<s>
Bandicam	B-Protocol
(	O
stylized	O
as	O
BANDICAM	B-Protocol
)	O
is	O
a	O
closed-source	O
screen	O
capture	O
and	O
screen	B-Protocol
recording	I-Protocol
software	I-Protocol
originally	O
developed	O
by	O
Bandisoft	O
and	O
later	O
by	O
Bandicam	B-Protocol
Company	O
that	O
can	O
take	O
screenshots	B-Application
or	O
record	B-Protocol
screen	I-Protocol
changes	I-Protocol
.	O
</s>
<s>
Bandicam	B-Protocol
consists	O
of	O
three	O
main	O
modes	O
.	O
</s>
<s>
One	O
is	O
the	O
Screen	B-Protocol
Recording	I-Protocol
mode	O
,	O
which	O
can	O
be	O
used	O
for	O
recording	O
a	O
certain	O
area	O
on	O
the	O
PC	O
screen	O
.	O
</s>
<s>
The	O
other	O
is	O
the	O
Game	O
Recording	O
mode	O
,	O
which	O
can	O
record	O
the	O
target	O
created	O
in	O
DirectX	B-Application
or	O
OpenGL	B-Application
.	O
</s>
<s>
And	O
the	O
last	O
is	O
the	O
Device	O
Recording	O
mode	O
which	O
records	O
Webcams	B-Protocol
and	O
HDMI	B-Protocol
devices	O
.	O
</s>
<s>
Bandicam	B-Protocol
displays	O
an	O
FPS	O
count	O
in	O
the	O
corner	O
of	O
the	O
screen	O
while	O
the	O
DirectX/OpenGL	O
window	O
is	O
in	O
active	O
mode	O
.	O
</s>
<s>
The	O
FPS	O
count	O
is	O
not	O
displayed	O
when	O
the	O
program	O
is	O
recording	O
in	O
the	O
Screen	B-Protocol
Recording	I-Protocol
mode	O
.	O
</s>
<s>
Bandicam	B-Protocol
is	O
shareware	B-License
,	O
meaning	O
that	O
it	O
can	O
be	O
tested	O
free	O
of	O
charge	O
with	O
limited	O
functionality	O
(	O
It	O
is	O
often	O
called	O
crippleware	O
)	O
.	O
</s>
<s>
The	O
free	O
version	O
of	O
Bandicam	B-Protocol
places	O
its	O
name	O
as	O
a	O
watermark	O
at	O
the	O
top	O
of	O
every	O
recorded	O
video	O
,	O
and	O
each	O
recorded	O
video	O
is	O
limited	O
to	O
10	O
minutes	O
in	O
length	O
.	O
</s>
<s>
Bandicam	B-Protocol
can	O
also	O
capture	O
screenshots	B-Application
and	O
save	O
them	O
as	O
BMP	B-Device
,	O
PNG	O
,	O
or	O
JPG	O
.	O
</s>
<s>
Bandicam	B-Protocol
features	O
an	O
autocomplete	O
recording	O
mode	O
which	O
can	O
limit	O
the	O
video	O
capture	O
process	O
to	O
a	O
specified	O
size	O
or	O
time	O
value	O
.	O
</s>
<s>
It	O
supports	O
hardware	O
acceleration	O
through	O
Nvidia	O
NVENC/HEVC	O
,	O
CUDA	B-Architecture
,	O
AMD	O
APP	O
and	O
Intel	B-Algorithm
Quick	I-Algorithm
Sync	I-Algorithm
Video/HEVC	I-Algorithm
.	O
</s>
