<s>
GPUOpen	B-Application
is	O
a	O
middleware	B-General_Concept
software	B-Application
suite	I-Application
originally	O
developed	O
by	O
AMD	O
's	O
Radeon	O
Technologies	O
Group	O
that	O
offers	O
advanced	O
visual	O
effects	O
for	O
computer	O
games	O
.	O
</s>
<s>
GPUOpen	B-Application
serves	O
as	O
an	O
alternative	O
to	O
,	O
and	O
a	O
direct	O
competitor	O
of	O
Nvidia	B-Application
GameWorks	I-Application
.	O
</s>
<s>
GPUOpen	B-Application
is	O
similar	O
to	O
GameWorks	B-Application
in	O
that	O
it	O
encompasses	O
several	O
different	O
graphics	O
technologies	O
as	O
its	O
main	O
components	O
that	O
were	O
previously	O
independent	O
and	O
separate	O
from	O
one	O
another	O
.	O
</s>
<s>
However	O
,	O
GPUOpen	B-Application
is	O
entirely	O
open	B-Application
source	I-Application
software	I-Application
,	O
unlike	O
GameWorks	B-Application
which	O
is	O
proprietary	O
and	O
closed	O
.	O
</s>
<s>
GPUOpen	B-Application
was	O
announced	O
on	O
December	O
15	O
,	O
2015	O
,	O
and	O
released	O
on	O
January	O
26	O
,	O
2016	O
.	O
</s>
<s>
Nicolas	O
Thibieroz	O
,	O
AMD	O
's	O
Senior	O
Manager	O
of	O
Worldwide	O
Gaming	O
Engineering	O
,	O
argues	O
that	O
"	O
it	O
can	O
be	O
difficult	O
for	O
developers	O
to	O
leverage	O
their	O
R&D	O
investment	O
on	O
both	O
consoles	O
and	O
PC	O
because	O
of	O
the	O
disparity	O
between	O
the	O
two	O
platforms	O
"	O
and	O
that	O
"	O
proprietary	O
libraries	O
or	O
tools	O
chains	O
with	O
"	O
black	B-Device
box	I-Device
"	O
APIs	O
prevent	O
developers	O
from	O
accessing	O
the	O
code	O
for	O
maintenance	O
,	O
porting	O
or	O
optimizations	O
purposes	O
"	O
.	O
</s>
<s>
He	O
says	O
that	O
upcoming	O
architectures	O
,	O
such	O
as	O
AMD	B-Device
's	I-Device
RX	I-Device
400	I-Device
series	I-Device
"	O
include	O
many	O
features	O
not	O
exposed	O
today	O
in	O
PC	O
graphics	O
APIs	O
"	O
.	O
</s>
<s>
AMD	O
designed	O
GPUOpen	B-Application
to	O
be	O
a	O
competing	O
open-source	O
middleware	B-General_Concept
stack	O
released	O
under	O
the	B-License
MIT	I-License
License	I-License
.	O
</s>
<s>
The	O
libraries	O
are	O
intended	O
to	O
increase	O
software	B-Architecture
portability	I-Architecture
between	O
video	B-Device
game	I-Device
consoles	I-Device
,	O
PCs	O
and	O
also	O
High-performance	B-Architecture
computing	I-Architecture
.	O
</s>
<s>
GPUOpen	B-Application
unifies	O
many	O
of	O
AMD	O
's	O
previously	O
separate	O
tools	O
and	O
solutions	O
into	O
one	O
package	O
,	O
also	O
fully	O
open-sourcing	O
them	O
under	O
the	B-License
MIT	I-License
License	I-License
.	O
</s>
<s>
GPUOpen	B-Application
also	O
makes	O
it	O
easy	O
for	O
developers	O
to	O
get	O
low-level	O
GPU	O
access	O
.	O
</s>
<s>
Additionally	O
AMD	O
wants	O
to	O
grant	O
interested	O
developers	O
the	O
kind	O
of	O
low-level	O
"	O
direct	O
access	O
"	O
to	O
their	O
GCN-based	O
GPUs	O
,	O
that	O
surpasses	O
the	O
possibilities	O
of	O
Direct3D	O
12	O
or	O
Vulkan	B-Application
.	O
</s>
<s>
The	O
ACE	O
implement	O
"	O
Asynchronous	O
Compute	O
"	O
,	O
but	O
they	O
cannot	O
be	O
freely	O
configured	O
under	O
either	O
Vulkan	B-Application
or	O
Direct3D	O
12	O
.	O
</s>
<s>
GPUOpen	B-Application
is	O
made	O
up	O
of	O
several	O
main	O
components	O
,	O
tools	O
,	O
and	O
SDKs	O
.	O
</s>
<s>
+GPUOpen	O
Visual	O
Effects	O
LibrariesNameAPISourceDescriptionTressFXDirectX	O
12	O
,	O
VulkanGitHubThis	O
visual	O
effects	O
library	O
allows	O
the	O
creation	O
of	O
realistic	O
hair	O
,	O
fur	O
,	O
and	O
grass.GeometryFXDirectX	O
11GitHubThis	O
library	O
allows	O
easy	O
access	O
to	O
compute-based	O
triangle	O
filtering.DepthOfFieldFXDirectX	O
11GitHubThis	O
library	O
grants	O
access	O
to	O
a	O
depth	O
of	O
field	O
implementation	O
optimized	O
for	O
the	O
GCN	B-Architecture
GPU	I-Architecture
architecture	I-Architecture
via	O
a	O
compute	O
shader.ShadowFXDirectX	O
11	O
,	O
DirectX	O
12GitHubThis	O
library	O
grants	O
access	O
to	O
an	O
implementation	O
for	O
deferred	O
shadow	O
filtering	O
that	O
is	O
optimized	O
for	O
the	O
GCN	O
GPU	O
architecture.FidelityFXDirectX	O
11	O
,	O
DirectX	O
12	O
,	O
VulkanGitHubFidelityFX	O
is	O
a	O
suite	O
of	O
visual	O
effects	O
and	O
effects-helper	O
libraries	O
.	O
</s>
<s>
+FidelityFX	O
ComponentsNameAlgorithmSourceDescriptionFidelityFX	O
CASContrast	O
Adaptive	O
SharpeningGitHubThis	O
algorithm	O
adaptively	O
sharpens	O
an	O
image	O
or	O
scene	O
while	O
minimizing	O
artifacts.FidelityFX	O
CACAOCombined	O
Adaptive	O
Compute	O
Ambient	O
OcclusionGitHubThis	O
algorithm	O
is	O
an	O
optimized	O
implementation	O
of	O
adaptive	O
sampling	O
ambient	O
occlusion.FidelityFX	O
LPMLuminance	O
Preserving	O
MapperGitHubThis	O
algorithm	O
is	O
used	O
to	O
tone	B-Language
map	I-Language
the	O
luma	O
of	O
an	O
RGB	O
pixel	O
rather	O
than	O
tone	B-Language
mapping	I-Language
the	O
color	O
of	O
the	O
pixel.FidelityFX	O
SPDSingle	O
Pass	O
DownsamplerGitHubThis	O
algorithm	O
,	O
optimized	O
for	O
the	O
RDNA	O
GPU	O
architecture	O
,	O
is	O
used	O
to	O
generate	O
12	O
MIP	B-Data_Structure
levels	O
for	O
a	O
given	O
texture.FidelityFX	O
SSSRStochastic	O
Screen	O
Space	O
ReflectionsGitHubThis	O
algorithm	O
is	O
used	O
to	O
add	O
screen	O
space	O
reflections	O
to	O
a	O
frame	O
or	O
scene.FidelityFX	O
VSVariable	O
ShadingGitHubThis	O
algorithm	O
is	O
used	O
to	O
generate	O
image-based	O
variable	O
rate	O
shading	O
using	O
the	O
luminance	O
of	O
samples	O
in	O
the	O
prior	O
frame.FidelityFX	O
Parallel	O
SortRadix	O
SortGitHubThis	O
algorithm	O
provides	O
a	O
compute-based	O
radix	O
sort.FidelityFX	O
DenoiserShadow	O
&	O
Reflection	O
DenoiserGitHubThis	O
algorithm	O
provides	O
denoising	O
functionality	O
for	O
ray-traced	B-Algorithm
shadows	O
and	O
ray-traced	B-Algorithm
or	O
screen-space	O
reflections.FidelityFX	O
Super	O
Resolution	O
1Spatial	O
UpsamplerGitHubThis	O
algorithm	O
is	O
used	O
to	O
upsample	O
an	O
image	O
or	O
frame	O
into	O
a	O
higher	O
resolution	O
using	O
only	O
the	O
spacial	O
information	O
provided	O
in	O
the	O
input	O
frame.FidelityFX	O
Super	O
Resolution	O
2Temporal	O
UpscalerGitHubThis	O
algorithm	O
is	O
used	O
to	O
upscale	O
frame(s )	O
into	O
a	O
higher	O
resolution	O
using	O
the	O
temporal	O
information	O
provided	O
by	O
input	O
frames	O
.	O
</s>
<s>
Certain	O
titles	O
,	O
such	O
as	O
Dota	B-Application
2	I-Application
have	O
offered	O
resolution	O
sliders	O
to	O
fine	O
tune	O
the	O
scaling	O
percentage	O
or	O
dynamically	O
scaling	O
the	O
internal	O
render	O
resolution	O
depending	O
on	O
the	O
FPS	O
cap	O
.	O
</s>
<s>
Farming	B-Application
Simulator	I-Application
2022	I-Application
was	O
one	O
of	O
early	O
adopters	O
with	O
patch	O
1.7.1	O
.	O
</s>
<s>
Name	O
source-code	O
API	O
OS	B-General_Concept
Task	O
CodeXL	B-Language
CodeXL	B-Language
Direct3D	O
,	O
OpenGL	O
,	O
OpenCL	B-Application
,	O
Vulkan	B-Application
LinuxWindows	O
software	O
development	O
tool	O
suite	O
that	O
includes	O
a	O
GPU	O
debugger	O
,	O
a	O
GPU	O
profiler	O
,	O
a	O
CPU	O
profiler	O
,	O
a	O
static	O
OpenCL	B-Application
kernel	B-Operating_System
analyzer	O
and	O
various	O
plugins	O
.	O
</s>
<s>
static	O
analyzer	O
for	O
AMD	B-Language
CodeXL	I-Language
amd-codexl-analyzer	O
Direct3D	O
,	O
OpenGL	O
,	O
OpenCL	B-Application
LinuxWindows	O
64bit	O
Off-line	O
compiler	O
and	O
performance	O
analysis	O
CLI-tool	O
for	O
processing	O
:	O
OpenCL	B-Application
kernels	B-Operating_System
,	O
HLSL	B-Language
shaders	I-Language
and	O
GLSL	B-Language
shaderspart	O
of	O
the	O
AMD	B-Language
CodeXL	I-Language
tools	O
suiteRequires	O
either	O
Radeon	B-Application
Software	I-Application
Crimson	O
Edition	O
or	O
AMD	B-Application
Catalyst	I-Application
to	O
be	O
installed	O
to	O
run	O
this	O
tool	O
.	O
</s>
<s>
D3D	O
12	O
plug-in	O
for	O
GPU	B-Language
PerfStudio	I-Language
amd-gpuperfstudio-dx12	O
Direct3D	O
12	O
Windows	O
a	O
plug-in	O
to	O
GPU	B-Language
PerfStudio	I-Language
GPU	B-Language
perfstudio	I-Language
Tootle	O
amd-tootle	O
agnostic	O
LinuxWindows	O
Triangle	O
Order	O
Optimization	O
Tool	O
;	O
originally	O
developed	O
in	O
2006	O
;	O
can	O
be	O
easily	O
integrated	O
as	O
part	O
of	O
a	O
rendering	O
or	O
mesh	O
pre-processing	O
tool	O
chain	O
Cf	O
.	O
</s>
<s>
Having	O
been	O
released	O
by	O
ATI	O
Technologies	O
under	O
the	O
BSD	O
license	O
in	O
2006	O
HLSL2GLSL	B-Application
is	O
not	O
part	O
of	O
GPUOpen	B-Application
.	O
</s>
<s>
Whether	O
similar	O
tools	O
for	O
SPIR-V	B-Application
will	O
be	O
available	O
remains	O
to	O
be	O
seen	O
,	O
as	O
is	O
the	O
official	O
release	O
of	O
the	O
Vulkan	B-Application
(	O
API	O
)	O
itself	O
.	O
</s>
<s>
Source-code	O
that	O
has	O
been	O
defined	O
as	O
being	O
part	O
of	O
GPUOpen	B-Application
is	O
also	O
part	O
of	O
the	O
Linux	B-Operating_System
kernel	I-Operating_System
(	O
e.g.	O
</s>
<s>
amdgpu	O
and	O
amdkfd	O
)	O
,	O
Mesa	B-Application
3D	I-Application
and	O
LLVM	B-Application
.	O
</s>
<s>
Name	O
Source	O
API	O
OS	B-General_Concept
Task	O
Advanced	O
Media	O
Framework	O
(	O
AMF	O
)	O
SDK	O
GitHub	B-Application
DirectX	O
12	O
Windows	O
64-bit	O
Light-weight	O
,	O
portable	O
multimedia	O
framework	O
that	O
abstracts	O
away	O
most	O
of	O
the	O
platform	O
and	O
API-specific	O
details	O
.	O
</s>
<s>
FireRays	O
(	O
RadeonRays	O
)	O
SDK	O
GitHub	B-Application
agnostic	O
64-bit	B-Operating_System
Linux	I-Operating_System
,	O
OS	B-General_Concept
X	O
,	O
64-bit	O
Windows	O
A	O
high	O
efficiency	O
,	O
high	O
performance	O
heterogeneous	O
ray	B-Algorithm
tracing	I-Algorithm
intersection	O
library	O
for	O
GPU	O
and	O
CPU	O
or	O
APU	O
on	O
any	O
platform	O
.	O
</s>
<s>
FireRender	O
(	O
ProRender	O
)	O
SDK	O
GitHub	B-Application
physically-based	O
rendering	O
engine	O
LiquidVR	O
SDK	O
GitHub	B-Application
Direct3D	O
11	O
Windows	O
improves	O
the	O
smoothness	O
of	O
virtual	B-Application
reality	I-Application
.	O
</s>
<s>
A	O
particular	O
focus	O
is	O
on	O
dual	O
GPU	O
setups	O
where	O
each	O
GPU	O
will	O
now	O
render	O
for	O
one	O
eye	O
individually	O
of	O
the	O
display	O
RapidFire	O
SDK	O
GitHub	B-Application
facilitates	O
the	O
use	O
of	O
AMD	O
's	O
video	O
compression	O
acceleration	O
SIP	O
blocks	O
VCE	O
(	O
H.264	O
encoder	O
)	O
and	O
UVD	O
(	O
H.264	O
decoder	O
)	O
for	O
"	O
Cloud	B-Application
gaming	I-Application
"	O
/off	O
-site	O
rendering	O
True	O
Audio	O
Next	O
(	O
TAN	O
)	O
SDK	O
GitHub	B-Application
OpenCL	B-Application
Windows	O
64-bit	O
SDK	O
for	O
Radeon	O
GPU	O
accelerated	O
and	O
multi-core	O
high-performance	O
audio	O
signal	O
processing	O
.	O
</s>
<s>
As	O
of	O
2022	O
,	O
AMD	O
compute	O
software	O
ecosystem	O
is	O
regrouped	O
under	O
the	O
ROCm	B-Operating_System
metaproject	O
.	O
</s>
<s>
AMD	O
's	O
"	O
Boltzmann	O
Initiative	O
"	O
(	O
named	O
after	O
Ludwig	O
Boltzmann	O
)	O
was	O
announced	O
in	O
November	O
2015	O
at	O
the	O
SuperComputing15	O
and	O
productized	O
as	O
the	O
Radeon	B-Operating_System
Open	I-Operating_System
Compute	I-Operating_System
platform	O
(	O
ROCm	B-Operating_System
)	O
.	O
</s>
<s>
It	O
aims	O
to	O
provide	O
an	O
alternative	O
to	O
Nvidia	O
's	O
CUDA	B-Architecture
which	O
includes	O
a	O
tool	O
to	O
port	O
CUDA	B-Architecture
source-code	O
to	O
portable	O
(	O
HIP	O
)	O
source-code	O
which	O
can	O
be	O
compiled	O
on	O
both	O
HCC	O
and	O
NVCC	B-Application
.	O
</s>
<s>
GPUOpen	B-Application
are	O
available	O
under	O
the	B-License
MIT	I-License
license	I-License
to	O
the	O
general	O
public	O
through	O
GitHub	B-Application
starting	O
on	O
January	O
26	O
,	O
2016	O
.	O
</s>
<s>
There	O
is	O
interlocking	O
between	O
GPUOpen	B-Application
and	O
well	O
established	O
and	O
widespread	O
free	B-Application
software	I-Application
projects	O
,	O
e.g.	O
</s>
<s>
Linux	B-Operating_System
kernel	I-Operating_System
,	O
Mesa	B-Application
3D	I-Application
and	O
LLVM	B-Application
.	O
</s>
