<s>
Every	B-Operating_System
Day	I-Operating_System
the	I-Operating_System
Same	I-Operating_System
Dream	I-Operating_System
(	O
stylised	O
in	O
sentence	O
case	O
)	O
is	O
a	O
short	O
,	O
2D	O
art	O
game	O
that	O
puts	O
the	O
player	O
in	O
the	O
role	O
of	O
a	O
man	O
whose	O
life	O
is	O
about	O
to	O
change	O
.	O
</s>
<s>
It	O
has	O
been	O
compared	O
to	O
Passage	B-Application
by	O
Jason	O
Rohrer	O
and	O
Do	B-Operating_System
n't	I-Operating_System
Look	I-Operating_System
Back	I-Operating_System
by	O
Terry	O
Cavanagh	O
in	O
that	O
it	O
is	O
"	O
an	O
interesting	O
,	O
potentially	O
fascinating	O
experience.	O
"	O
</s>
<s>
The	O
game	O
is	O
offered	O
as	O
freeware	B-License
under	O
the	O
Creative	O
Commons	O
license	O
CC	O
BY-NC-SA	O
2.5	O
.	O
</s>
<s>
While	O
the	O
game	O
lacks	O
a	O
traditional	O
storyline	O
,	O
the	O
course	O
of	O
events	O
has	O
the	O
player	O
control	O
a	O
white	O
collar	O
worker	O
and	O
guide	O
this	O
avatar	B-Application
through	O
the	O
daily	O
grind	O
.	O
</s>
<s>
If	O
the	O
avatar	B-Application
gets	O
dressed	O
,	O
drives	O
to	O
work	O
,	O
and	O
sits	O
at	O
his	O
cubicle	O
,	O
the	O
dream	O
will	O
restart	O
from	O
the	O
initial	O
bedroom	O
scene	O
.	O
</s>
<s>
Once	O
the	O
player	O
deviates	O
from	O
the	O
predetermined	O
path	O
and	O
initiates	O
five	O
specific	O
interactions	O
,	O
the	O
dream	O
restarts	O
in	O
a	O
new	O
state	O
with	O
the	O
player	O
's	O
avatar	B-Application
as	O
the	O
only	O
person	O
in	O
the	O
game	B-Application
world	I-Application
.	O
</s>
<s>
When	O
the	O
player	O
next	O
returns	O
to	O
the	O
office	O
and	O
passes	O
the	O
empty	O
cubicles	O
,	O
the	O
avatar	B-Application
stops	O
to	O
watch	O
an	O
identical	O
character	O
leap	O
from	O
the	O
rooftop	O
,	O
and	O
the	O
game	O
ends	O
.	O
</s>
<s>
The	O
game	O
gives	O
the	O
player	O
simple	O
controls	O
,	O
only	O
enough	O
to	O
walk	O
left	O
or	O
right	O
using	O
the	O
arrow	B-Device
keys	I-Device
and	O
interact	O
using	O
the	O
spacebar	B-Device
.	O
</s>
<s>
Some	O
find	O
the	O
label	O
"	O
game	O
"	O
unfit	O
for	O
this	O
work	O
,	O
offering	O
"	O
interactive	B-General_Concept
experience	O
"	O
as	O
a	O
more	O
accurate	O
definition	O
.	O
</s>
<s>
Gamasutra	O
hosts	O
an	O
article	O
discussing	O
the	O
importance	O
of	O
the	O
game	O
as	O
an	O
example	O
of	O
an	O
interactive	B-General_Concept
medium	O
's	O
capacity	O
"	O
to	O
offer	O
experiences	O
that	O
passive	O
media	O
ca	O
n't	O
possibly.	O
"	O
</s>
<s>
Despite	O
its	O
brevity	O
,	O
the	O
game	O
highlights	O
the	O
value	O
and	O
importance	O
of	O
interactivity	B-General_Concept
,	O
both	O
as	O
a	O
game	O
design	O
principle	O
and	O
for	O
mechanics-as-metaphor	O
.	O
</s>
<s>
The	O
game	O
demonstrates	O
how	O
an	O
interactive	B-General_Concept
work	O
can	O
convey	O
meaning	O
"	O
every	O
bit	O
as	O
effectively	O
as	O
linear	O
media	O
,	O
perhaps	O
even	O
more	O
so.	O
"	O
</s>
<s>
The	O
unique	O
experience	O
of	O
taking	O
agency	O
over	O
someone	O
else	O
's	O
narrative	O
,	O
in	O
this	O
case	O
that	O
of	O
the	O
avatar	B-Application
,	O
allows	O
the	O
player	O
to	O
relate	O
directly	O
to	O
events	O
in	O
the	O
avatar	B-Application
's	O
life	O
,	O
superimpose	O
those	O
events	O
onto	O
the	O
player	O
's	O
own	O
life	O
,	O
and	O
in	O
so	O
doing	O
apply	O
the	O
message	O
of	O
the	O
game	O
to	O
the	O
player	O
's	O
own	O
reality	O
.	O
</s>
<s>
A	O
mechanics-exclusive	O
interpretation	O
of	O
the	O
game	O
ignores	O
key	O
allegoric	B-Algorithm
elements	O
,	O
such	O
as	O
the	O
gradual	O
failure	O
of	O
the	O
company	O
with	O
each	O
act	O
of	O
refusal	O
of	O
labour	O
as	O
presented	O
on	O
the	O
graph	O
at	O
the	O
office	O
,	O
or	O
the	O
simulation	O
of	O
purgatory	O
in	O
the	O
final	O
state	O
devoid	O
of	O
the	O
other	O
characters	O
encountered	O
during	O
previous	O
days	O
.	O
</s>
