<s>
Football	B-Protocol
Manager	I-Protocol
Live	I-Protocol
was	O
a	O
massively	B-Application
multiplayer	I-Application
online	I-Application
game	I-Application
(	O
MMO	O
)	O
developed	O
by	O
Sports	O
Interactive	O
and	O
released	O
in	O
November	O
2008	O
for	O
Microsoft	B-Application
Windows	I-Application
and	O
Mac	B-Operating_System
OS	I-Operating_System
X	I-Operating_System
.	O
</s>
<s>
Football	B-Protocol
Manager	I-Protocol
Live	I-Protocol
differed	O
significantly	O
from	O
previous	O
Football	B-Application
Manager	I-Application
titles	O
,	O
whilst	O
keeping	O
the	O
same	O
match	O
engine	O
and	O
many	O
of	O
their	O
fundamental	O
concepts	O
.	O
</s>
<s>
Players	O
were	O
signed	O
via	O
a	O
proxy	O
bidding	O
system	O
similar	O
to	O
that	O
of	O
eBay	B-Application
with	O
the	O
player	O
signing	O
with	O
the	O
highest-bidding	O
club	O
.	O
</s>
<s>
Whilst	O
Football	B-Protocol
Manager	I-Protocol
Live	I-Protocol
utilised	O
a	O
very	O
similar	O
database	O
to	O
that	O
of	O
Football	B-Application
Manager	I-Application
2009	I-Application
like	O
its	O
offline	O
counterpart	O
,	O
aging	O
players	O
retired	O
and	O
younger	O
players	O
were	O
randomly	O
generated	O
in	O
their	O
place	O
within	O
each	O
game	O
world	O
,	O
creating	O
an	O
increasingly	O
fictional	O
environment	O
as	O
seasons	O
progress	O
.	O
</s>
<s>
There	O
were	O
12	O
Gameworlds	O
in	O
Football	B-Protocol
Manager	I-Protocol
Live	I-Protocol
.	O
</s>
<s>
In	O
June	O
2010	O
the	O
3D	O
match	O
engine	O
,	O
first	O
seen	O
in	O
Football	B-Application
Manager	I-Application
2009	I-Application
was	O
added	O
to	O
Football	B-Protocol
Manager	I-Protocol
Live	I-Protocol
.	O
</s>
