<s>
The	O
Dielectric	O
Physical	O
Phenomenon	O
Shader	O
is	O
a	O
shader	O
used	O
by	O
the	O
LightWave	B-Device
and	O
Mental	B-Application
Ray	I-Application
3D	O
rendering	O
engines	O
.	O
</s>
<s>
The	O
dielectric	B-Application
shader	I-Application
is	O
able	O
to	O
realistically	O
render	O
the	O
behavior	O
of	O
light	O
rays	O
passing	O
through	O
materials	O
with	O
differing	O
refractive	O
indices	O
,	O
as	O
well	O
as	O
attenuation	O
of	O
the	O
ray	O
as	O
it	O
passes	O
through	O
a	O
material	O
.	O
</s>
