	O
MP3	B-Application
support	O
,	O
Autodesk	O
FBX	B-Application
support	O
,	O
WebXR	B-General_Concept
support	O
,	O
and	O
a	O
web	B-Protocol
editor	O
.	O
</s>
<s>
Godot	B-Application
3.4	O
was	O
released	O
on	O
6	O
November	O
2021	O
after	O
6	O
months	O
of	O
development	O
,	O
implementing	O
missing	O
features	O
or	O
bug	O
fixes	O
that	O
are	O
critical	O
for	O
publishing	O
2D	O
and	O
3D	O
games	O
with	O
Godot	B-Application
3	O
and	O
making	O
existing	O
features	O
more	O
optimized	O
and	O
reliable	O
.	O
</s>
<s>
Godot	B-Application
is	O
in	O
the	O
process	O
of	O
leaving	O
Software	O
Freedom	O
Conservancy	O
(	O
SFC	O
)	O
starting	O
1	O
November	O
2021	O
.	O
</s>
<s>
Godot	B-Application
4	O
is	O
a	O
version	O
of	O
the	O
Godot	B-Application
game	O
engine	O
that	O
was	O
released	O
on	O
1	O
March	O
2023	O
.	O
</s>
<s>
It	O
is	O
a	O
major	O
update	O
that	O
overhauls	O
the	O
rendering	O
system	O
,	O
adds	O
support	O
for	O
Vulkan	B-Application
graphics	I-Application
API	I-Application
,	O
improves	O
GDScript	B-Application
performance	O
and	O
usability	O
,	O
enhances	O
physics	O
and	O
animation	O
systems	O
,	O
and	O
introduces	O
many	O
other	O
features	O
and	O
bug	O
fixes	O
.	O
</s>
<s>
The	O
development	O
of	O
Godot	B-Application
4	O
started	O
in	O
2019	O
with	O
a	O
rewrite	O
of	O
the	O
renderer	O
to	O
use	O
Vulkan	B-Application
by	O
Juan	O
Linietsky	O
(	O
reduz	O
)	O
,	O
the	O
lead	O
developer	O
of	O
Godot	B-Application
.	O
</s>
<s>
In	O
2020	O
,	O
several	O
contributors	O
joined	O
the	O
development	O
team	O
and	O
worked	O
on	O
various	O
aspects	O
of	O
Godot	B-Application
4	O
,	O
such	O
as	O
GDScript	B-Application
improvements	O
,	O
physics	O
engine	O
overhaul	O
,	O
animation	O
system	O
rewrite	O
,	O
editor	O
usability	O
enhancements	O
and	O
more	O
.	O
</s>
<s>
In	O
January	O
2022	O
,	O
the	O
first	O
alpha	O
version	O
of	O
Godot	B-Application
4	O
was	O
released	O
for	O
testing	O
by	O
early	O
adopters	O
.	O
</s>
<s>
It	O
showcased	O
some	O
of	O
the	O
new	O
features	O
such	O
as	O
SDF-based	O
global	B-Algorithm
illumination	I-Algorithm
,	O
GPU-based	O
particles	O
,	O
dynamic	O
soft	O
shadows	O
and	O
more	O
.	O
</s>
<s>
In	O
September	O
2022	O
,	O
Godot	B-Application
4	O
reached	O
beta	O
stage	O
with	O
improved	O
stability	O
and	O
performance	O
.	O
</s>
<s>
It	O
also	O
added	O
support	O
for	O
WebXR	B-General_Concept
(	O
VR	O
on	O
the	O
web	B-Protocol
)	O
,	O
C#	B-Application
support	O
for	O
Android	B-Application
and	O
iOS	B-Application
,	O
new	O
audio	O
features	O
and	O
more	O
.	O
</s>
<s>
On	O
1	O
March	O
2023	O
,	O
Godot	B-Application
4	O
was	O
officially	O
released	O
as	O
a	O
stable	O
version	O
after	O
several	O
beta	O
builds	O
and	O
bug	O
fixes	O
.	O
</s>
<s>
It	O
marked	O
a	O
new	O
era	O
for	O
Godot	B-Application
with	O
enhanced	O
graphics	O
quality	O
,	O
rendering	O
optimization	O
techniques	O
,	O
accessibility	O
features	O
and	O
more	O
.	O
</s>
<s>
+	O
Godot	B-Application
Engine	I-Application
release	O
history	O
Version	O
Release	O
date	O
Notes	O
Latest	O
patch	O
release	O
December	O
2014	O
First	O
stable	O
release	O
1.0	O
May	O
2015	O
Added	O
improved	O
auto-completion	O
in	O
the	O
code	O
editor	O
,	O
a	O
visual	O
shader	O
editor	O
,	O
a	O
rewritten	O
2D	O
engine	O
,	O
and	O
new	O
2D	O
navigation	O
polygon	B-General_Concept
support	O
.	O
</s>
<s>
1.1	O
February	O
2016	O
Updated	O
UI	O
and	O
added	O
an	O
enhanced	O
debugger	B-Application
.	O
</s>
<s>
2.0.4.1	O
July	O
2016	O
Introduced	O
an	O
asset	O
database	O
,	O
profiler	O
,	O
and	O
plugin	O
API	B-Application
.	O
</s>
<s>
2.1.6	O
January	O
2018	O
Added	O
a	O
brand	O
new	O
PBR	O
renderer	O
and	O
Mono	B-Application
(	O
C#	B-Application
)	O
support	O
.	O
</s>
<s>
Added	O
Bullet	B-Application
as	O
the	O
default	O
physics	O
engine	O
.	O
</s>
<s>
3.0.6	O
March	O
2019	O
Added	O
statically	O
typed	O
GDScript	B-Application
,	O
a	O
script	O
class	O
system	O
for	O
GDScript	B-Application
,	O
and	O
an	O
OpenGL	B-Application
ES	I-Application
2.0	O
renderer	O
.	O
</s>
<s>
3.1.2	O
January	O
2020	O
Added	O
support	O
for	O
glTF	O
2.0	O
files	O
,	O
OpenGL	B-Application
ES	I-Application
2.0	O
batching	O
,	O
C#	B-Application
support	O
for	O
iOS	B-Application
,	O
and	O
massive	O
documentation	O
improvements	O
.	O
</s>
<s>
3.2.3	O
April	O
2021	O
Added	O
ARM	O
support	O
on	O
macOS	B-Application
,	O
Android	B-Application
AAB	O
support	O
,	O
MP3	B-Application
support	O
,	O
FBX	B-Application
support	O
,	O
WebXR	B-General_Concept
support	O
,	O
and	O
a	O
web	B-Protocol
editor	O
.	O
</s>
<s>
3.4.5	O
August	O
2022	O
Added	O
editor	O
support	O
on	O
Android	B-Application
,	O
asynchronous	O
shader	O
compilation	O
,	O
physics	O
interpolation	O
,	O
material	O
overlay	O
,	O
and	O
improved	O
the	O
navigation	O
system	O
.	O
</s>
<s>
3.5.2	O
Q2-Q3	O
2023	O
The	O
next	O
minor	O
release	O
for	O
Godot	B-Application
3.x	O
.	O
</s>
<s>
March	O
2023	O
Adds	O
support	O
for	O
the	O
Vulkan	B-Application
graphics	I-Application
API	I-Application
.	O
</s>
<s>
Switches	O
from	O
Mono	B-Application
to	O
.NET	O
6	O
CoreCLR	O
.	O
</s>
<s>
Introduces	O
SDF-based	O
global	B-Algorithm
illumination	I-Algorithm
,	O
along	O
with	O
several	O
editor	O
changes	O
and	O
performance	O
optimizations	O
.	O
</s>
<s>
On	O
22	O
June	O
2016	O
,	O
Godot	B-Application
received	O
a	O
$	O
20,000	O
Mozilla	B-Operating_System
Open	O
Source	O
Support	O
(	O
MOSS	O
)	O
“	O
Mission	O
Partners	O
”	O
award	O
to	O
be	O
used	O
to	O
add	O
WebSockets	B-Protocol
,	O
WebAssembly	B-Language
and	O
WebGL	O
2.0	O
support	O
.	O
</s>
<s>
Later	O
,	O
with	O
Miguel	O
de	O
Icaza	O
's	O
support	O
in	O
2017	O
,	O
Godot	B-Application
received	O
a	O
$	O
24,000	O
donation	O
from	O
Microsoft	O
to	O
implement	O
C#	B-Application
as	O
a	O
scripting	B-Language
language	I-Language
in	O
Godot	B-Application
.	O
</s>
<s>
On	O
3	O
February	O
2020	O
,	O
Godot	B-Application
received	O
a	O
$	O
250,000	O
Epic	O
Games	O
award	O
to	O
improve	O
graphics	O
rendering	O
and	O
the	O
engine	O
's	O
built-in	O
game	O
development	O
language	O
,	O
GDScript	B-Application
.	O
</s>
<s>
In	O
December	O
2020	O
,	O
Godot	B-Application
received	O
a	O
grant	O
from	O
Facebook	B-Application
Reality	I-Application
Labs	I-Application
.	O
</s>
<s>
Later	O
,	O
in	O
December	O
2021	O
,	O
Godot	B-Application
received	O
another	O
grant	O
from	O
Meta	O
's	O
Reality	B-Application
Labs	I-Application
for	O
XR	O
work	O
.	O
</s>
<s>
On	O
10	O
February	O
2021	O
,	O
Godot	B-Application
received	O
a	O
$	O
120,000	O
grant	O
from	O
Russian	O
game	O
studio	O
Kefir	O
.	O
</s>
<s>
On	O
11	O
November	O
2021	O
,	O
Godot	B-Application
received	O
a	O
$	O
100,000	O
grant	O
from	O
California-based	O
OPGames	O
.	O
</s>
<s>
Many	O
games	O
by	O
OKAM	O
Studio	O
have	O
been	O
made	O
using	O
Godot	B-Application
,	O
including	O
Dog	O
Mendonça	O
&	O
Pizza	O
Boy	O
,	O
which	O
uses	O
the	O
Escoria	O
adventure	O
game	O
extension	O
.	O
</s>
<s>
Godot	B-Application
as	O
an	O
international	O
project	O
has	O
an	O
active	O
community	O
around	O
the	O
world	O
.	O
</s>
<s>
Some	O
community	O
members	O
are	O
an	O
admin	O
of	O
local	O
Godot	B-Application
groups	O
.	O
</s>
<s>
The	O
lead	O
developer	O
of	O
Godot	B-Application
,	O
Juan	O
Linietsky	O
,	O
expressed	O
a	O
concern	O
that	O
Godot	B-Application
is	O
allegedly	O
being	O
called	O
a	O
cult	O
by	O
users	O
of	O
commercial	O
software	O
.	O
</s>
<s>
Since	O
the	O
Russian	O
invasion	O
of	O
Ukraine	O
,	O
the	O
"	O
Godot	B-Application
Engine	I-Application
Russia	O
"	O
Discord	O
server	O
has	O
been	O
renamed	O
to	O
"	O
Godot	B-Application
Engine	I-Application
Ru	O
"	O
and	O
replaced	O
the	O
icon	O
with	O
an	O
image	O
of	O
a	O
"	O
Godot	B-Application
kitten	O
"	O
.	O
</s>
