<s>
Babylon.js	B-Language
is	O
a	O
real	B-General_Concept
time	I-General_Concept
3D	O
engine	O
using	O
a	O
JavaScript	B-Language
library	I-Language
for	O
displaying	O
3D	O
graphics	O
in	O
a	O
web	O
browser	O
via	O
HTML5	B-Application
.	O
</s>
<s>
The	O
source	O
code	O
is	O
available	O
on	O
GitHub	B-Application
and	O
distributed	O
under	O
the	O
Apache	B-Application
License	I-Application
2.0	I-Application
.	O
</s>
<s>
It	O
was	O
initially	O
released	O
in	O
2013	O
under	O
Microsoft	B-License
Public	I-License
License	I-License
having	O
been	O
developed	O
by	O
two	O
Microsoft	O
employees	O
.	O
</s>
<s>
It	O
is	O
based	O
on	O
an	O
earlier	O
game	O
engine	O
for	O
Silverlight	B-Application
's	O
WPF	B-Device
based	O
3D	O
system	O
.	O
</s>
<s>
In	O
2015	O
,	O
it	O
was	O
presented	O
at	O
the	O
WebGL	B-Library
Conference	O
in	O
Paris	O
.	O
</s>
<s>
The	O
source	O
code	O
is	O
written	O
in	O
TypeScript	B-Language
and	O
then	O
compiled	B-Language
into	O
a	O
JavaScript	B-Language
version	O
.	O
</s>
<s>
The	O
JavaScript	B-Language
version	O
is	O
available	O
to	O
end	O
users	O
via	O
NPM	B-Language
or	O
CDN	B-Operating_System
who	O
then	O
code	O
their	O
projects	O
in	O
JavaScript	B-Language
accessing	O
the	O
engine	O
's	O
API	O
.	O
</s>
<s>
The	O
Babylon.js	B-Language
3D	O
engine	O
and	O
user	O
code	O
is	O
natively	O
interpreted	O
by	O
all	O
the	O
web	O
browser	O
supporting	O
the	O
HTML5	B-Application
standard	O
and	O
WebGL	B-Library
to	O
undertake	O
the	O
3D	O
rendering	O
.	O
</s>
<s>
Once	O
created	O
models	O
are	O
rendered	O
on	O
an	O
HTML	B-Application
5	I-Application
canvas	B-Language
element	I-Language
using	O
a	O
shader	O
program	O
which	O
determines	O
the	O
pixel	O
positions	O
and	O
colors	O
on	O
the	O
canvas	B-Language
using	O
the	O
polygon	O
models	O
,	O
the	O
textures	O
applied	O
to	O
each	O
model	O
,	O
the	O
scene	O
camera	O
and	O
lights	O
together	O
with	O
the	O
4	O
x	O
4	O
world	O
matrices	B-Architecture
for	O
each	O
object	O
which	O
stores	O
their	O
position	O
,	O
rotation	O
and	O
scale	O
.	O
</s>
<s>
In	O
order	O
to	O
simulate	O
collisions	O
between	O
models	O
and	O
other	O
real	O
world	O
physical	O
actions	O
one	O
of	O
two	O
physics	O
engines	O
need	O
to	O
be	O
added	O
as	O
plugins	O
,	O
these	O
are	O
Cannon.js	B-Application
and	O
Oimo	O
.	O
</s>
