<s>
Arcana	B-Application
is	O
a	O
role-playing	O
video	O
game	O
released	O
for	O
the	O
Super	B-Application
Nintendo	I-Application
Entertainment	I-Application
System	I-Application
by	O
HAL	O
Laboratory	O
in	O
1992	O
.	O
</s>
<s>
The	O
game	O
represents	O
all	O
of	O
its	O
characters	O
as	O
cards	O
,	O
but	O
plays	O
like	O
a	O
dungeon-crawling	O
role-playing	O
game	O
rather	O
than	O
a	O
card-based	O
game	O
.	O
</s>
<s>
Assuming	O
a	O
first-person	O
perspective	B-Architecture
,	O
the	O
dungeons	B-Application
and	O
towns	O
of	O
the	O
game	O
are	O
navigated	O
from	O
the	O
viewpoint	O
of	O
the	O
characters	O
and	O
,	O
with	O
a	O
few	O
exceptions	O
,	O
the	O
conversations	O
between	O
characters	O
hold	O
true	O
to	O
this	O
as	O
well	O
.	O
</s>
<s>
Arcana'''s	O
battles	O
,	O
however	O
,	O
are	O
not	O
graphically	O
intensive	O
and	O
the	O
characters	O
 '	O
animations	O
are	O
limited	O
to	O
,	O
at	O
most	O
,	O
five	O
frames	O
.	O
</s>
<s>
Breaking	O
from	O
the	O
format	O
established	O
by	O
Square	O
of	O
displaying	O
the	O
damage	O
incurred	O
by	O
characters	O
above	O
their	O
heads	O
,	O
this	O
information	O
is	O
summarised	O
in	O
a	O
text	O
display	O
at	O
the	O
bottom	O
of	O
the	O
screen	O
similar	O
to	O
Dragon	B-Application
Quest	I-Application
games	O
from	O
Enix	O
.	O
</s>
<s>
The	O
map	O
's	O
tile	B-Application
based	O
dungeons	B-Application
are	O
,	O
arguably	O
,	O
the	O
most	O
challenging	O
aspect	O
of	O
the	O
game	O
.	O
</s>
<s>
Seeing	O
often	O
only	O
what	O
is	O
immediately	O
before	O
the	O
characters	O
,	O
the	O
player	O
is	O
free	O
to	O
move	O
in	O
the	O
four	O
primary	O
compass	B-Language
directions	O
.	O
</s>
<s>
Labyrinthine	O
in	O
their	O
design	O
,	O
and	O
often	O
fraught	O
with	O
dead	O
ends	O
and	O
hidden	O
dangers	O
,	O
the	O
detail	O
in	O
the	O
drawing	O
of	O
these	O
dungeons	B-Application
compensates	O
for	O
their	O
relative	O
lack	O
of	O
animation	O
.	O
</s>
<s>
Four	O
elemental	O
spirits	O
,	O
Sylph	O
(	O
Wind	O
)	O
,	O
Efrite	O
(	O
Fire	O
)	O
,	O
Dao	B-Protocol
(	O
Earth	O
)	O
,	O
and	O
Marid	O
(	O
Water	O
)	O
,	O
rotate	O
through	O
the	O
same	O
slot	O
in	O
the	O
battle	O
formation	O
.	O
</s>
<s>
Easy	O
Game	B-Application
Overs	I-Application
:	O
In	O
contrast	O
to	O
the	O
norm	O
for	O
RPGs	O
of	O
the	O
era	O
,	O
which	O
dictated	O
that	O
the	O
death	O
of	O
one	O
character	O
in	O
the	O
player	O
's	O
party	O
was	O
usually	O
a	O
recoverable	O
loss	O
,	O
in	O
Arcana	B-Application
,	O
the	O
death	O
of	O
any	O
character	O
save	O
an	O
Elemental	O
results	O
in	O
Game	B-Application
over	I-Application
.	O
</s>
<s>
The	O
presence	O
of	O
these	O
boss	O
characters	O
is	O
not	O
always	O
deducible	O
in	O
advance	O
,	O
and	O
in	O
many	O
cases	O
results	O
simply	O
from	O
the	O
player	O
's	O
movement	O
onto	O
a	O
particular	O
tile	B-Application
.	O
</s>
<s>
Linearity	O
:	O
Having	O
completed	O
a	O
dungeon	B-Application
,	O
the	O
player	O
cannot	O
subsequently	O
return	O
.	O
</s>
<s>
The	O
dungeon	B-Application
explored	O
is	O
determined	O
by	O
the	O
player	O
's	O
progress	O
in	O
the	O
story	O
and	O
not	O
chosen	O
.	O
</s>
<s>
This	O
prevents	O
players	O
from	O
returning	O
to	O
a	O
dungeon	B-Application
with	O
easier	O
monsters	O
,	O
and	O
risks	O
being	O
stuck	O
in	O
a	O
dungeon	B-Application
whose	O
monsters	O
are	O
too	O
strong	O
to	O
overcome	O
.	O
</s>
<s>
ReceptionSuper	O
Play	O
opined	O
,	O
"	O
An	O
RPG	O
based	O
around	O
first	O
person	O
perspective	B-Architecture
(	O
like	O
Dungeon	O
Master''	O
)	O
sounds	O
good	O
,	O
but	O
if	O
suffers	O
from	O
a	O
very	O
plodding	O
pace	O
-	O
the	O
combat	O
scenes	O
are	O
particularly	O
long	O
and	O
drawn-out	O
.	O
</s>
