<s>
Cinematic	B-General_Concept
virtual	I-General_Concept
reality	I-General_Concept
(	O
Cine-VR	O
)	O
is	O
an	O
immersive	O
experience	O
where	O
the	O
audience	O
can	O
look	O
around	O
in	O
360	O
degrees	O
while	O
hearing	O
spatialized	O
audio	O
specifically	O
designed	O
to	O
reinforce	O
the	O
belief	O
that	O
the	O
audience	O
is	O
actually	O
in	O
the	O
virtual	O
environment	O
rather	O
than	O
watching	O
it	O
on	O
a	O
two-dimensional	O
screen	O
.	O
</s>
<s>
According	O
to	O
Ohio	O
University	O
's	O
Game	O
Research	O
and	O
Immersive	O
Design	O
(	O
GRID	O
)	O
Lab	O
,	O
a	O
cine-VR	O
project	O
differentiates	O
itself	O
from	O
360-degree	B-General_Concept
video	I-General_Concept
by	O
using	O
cinematic	O
production	O
techniques	O
such	O
as	O
lighting	O
design	O
,	O
sound	O
design	O
,	O
scenic	O
design	O
,	O
and	O
blocking	O
techniques	O
(	O
the	O
latter	O
two	O
in	O
the	O
case	O
of	O
dramatic	O
work	O
)	O
.	O
</s>
<s>
Audio	O
designer	O
Simon	O
Goodwin	O
describes	O
ambisonics	O
,	O
as	O
“	O
a	O
generalized	O
way	O
of	O
representing	O
a	O
soundfield	B-Algorithm
—	O
the	O
distribution	O
of	O
sounds	O
from	O
all	O
directions	O
around	O
a	O
listener.	O
”	O
Ambisonic	O
audio	O
recreates	O
the	O
soundfield	B-Algorithm
spherically	O
and	O
is	O
uniquely	O
suited	O
for	O
VR	O
applications	O
because	O
it	O
provides	O
motion-tracked	O
variations	O
of	O
audio	O
signals	O
and	O
enables	O
sounds	O
to	O
be	O
positioned	O
anywhere	O
around	O
a	O
user	O
—	O
up/down	O
,	O
front/back	O
,	O
left/right	O
.	O
</s>
<s>
Properly	O
implemented	O
,	O
Ambisonic	O
audio	O
allows	O
users	O
to	O
move	O
their	O
heads	O
and	O
bodies	O
around	O
in	O
the	O
soundfield	B-Algorithm
just	O
as	O
they	O
might	O
turn	O
to	O
look	O
for	O
the	O
source	O
of	O
a	O
sound	O
in	O
real	O
life	O
.	O
</s>
<s>
A	O
level	O
of	O
aural	O
realism	O
is	O
achievable	O
by	O
combining	O
ambisonic	O
recordings	O
of	O
environments	O
with	O
dialogue	O
captured	O
through	O
a	O
traditional	O
microphone	O
(	O
usually	O
a	O
lavalier	B-Algorithm
)	O
along	O
with	O
added	O
sound	O
effects	O
generated	O
through	O
foley	O
work	O
.	O
</s>
<s>
Cine-VR	O
should	O
ideally	O
be	O
played	O
on	O
a	O
Head	B-General_Concept
Mounted	I-General_Concept
Display	I-General_Concept
(	O
or	O
HMD	O
)	O
with	O
headphones	O
.	O
</s>
<s>
HMDs	O
have	O
built-in	O
hardware	O
sensors	O
called	O
gyroscopes	B-Application
and	O
accelerometers	O
to	O
move	O
the	O
images	O
in	O
concert	O
with	O
the	O
audience	O
moving	O
their	O
head	O
.	O
</s>
<s>
Gyroscopes	B-Application
track	O
how	O
much	O
something	O
is	O
tilting	O
and	O
help	O
to	O
smooth	O
the	O
graphical	O
playback	O
to	O
prevent	O
videos	O
from	O
shaking	O
.	O
</s>
<s>
Along	O
with	O
optical	O
or	O
infrared	O
tracking	O
,	O
gyroscopes	B-Application
and	O
accelerometers	O
are	O
integral	O
parts	O
of	O
the	O
VR	O
headsets’	O
tracking	O
capabilities	O
and	O
increase	O
immersion	O
.	O
</s>
<s>
This	O
is	O
achieved	O
primarily	O
through	O
head	B-General_Concept
mounted	I-General_Concept
displays	I-General_Concept
used	O
to	O
view	O
its	O
content	O
.	O
</s>
