<s>
Bink	B-Algorithm
Video	I-Algorithm
is	O
a	O
proprietary	O
file	O
format	O
(	O
extensions	O
.bik	B-Algorithm
and	O
.bk2	O
)	O
for	O
video	B-Application
developed	O
by	O
Epic	O
Games	O
Tools	O
(	O
formerly	O
RAD	B-Algorithm
Game	I-Algorithm
Tools	I-Algorithm
)	O
,	O
a	O
part	O
of	O
Epic	O
Games	O
.	O
</s>
<s>
The	O
format	O
includes	O
its	O
own	O
proprietary	O
video	B-Application
and	O
audio	B-Algorithm
compression	O
algorithms	O
(	O
video	B-Application
and	O
audio	B-Algorithm
codecs	I-Algorithm
)	O
supporting	O
resolutions	O
from	O
320×240	O
up	O
to	O
high	O
definition	O
video	B-Application
.	O
</s>
<s>
It	O
is	O
bundled	O
as	O
part	O
of	O
the	O
Epic	O
Video	B-Application
Tools	O
along	O
with	O
Epic	O
Game	O
Tools	O
 '	O
previous	O
video	B-Application
codec	I-Application
,	O
Smacker	B-Algorithm
video	I-Algorithm
.	O
</s>
<s>
It	O
is	O
a	O
hybrid	O
block-transform	B-General_Concept
and	O
wavelet	O
codec	B-General_Concept
using	O
16	O
different	O
encoding	O
techniques	O
.	O
</s>
<s>
The	O
codec	B-General_Concept
places	O
emphasis	O
on	O
lower	O
decoding	O
requirements	O
over	O
other	O
video	B-Application
codecs	I-Application
with	O
specific	O
optimizations	O
for	O
the	O
different	O
computer	O
game	O
consoles	O
it	O
supports	O
.	O
</s>
<s>
It	O
has	O
been	O
primarily	O
used	O
for	O
full-motion	B-Application
video	I-Application
sequences	O
in	O
video	B-Application
games	O
,	O
and	O
has	O
been	O
used	O
in	O
games	O
for	O
Windows	B-Application
,	O
Mac	B-Application
OS	I-Application
and	O
all	O
sixth-generation	B-Application
game	O
consoles	O
(	O
Dreamcast	B-Operating_System
,	O
GameCube	B-Application
,	O
PlayStation	B-Device
2	I-Device
and	O
Xbox	B-Device
)	O
and	O
all	O
major	O
seventh-generation	B-Application
gaming	O
platforms	O
(	O
Nintendo	B-Device
DS	I-Device
,	O
PlayStation	B-Operating_System
3	I-Operating_System
,	O
PlayStation	B-Operating_System
Portable	I-Operating_System
,	O
Wii	B-Operating_System
and	O
Xbox	B-Operating_System
360	I-Operating_System
)	O
.	O
</s>
<s>
The	O
format	O
was	O
reverse-engineered	O
by	O
the	O
FFmpeg	B-Library
project	O
and	O
Bink	O
decoding	O
is	O
supported	O
by	O
the	O
open-source	O
libavcodec	B-Language
library	O
.	O
</s>
<s>
This	O
new	O
format	O
is	O
available	O
for	O
Windows	B-Application
(	O
standard	O
,	O
Windows	B-Application
8	O
Store	O
and	O
Windows	B-Application
8	O
Phone	O
)	O
,	O
Mac	B-Application
OS	I-Application
,	O
Linux	B-Application
,	O
major	O
touchscreen	O
smartphone	O
platforms	O
(	O
Android	B-Application
and	O
iOS	B-Application
)	O
,	O
all	O
three	O
major	O
seventh-generation	B-Application
consoles	I-Application
(	O
PlayStation	B-Operating_System
3	I-Operating_System
,	O
Wii	B-Operating_System
,	O
Xbox	B-Operating_System
360	I-Operating_System
)	O
,	O
all	O
major	O
eighth-generation	B-Application
platforms	O
except	O
the	O
Nintendo	O
3DS	O
(	O
Nintendo	B-Application
Switch	I-Application
,	O
PlayStation	B-Operating_System
4	I-Operating_System
,	O
PlayStation	B-Device
Vita	I-Device
,	O
Wii	B-Device
U	I-Device
and	O
Xbox	B-Device
One	I-Device
)	O
and	O
the	O
ninth-generation	B-Device
PlayStation	B-Device
5	I-Device
and	O
Xbox	B-Device
Series	I-Device
X/S	I-Device
.	O
</s>
<s>
Epic	O
Games	O
acquired	O
the	O
technology	O
and	O
business	O
of	O
RAD	B-Algorithm
Game	I-Algorithm
Tools	I-Algorithm
including	O
Bink	O
on	O
January	O
7	O
,	O
2021	O
,	O
renaming	O
it	O
to	O
Epic	O
Games	O
Tools	O
.	O
</s>
<s>
It	O
was	O
announced	O
they	O
planned	O
to	O
integrate	O
RAD	O
's	O
technology	O
directly	O
into	O
Unreal	B-Operating_System
Engine	I-Operating_System
and	O
that	O
licenses	O
will	O
continue	O
to	O
be	O
available	O
to	O
those	O
who	O
do	O
not	O
use	O
the	O
Unreal	B-Operating_System
Engine	I-Operating_System
in	O
their	O
work	O
.	O
</s>
