<s>
Fight	B-Application
for	I-Application
Life	I-Application
is	O
a	O
1996	O
fighting	O
video	O
game	O
developed	O
and	O
published	O
by	O
Atari	O
Corporation	O
in	O
North	O
America	O
and	O
Europe	O
for	O
the	O
Atari	B-Device
Jaguar	I-Device
.	O
</s>
<s>
It	O
was	O
the	O
final	O
game	O
to	O
be	O
developed	O
and	O
published	O
by	O
Atari	O
themselves	O
before	O
dropping	O
support	O
for	O
the	O
platform	O
and	O
merging	O
with	O
JT	O
Storage	O
in	O
a	O
reverse	O
takeover	O
on	O
July	O
30	O
,	O
1996	O
,	O
and	O
the	O
last	O
fighting	O
title	O
released	O
for	O
the	O
console	B-Device
.	O
</s>
<s>
Set	O
in	O
a	O
purgatory	O
dimension	O
known	O
as	O
the	O
Specter	O
Zone	O
,	O
Fight	B-Application
for	I-Application
Life	I-Application
follows	O
eight	O
deceased	O
fighters	O
as	O
they	O
enter	O
a	O
tournament	O
held	O
by	O
a	O
shapeshifting	O
being	O
called	O
the	O
Gatekeeper	O
,	O
who	O
will	O
bestow	O
a	O
second	O
chance	O
at	O
life	O
to	O
the	O
winning	O
victor	O
.	O
</s>
<s>
Directed	O
,	O
designed	O
and	O
solely	O
programmed	O
by	O
former	O
Sega	O
AM2	O
member	O
Francois	O
Yves	O
Bertrand	O
as	O
Atari	O
's	O
answer	O
to	O
Virtua	B-Application
Fighter	I-Application
,	O
Fight	B-Application
for	I-Application
Life	I-Application
started	O
development	O
in	O
the	O
second	O
quarter	O
of	O
1994	O
and	O
had	O
a	O
troubled	O
development	O
cycle	O
,	O
undergoing	O
various	O
changes	O
before	O
its	O
late	O
release	O
on	O
the	O
system	O
.	O
</s>
<s>
Fight	B-Application
for	I-Application
Life	I-Application
was	O
met	O
with	O
negative	O
reviews	O
;	O
while	O
some	O
praised	O
the	O
ability	O
to	O
customize	O
the	O
characters	O
with	O
stolen	O
movesets	O
from	O
fighters	O
,	O
the	O
slow	O
pace	O
and	O
controls	O
were	O
widely	O
seen	O
as	O
crippling	O
flaws	O
.	O
</s>
<s>
Fight	B-Application
for	I-Application
Life	I-Application
is	O
a	O
polygon-based	O
fighting	O
game	O
similar	O
to	O
Virtua	B-Application
Fighter	I-Application
and	O
Tekken	B-Application
,	O
in	O
which	O
the	O
player	O
fights	O
against	O
opponents	O
in	O
one-on-one	O
matches	O
.	O
</s>
<s>
Similarly	O
to	O
Battle	B-Application
Arena	I-Application
Toshinden	I-Application
,	O
characters	O
can	O
maneuver	O
in	O
the	O
3D	O
environments	O
by	O
sidestepping	O
to	O
avoid	O
upcoming	O
attacks	O
,	O
allowing	O
them	O
to	O
move	O
around	O
in	O
a	O
counter-clockwise	O
direction	O
while	O
still	O
facing	O
their	O
opponent	O
.	O
</s>
<s>
The	O
game	O
features	O
four	O
modes	O
of	O
play	O
and	O
two	O
types	O
of	O
camera	O
movement	O
,	O
in	O
addition	O
to	O
supporting	O
both	O
the	O
Jaguar	B-Device
's	O
ProController	O
and	O
standard	O
gamepad	O
.	O
</s>
<s>
Ian	O
:	O
The	O
drifting	O
son	O
of	O
a	O
streetwalker	O
,	O
he	O
was	O
an	O
active	O
soldier	O
before	O
he	O
went	O
missing	B-Application
in	I-Application
action	I-Application
during	O
an	O
operation	O
.	O
</s>
<s>
Jenny	O
:	O
A	O
travelling	O
tomboy	B-Language
martial	O
arts	O
expert	O
who	O
was	O
killed	O
by	O
surface-to-air	O
missile	O
during	O
a	O
trip	O
in	O
her	O
plane	O
.	O
</s>
<s>
Francois	O
Yves	O
Bertrand	O
first	O
entered	O
into	O
the	O
video	O
game	O
industry	O
with	O
the	O
TRS-80	B-Device
microcomputer	B-Architecture
during	O
his	O
high	O
school	O
period	O
,	O
writing	O
a	O
text-based	O
adventure	O
game	O
for	O
it	O
as	O
his	O
very	O
first	O
title	O
,	O
with	O
Bertrand	O
later	O
buying	O
an	O
Acorn	B-Device
Atom	I-Device
computer	O
and	O
he	O
would	O
continue	O
working	O
with	O
computers	O
manufactured	O
by	O
Acorn	O
Computers	O
.	O
</s>
<s>
While	O
working	O
for	O
Sisteme	O
,	O
Bertrand	O
began	O
developing	O
a	O
new	O
idea	O
that	O
involved	O
controlling	O
a	O
computer	B-Application
program	I-Application
without	O
joystick	B-Device
input	O
on	O
some	O
of	O
the	O
first	O
digitizing	O
cards	O
available	O
and	O
playing	O
it	O
with	O
an	O
interface	O
capable	O
of	O
analyzing	O
player	O
motion	O
in	O
front	O
of	O
a	O
virtual	O
camera	O
system	O
to	O
control	O
the	O
game	O
and	O
creating	O
a	O
title	O
along	O
with	O
it	O
,	O
however	O
the	O
developer	O
was	O
a	O
small	O
company	O
incapable	O
of	O
handling	O
the	O
project	O
and	O
would	O
close	O
its	O
doors	O
due	O
to	O
competition	O
from	O
Japanese	O
developers	O
,	O
with	O
neither	O
his	O
own	O
company	O
having	O
the	O
means	O
in	O
regards	O
to	O
marketing	O
the	O
technology	O
.	O
</s>
<s>
Under	O
the	O
helm	O
of	O
Yu	O
Suzuki	O
,	O
he	O
and	O
Buchanan	O
formed	O
part	O
of	O
the	O
original	O
Virtua	B-Application
Fighter	I-Application
development	O
team	O
,	O
with	O
Bertrand	O
being	O
responsible	O
for	O
creating	O
the	O
camera	O
and	O
collision	O
systems	O
seen	O
in	O
the	O
game	O
.	O
</s>
<s>
Bertrand	O
would	O
continue	O
working	O
along	O
with	O
Buchanan	O
at	O
Sega	O
in	O
further	O
projects	O
for	O
almost	O
two	O
years	O
before	O
moving	O
to	O
the	O
United	O
States	O
,	O
where	O
he	O
would	O
offer	O
his	O
services	O
to	O
both	O
The	O
3DO	O
Company	O
and	O
Atari	O
Corporation	O
,	O
with	O
the	O
latter	O
recruiting	O
him	O
to	O
be	O
part	O
of	O
the	O
software	O
development	O
teams	O
for	O
the	O
Jaguar	B-Device
and	O
becoming	O
the	O
sole	O
lead	O
programmer	O
of	O
Fight	B-Application
for	I-Application
Life	I-Application
.	O
</s>
<s>
Silvio	O
Porretta	O
is	O
a	O
self-taught	O
artist	O
who	O
began	O
creating	O
animation	O
and	O
raster	B-Algorithm
graphics	I-Algorithm
as	O
an	O
amusement	O
for	O
himself	O
in	O
his	O
bedroom	O
.	O
</s>
<s>
A	O
few	O
years	O
later	O
,	O
he	O
would	O
join	O
Atari	O
Corp	O
.	O
with	O
Bertrand	O
,	O
who	O
managed	O
to	O
land	O
a	O
job	O
for	O
him	O
at	O
the	O
company	O
and	O
was	O
the	O
sole	O
artist	O
of	O
Fight	B-Application
for	I-Application
Life	I-Application
.	O
</s>
<s>
Fight	B-Application
for	I-Application
Life	I-Application
entered	O
into	O
development	O
in	O
May	O
1994	O
and	O
was	O
handled	O
by	O
a	O
small	O
development	O
team	O
,	O
with	O
Francois	O
Bertrand	O
acting	O
both	O
as	O
designer	O
and	O
director	O
of	O
the	O
project	O
,	O
in	O
addition	O
of	O
being	O
its	O
sole	O
lead	O
programmer	O
.	O
</s>
<s>
Besides	O
the	O
main	O
team	O
,	O
the	O
company	O
BioVision	O
assisted	O
in	O
its	O
development	O
process	O
with	O
their	O
state-of-the-art	O
motion	B-Application
capture	I-Application
system	O
,	O
which	O
involved	O
the	O
filming	O
of	O
martial	O
artists	O
performing	O
250	O
moves	O
with	O
25	O
reflective	O
markers	O
attached	O
on	O
determined	O
parts	O
of	O
their	O
bodies	O
in	O
order	O
to	O
record	O
their	O
movements	O
that	O
would	O
allow	O
characters	O
to	O
act	O
in	O
a	O
realistic	O
manner	O
,	O
with	O
BioVision	O
then	O
converting	O
the	O
data	O
into	O
information	O
that	O
the	O
Jaguar	B-Device
could	O
read	O
to	O
display	O
the	O
actions	O
,	O
with	O
Atari	O
claiming	O
that	O
this	O
process	O
took	O
place	O
at	O
200	O
frames	O
per	O
second	O
.	O
</s>
<s>
The	O
title	O
song	O
was	O
composed	O
by	O
American	O
musician	B-Application
Joe	O
Vitale	O
.	O
</s>
<s>
Fight	B-Application
for	I-Application
Life	I-Application
went	O
through	O
a	O
troubled	O
development	O
cycle	O
until	O
it	O
was	O
released	O
,	O
with	O
both	O
Bertrand	O
and	O
Porretta	O
stating	O
that	O
the	O
reason	O
why	O
development	O
took	O
longer	O
than	O
expected	O
was	O
due	O
to	O
the	O
state	O
of	O
Atari	O
at	O
the	O
time	O
as	O
well	O
as	O
meddling	O
from	O
the	O
company	O
itself	O
.	O
</s>
<s>
He	O
also	O
claimed	O
to	O
be	O
present	O
at	O
one	O
meeting	O
in	O
particular	O
where	O
the	O
game	O
was	O
compared	O
to	O
Namco	O
's	O
Tekken	B-Application
and	O
the	O
executives	O
agreed	O
it	O
was	O
a	O
legitimate	O
competitor	O
to	O
both	O
Tekken	B-Application
and	O
Tamsoft	O
's	O
Battle	B-Application
Arena	I-Application
Toshinden	I-Application
.	O
</s>
<s>
Fight	B-Application
for	I-Application
Life	I-Application
originally	O
ran	O
at	O
20	O
frames	O
per	O
second	O
and	O
the	O
three-dimensional	O
character	O
models	O
consisted	O
of	O
900	O
polygons	B-General_Concept
with	O
very	O
minimal	O
texture	O
mapping	O
applied	O
to	O
them	O
and	O
featuring	O
graphical	O
effects	O
such	O
as	O
light	O
sourcing	O
,	O
with	O
plans	O
to	O
increase	O
their	O
number	O
to	O
1200	O
polygons	B-General_Concept
,	O
however	O
the	O
final	O
release	O
runs	O
at	O
25	O
frames	O
per	O
second	O
with	O
models	O
consisting	O
between	O
600-800	O
polygons	B-General_Concept
depending	O
on	O
the	O
character	O
and	O
having	O
minimal	O
textures	O
applied	O
,	O
while	O
the	O
visuals	O
are	O
displayed	O
at	O
a	O
resolution	O
of	O
320x240	O
in	O
the	O
16-bit	O
high	O
color	O
format	O
.	O
</s>
<s>
Despite	O
the	O
turbulent	O
development	O
and	O
his	O
lack	O
of	O
experience	O
with	O
previous	O
Atari	O
hardware	O
,	O
Bertrand	O
enjoyed	O
working	O
with	O
the	O
Jaguar	B-Device
,	O
regarding	O
it	O
as	O
an	O
interesting	O
system	O
to	O
work	O
on	O
and	O
claimed	O
to	O
be	O
happy	O
with	O
the	O
final	O
product	O
.	O
</s>
<s>
Fight	B-Application
for	I-Application
Life	I-Application
was	O
first	O
previewed	O
across	O
various	O
video	O
game	O
magazines	O
and	O
the	O
Do	O
The	O
Math	O
promotional	O
recording	O
sent	O
by	O
Atari	O
to	O
video	O
game	O
retail	O
stores	O
in	O
late	O
1994	O
under	O
its	O
earliest	O
playable	O
state	O
,	O
featuring	O
several	O
playable	O
characters	O
,	O
five	O
selectable	O
stages	O
and	O
an	O
early	O
version	O
of	O
the	O
replay	O
feature	O
,	O
with	O
gaming	O
magazines	O
immediately	O
comparing	O
the	O
game	O
to	O
Virtua	B-Application
Fighter	I-Application
due	O
to	O
the	O
involvement	O
of	O
Bertrand	O
,	O
and	O
was	O
slated	O
for	O
a	O
December	O
1994/Q1	O
1995	O
release	O
.	O
</s>
<s>
Despite	O
development	O
of	O
the	O
game	O
being	O
completed	O
in	O
December	O
1995	O
,	O
Bertrand	O
did	O
not	O
deliver	O
the	O
game	O
until	O
much	O
later	O
to	O
Atari	O
,	O
who	O
began	O
laying	O
off	O
their	O
employees	O
and	O
cancelling	O
upcoming	O
projects	O
for	O
the	O
Jaguar	B-Device
before	O
merging	O
with	O
JT	O
Storage	O
in	O
a	O
reverse	O
takeover	O
on	O
July	O
30	O
,	O
1996	O
.	O
</s>
<s>
Although	O
the	O
game	O
was	O
released	O
in	O
1996	O
as	O
the	O
final	O
Atari-published	O
title	O
for	O
the	O
Jaguar	B-Device
,	O
Bertrand	O
has	O
since	O
stated	O
that	O
the	O
game	O
was	O
shipped	O
in	O
an	O
almost	O
finished	O
state	O
due	O
to	O
time	O
and	O
budget	O
constraints	O
,	O
scrapping	O
elements	O
during	O
the	O
process	O
.	O
</s>
<s>
The	O
game	O
was	O
included	O
as	O
part	O
of	O
the	O
Atari	O
50	O
:	O
The	O
Anniversary	O
Celebration	O
compilation	O
for	O
Nintendo	B-Application
Switch	I-Application
,	O
PlayStation	B-Operating_System
4	I-Operating_System
,	O
Steam	B-Application
,	O
and	O
Xbox	B-Device
One	I-Device
,	O
marking	O
its	O
first	O
re-release	O
.	O
</s>
<s>
In	O
2005	O
,	O
a	O
beta	O
build	O
of	O
Fight	B-Application
for	I-Application
Life	I-Application
was	O
released	O
by	O
the	O
defunct	O
Jaguar	B-Device
Sector	O
II	O
website	O
under	O
the	O
title	O
Fight	B-Application
for	I-Application
Life	I-Application
Beta	O
,	O
featuring	O
several	O
differences	O
between	O
it	O
and	O
the	O
final	O
release	O
.	O
</s>
<s>
The	O
reviewer	O
particularly	O
mentioned	O
the	O
crude	O
,	O
clunky	O
movements	O
of	O
the	O
characters	O
,	O
which	O
he	O
likened	O
to	O
that	O
of	O
the	O
toy	O
Rock	B-Device
'	I-Device
Em	I-Device
Sock	I-Device
'	I-Device
Em	I-Device
Robots	I-Device
.	O
</s>
<s>
The	O
reviewer	O
judged	O
Fight	B-Application
for	I-Application
Life	I-Application
to	O
be	O
an	O
effectively	O
next	O
generation	O
fighter	O
,	O
saying	O
the	O
texture-mapped	O
polygonal	O
characters	O
are	O
detailed	O
,	O
the	O
animation	O
is	O
smooth	O
,	O
and	O
the	O
true	O
3D	O
movement	O
and	O
defense	O
system	O
are	O
innovative	O
.	O
</s>
<s>
Years	O
after	O
its	O
release	O
,	O
the	O
game	O
's	O
source	O
code	O
would	O
be	O
released	O
by	O
Jaguar	B-Device
Sector	O
II	O
under	O
a	O
CD	O
compilation	O
for	O
PC	O
titled	O
Jaguar	B-Device
Source	O
Code	O
Collection	O
on	O
August	O
24	O
,	O
2008	O
.	O
</s>
