<s>
Autodesk	B-Application
Gameware	I-Application
is	O
a	O
discontinued	O
middleware	B-General_Concept
software	B-Application
suite	I-Application
developed	O
by	O
Autodesk	O
.	O
</s>
<s>
The	O
suite	O
contained	O
tools	O
that	O
enable	O
designers	O
to	O
create	O
game	O
lighting	O
,	O
character	O
animation	O
,	O
low	O
level	O
path	O
finding	O
,	O
high-level	O
AI	B-Application
and	O
advanced	O
user	O
interfaces	O
.	O
</s>
<s>
Beast	O
:	O
A	O
global	B-Algorithm
illumination	I-Algorithm
solution	O
featuring	O
natural	O
lighting	O
effects	O
:	O
color	O
bounce	O
,	O
soft	O
shadows	O
,	O
high-dynamic-range	B-Device
rendering	I-Device
,	O
and	O
lighting	O
of	O
moving	O
objects	O
in	O
real-time	O
game	O
environments	O
.	O
</s>
<s>
HumanIK	O
:	O
A	O
character	O
animation	O
middleware	B-General_Concept
library	O
with	O
full	O
body	O
inverse	B-General_Concept
kinematics	I-General_Concept
.	O
</s>
<s>
Can	O
be	O
integrated	O
into	O
animation	O
engines	O
such	O
as	O
Autodesk	B-Application
MotionBuilder	I-Application
.	O
</s>
<s>
Gameware	O
Navigation	O
:	O
Artificial	B-Application
intelligence	I-Application
middleware	B-General_Concept
providing	O
automatic	O
NavMesh	O
generation	O
,	O
pathfinding	O
,	O
and	O
path	O
following	O
in	O
complex	O
game	O
environments	O
.	O
</s>
<s>
Originally	O
developed	O
as	O
Kynapse	B-Application
by	O
Kynogon	O
.	O
</s>
<s>
FBX	B-Application
:	O
Asset	O
exchange	O
technology	O
that	O
facilitates	O
3D	O
data	O
transfer	O
between	O
multiple	O
software	O
applications	O
.	O
</s>
<s>
Beast	O
is	O
a	O
content	O
pipeline	O
tool	O
used	O
for	O
advanced	O
global	B-Algorithm
illumination	I-Algorithm
and	O
dynamic	O
character	O
relighting	B-Algorithm
.	O
</s>
<s>
Beast	O
is	O
used	O
to	O
make	O
light	O
maps	O
,	O
shadow	O
maps	O
and	O
point	O
clouds	O
with	O
advanced	O
global	B-Algorithm
illumination	I-Algorithm
.	O
</s>
<s>
Beast	O
can	O
precalculate	O
lighting	O
for	O
light	O
maps	O
,	O
shadow	O
maps	O
and	O
point	O
clouds	O
,	O
to	O
bake	O
occlusion	O
or	O
normal	O
maps	O
or	O
to	O
generate	O
light	O
fields	O
for	O
dynamic	O
relighting	B-Algorithm
of	O
characters	O
and	O
objects	O
.	O
</s>
<s>
Beast	O
has	O
built-in	O
integration	O
with	O
Gamebryo	O
Lightspeed	O
and	O
Epic	O
's	O
Unreal	B-Operating_System
Engine	I-Operating_System
,	O
Evolution	O
and	O
several	O
other	O
in-house	O
game	O
engines	O
.	O
</s>
<s>
In	O
March	O
2010	O
,	O
Unity	B-Application
Technologies	O
announced	O
that	O
the	O
next	O
version	O
of	O
Unity	B-Application
would	O
feature	O
built-in	O
Beast	O
lightmapping	O
and	O
global	B-Algorithm
illumination	I-Algorithm
off	O
the	O
shelf	O
.	O
</s>
<s>
There	O
is	O
an	O
API	B-Application
available	O
for	O
projects	O
working	O
with	O
Beast	O
but	O
not	O
ready	O
for	O
integration	O
.	O
</s>
<s>
The	O
Beast	O
API	B-Application
is	O
a	O
programming	B-Application
interface	I-Application
designed	O
to	O
make	O
it	O
as	O
easy	O
as	O
possible	O
to	O
create	O
a	O
Beast	O
integration	O
with	O
any	O
game	O
engine	O
.	O
</s>
<s>
Beast	O
has	O
been	O
used	O
in	O
games	O
such	O
as	O
:	O
Mario	B-Application
Kart	I-Application
8	I-Application
,	O
Mirror	B-Application
's	I-Application
Edge	I-Application
,	O
CrimeCraft	B-Protocol
,	O
Army	B-Device
of	I-Device
Two	I-Device
:	I-Device
The	I-Device
40th	I-Device
Day	I-Device
,	O
Mortal	B-Application
Kombat	I-Application
vs.	I-Application
DC	I-Application
Universe	I-Application
and	O
Alpha	B-Application
Protocol	I-Application
.	O
</s>
