<s>
Dungeon	B-Application
Souls	I-Application
is	O
a	O
roguelike	O
adventure	O
video	O
game	O
developed	O
by	O
Lamina	O
Studios	O
,	O
and	O
published	O
by	O
Black	O
Shell	O
Media	O
.	O
</s>
<s>
The	O
game	O
was	O
released	O
on	O
July	O
7	O
,	O
2015	O
for	O
Microsoft	B-Application
Windows	I-Application
in	O
Early	O
Access	O
.	O
</s>
<s>
Dungeon	B-Application
Souls	I-Application
is	O
a	O
strategic	O
real-time	O
monster	O
slaying	O
and	O
dungeon	O
crawling	O
adventure	O
set	O
in	O
a	O
retro	O
,	O
pixelated	O
world	O
.	O
</s>
<s>
The	O
game	O
has	O
permadeath	B-Application
,	O
so	O
when	O
the	O
player	O
dies	O
in	O
the	O
game	O
,	O
there	O
is	O
no	O
option	O
to	O
respawn	O
.	O
</s>
<s>
He	O
goes	O
on	O
to	O
indicate	O
that	O
the	O
design	O
elements	O
of	O
the	O
game	O
borrow	O
heavily	O
from	O
similar	O
roguelikes	O
,	O
stating	O
"	O
Dungeon	B-Application
Souls	I-Application
makes	O
no	O
bones	O
about	O
that	O
extent	O
to	O
which	O
it	O
borrows	O
from	O
its	O
forebears	O
,	O
but	O
,	O
in	O
its	O
particular	O
arrangement	O
of	O
classes	O
,	O
does	O
offer	O
a	O
distinct	O
tactical	O
flavour	O
of	O
its	O
own.	O
"	O
</s>
<s>
Hardcore	O
Gamer	O
James	O
Cunningham	O
heavily	O
praises	O
the	O
game	O
's	O
execution	O
,	O
stating	O
"	O
It	O
's	O
an	O
irresistible	O
gameplay	O
loop	O
when	O
done	O
well	O
,	O
and	O
Dungeon	B-Application
Souls	I-Application
quickly	O
sinks	O
its	O
hooks	O
in	O
and	O
does	O
n't	O
let	O
go.	O
"	O
</s>
