<s>
Digital	B-General_Concept
Molecular	I-General_Concept
Matter	I-General_Concept
(	O
DMM	O
)	O
is	O
a	O
proprietary	O
middleware	B-General_Concept
physics	O
engine	O
developed	O
by	O
Pixelux	O
for	O
generating	O
realistic	O
destruction	O
and	O
deformation	O
effects	O
.	O
</s>
<s>
Unlike	O
traditional	O
real-time	O
simulation	O
engines	O
,	O
which	O
tend	O
to	O
be	O
based	O
on	O
rigid	O
body	O
kinematics	O
,	O
the	O
use	O
of	O
finite	B-Application
element	I-Application
analysis	I-Application
(	O
FEA	O
)	O
allows	O
DMM	O
to	O
simulate	O
a	O
large	O
set	O
of	O
physical	O
properties	O
.	O
</s>
<s>
DMM	O
can	O
be	O
authored	O
or	O
used	O
in	O
Maya	B-Language
or	O
3ds	B-Language
Max	I-Language
to	O
create	O
simulation-based	O
visual	O
effects	O
.	O
</s>
<s>
To	O
Ben	O
Cole	O
for	O
the	O
design	O
of	O
the	O
Kali	O
Destruction	O
System	O
,	O
to	O
Eric	O
Parker	O
for	O
the	O
development	O
of	O
the	O
Digital	B-General_Concept
Molecular	I-General_Concept
Matter	I-General_Concept
toolkit	O
,	O
and	O
to	O
James	O
O’Brien	O
for	O
his	O
influential	O
research	O
on	O
the	O
finite	B-Application
element	I-Application
methods	I-Application
that	O
served	O
as	O
a	O
foundation	O
for	O
these	O
tools	O
.	O
</s>
<s>
These	O
tools	O
established	O
finite	B-Application
element	I-Application
methods	I-Application
as	O
a	O
new	O
reference	O
point	O
for	O
believable	O
on-screen	O
destruction	O
.	O
</s>
<s>
DMM	O
is	O
available	O
and	O
optimized	O
for	O
Microsoft	O
's	O
Windows	B-Application
,	O
Xbox	B-Operating_System
360	I-Operating_System
,	O
Sony	O
's	O
PlayStation	B-Operating_System
3	I-Operating_System
,	O
Apple	O
's	O
Mac	B-Operating_System
OS	I-Operating_System
X	I-Operating_System
,	O
and	O
Linux	B-Application
.	O
</s>
<s>
The	O
system	O
accomplishes	O
this	O
by	O
running	O
a	O
finite	B-Application
element	I-Application
simulation	O
that	O
computes	O
how	O
the	O
materials	O
would	O
actually	O
behave	O
.	O
</s>
<s>
DMM	O
has	O
been	O
used	O
in	O
LucasArts	O
's	O
Star	B-Application
Wars	I-Application
:	I-Application
The	I-Application
Force	I-Application
Unleashed	I-Application
,	O
and	O
was	O
used	O
again	O
for	O
Star	B-Application
Wars	I-Application
:	I-Application
The	I-Application
Force	I-Application
Unleashed	I-Application
II	I-Application
.	O
</s>
<s>
Plugins	O
for	O
Autodesk	O
Media	O
&	O
Entertainment	O
's	O
3ds	B-Language
Max	I-Language
and	O
Maya	B-Language
animation	O
software	O
are	O
also	O
available	O
.	O
</s>
<s>
The	O
plugin	O
is	O
built	O
into	O
Maya	B-Language
2012	O
.	O
</s>
<s>
DMM	O
has	O
been	O
integrated	O
with	O
Gamebryo	O
,	O
Trinigy	O
Vision	O
Engine	O
,	O
Irrlicht	B-Language
,	O
OGRE	B-Application
and	O
other	O
game	O
engines	O
.	O
</s>
<s>
The	B-Application
Amazing	I-Application
Spider-Man	I-Application
2	I-Application
–	O
Times	O
Square	O
Billboards	O
–	O
Sony	O
Pictures	O
Imageworks	O
.	O
</s>
<s>
The	O
DMM	O
tools	O
and	O
middleware	B-General_Concept
were	O
developed	O
for	O
film	O
and	O
game	O
effects	O
by	O
Pixelux	O
Entertainment	O
over	O
a	O
6.5	O
year	O
period	O
starting	O
in	O
2004	O
.	O
</s>
<s>
From	O
2005	O
through	O
2008	O
,	O
Pixelux	O
's	O
real-time	O
version	O
of	O
DMM	O
technology	O
was	O
exclusive	O
to	O
LucasArts	O
Entertainment	O
as	O
a	O
part	O
of	O
the	O
Star	B-Application
Wars	I-Application
:	I-Application
The	I-Application
Force	I-Application
Unleashed	I-Application
(	O
TFU	O
)	O
project	O
.	O
</s>
<s>
The	O
FEM	B-Application
system	O
in	O
DMM	O
utilized	O
an	O
algorithm	O
for	O
fracture	O
and	O
deformation	O
developed	O
by	O
University	O
of	O
California	O
,	O
Berkeley	O
professor	O
,	O
James	O
F	O
.	O
O'Brien	O
,	O
as	O
part	O
of	O
his	O
Ph.D.	O
thesis	O
.	O
</s>
<s>
A	O
version	O
of	O
the	O
DMM	O
Plug-In	O
is	O
included	O
by	O
Autodesk	O
in	O
their	O
release	O
of	O
Maya	B-Language
2012	O
.	O
</s>
<s>
The	O
DMM	O
Plug-In	O
runs	O
on	O
all	O
versions	O
of	O
Maya	B-Language
on	O
all	O
platforms	O
in	O
both	O
32	O
and	O
64-bit	O
mode	O
.	O
</s>
