<s>
In	O
computer	O
graphics	O
and	O
3D	O
rendering	O
,	O
color	B-General_Concept
bleeding	I-General_Concept
is	O
the	O
phenomenon	O
in	O
which	O
objects	O
or	O
surfaces	O
are	O
colored	O
by	O
reflection	O
of	O
colored	O
light	O
from	O
nearby	O
surfaces	O
.	O
</s>
<s>
This	O
is	O
a	O
visible	O
effect	O
that	O
appears	O
when	O
a	O
scene	O
is	O
rendered	O
with	O
Radiosity	O
or	O
full	O
global	B-Algorithm
illumination	I-Algorithm
,	O
or	O
can	O
otherwise	O
be	O
simulated	O
by	O
adding	O
colored	O
lights	O
to	O
a	O
3D	O
scene	O
.	O
</s>
