<s>
Critical	B-Application
Path	I-Application
is	O
a	O
post-apocalyptic	O
interactive	B-Application
movie	I-Application
adventure	O
video	O
game	O
developed	O
by	O
Mechadeus	O
and	O
published	O
by	O
Media	O
Vision	O
Technology	O
.	O
</s>
<s>
Critical	B-Application
Path	I-Application
featured	O
real	O
time	O
video	O
which	O
made	O
it	O
appear	O
to	O
be	O
graphically	O
superior	O
to	O
most	O
games	O
of	O
its	O
time	O
.	O
</s>
<s>
In	O
actuality	O
,	O
the	O
entire	O
game	O
was	O
an	O
interactive	B-Application
movie	I-Application
,	O
where	O
most	O
choices	O
would	O
simply	O
cause	O
the	O
game	O
to	O
progress	O
or	O
end	O
.	O
</s>
<s>
Kat	O
reveals	O
that	O
she	O
has	O
only	O
nine	O
bullets	B-Application
for	O
her	O
Uzi	O
.	O
</s>
<s>
In	O
producing	O
the	O
video	O
portions	O
of	O
Critical	B-Application
Path	I-Application
,	O
Mechadeus	O
made	O
use	O
of	O
computer-generated	O
imagery	O
to	O
create	O
many	O
the	O
game	O
's	O
scenes	O
and	O
AH-64	O
Apache	O
attack	O
helicopters	O
.	O
</s>
<s>
Critical	B-Application
Path	I-Application
was	O
praised	O
for	O
its	O
superior	O
graphics	O
and	O
computer-generated	O
imagery	O
,	O
but	O
criticized	O
for	O
being	O
little	O
more	O
than	O
a	O
30-minute	O
movie	O
whose	O
puzzles	O
mostly	O
consisted	O
of	O
pushing	O
the	O
right	O
button	O
at	O
the	O
right	O
time	O
.	O
</s>
<s>
The	O
game	O
sold	O
approximately	O
300,000	O
units	O
:	O
125,000	O
retail	O
sales	O
and	O
175,000	O
bundled	O
in	O
other	O
hardware	B-Architecture
and	O
software	O
packages	O
.	O
</s>
<s>
Media	O
Vision	O
's	O
rights	O
to	O
Critical	B-Application
Path	I-Application
were	O
acquired	O
by	O
Virgin	O
Interactive	O
in	O
1994	O
when	O
they	O
purchased	O
Media	O
Vision	O
's	O
publishing	O
group	O
.	O
</s>
