<s>
Day	B-Application
Dreamin	I-Application
 '	I-Application
Davey	I-Application
is	O
an	O
action-adventure	O
game	O
developed	O
by	O
Sculptured	O
Software	O
and	O
published	O
by	O
HAL	O
Laboratory	O
for	O
the	O
North	O
American	O
Nintendo	O
Entertainment	O
System	O
in	O
June	O
1992	O
.	O
</s>
<s>
Day	B-Application
Dreamin	I-Application
 '	I-Application
Davey	I-Application
is	O
a	O
role-playing	O
action-adventure	O
game	O
with	O
elements	O
of	O
puzzle-solving	O
.	O
</s>
<s>
It	O
takes	O
place	O
on	O
one	O
day	O
of	O
Davey	O
at	O
school	O
,	O
which	O
involves	O
him	O
going	O
through	O
seven	O
daydreams	B-Application
of	O
himself	O
being	O
in	O
three	O
historic	O
locations	O
:	O
Ancient	O
Greece	O
,	O
Dark	O
Ages	O
,	O
and	O
the	O
Wild	O
West	O
,	O
with	O
stopovers	O
in	O
"	O
Outer	O
Worlds	O
"	O
such	O
as	O
Winterland	O
,	O
a	O
quicksand	O
area	O
,	O
and	O
a	O
"	O
Cloud	O
City	O
"	O
filled	O
with	O
strong	O
Titans	B-Device
along	O
the	O
way	O
.	O
</s>
<s>
Day	B-Application
Dreamin	I-Application
 '	I-Application
Davey	I-Application
was	O
released	O
to	O
little	O
press	O
coverage	O
,	O
with	O
only	O
a	O
Nintendo	B-Application
Power	I-Application
guide	O
for	O
the	O
first	O
seven	O
levels	O
a	O
year	O
prior	O
to	O
the	O
game	O
's	O
release	O
and	O
a	O
mixed	O
review	O
published	O
in	O
Game	B-Device
Players	I-Device
;	O
in	O
it	O
,	O
Patrick	O
Baggatta	O
wrote	O
that	O
it	O
had	O
strategy-solving	O
elements	O
that	O
made	O
it	O
interesting	O
enough	O
for	O
young	O
kids	O
but	O
also	O
was	O
too	O
limited	O
in	O
locations	O
used	O
and	O
was	O
overly	O
long	O
to	O
the	O
point	O
of	O
turning	O
an	O
"	O
original	O
concept	O
"	O
"	O
tiresome	O
"	O
.	O
</s>
