<s>
Arcade	B-Application
video	I-Application
games	I-Application
takes	O
player	O
input	O
from	O
its	O
controls	O
,	O
processes	O
it	O
through	O
electrical	O
or	O
computerized	O
components	O
,	O
and	O
displays	O
output	O
to	O
an	O
electronic	O
monitor	O
or	O
similar	O
display	O
.	O
</s>
<s>
All	O
arcade	B-Application
video	I-Application
games	I-Application
are	O
coin-operated	O
or	O
accept	O
other	O
means	O
of	O
payment	O
,	O
housed	O
in	O
an	O
arcade	O
cabinet	O
,	O
and	O
located	O
in	O
amusement	O
arcades	O
alongside	O
other	O
kinds	O
of	O
arcade	O
games	O
.	O
</s>
<s>
Until	O
the	O
early	O
2000s	O
,	O
arcade	B-Application
video	I-Application
games	I-Application
were	O
the	O
largest	O
and	O
most	O
technologically	O
advanced	O
segment	O
of	O
the	O
video	O
game	O
industry	O
.	O
</s>
<s>
Early	O
prototypical	O
entries	O
Galaxy	B-Application
Game	I-Application
and	O
Computer	B-Application
Space	I-Application
in	O
1971	O
established	O
the	O
principle	O
operations	O
for	O
arcade	O
games	O
,	O
and	O
Atari	O
's	O
Pong	B-Application
in	O
1972	O
is	O
recognized	O
as	O
the	O
first	O
successful	O
commercial	O
arcade	B-Application
video	I-Application
game	I-Application
.	O
</s>
<s>
Improvements	O
in	O
computer	O
technology	O
and	O
gameplay	O
design	O
led	O
to	O
a	O
golden	O
age	O
of	O
arcade	B-Application
video	I-Application
games	I-Application
,	O
the	O
exact	O
dates	O
of	O
which	O
are	O
debated	O
but	O
range	O
from	O
the	O
late	O
1970s	O
to	O
mid-1980s	O
.	O
</s>
<s>
This	O
golden	O
age	O
includes	O
Space	B-Application
Invaders	I-Application
,	O
Pac-Man	B-Application
,	O
and	O
Donkey	B-Application
Kong	I-Application
.	O
</s>
<s>
The	O
arcade	O
industry	O
had	O
a	O
resurgence	O
from	O
the	O
early	O
1990s	O
to	O
mid-2000s	O
,	O
including	O
Street	B-Application
Fighter	I-Application
II	I-Application
,	O
Mortal	B-Application
Kombat	I-Application
,	O
and	O
Dance	B-Application
Dance	I-Application
Revolution	I-Application
,	O
but	O
ultimately	O
declined	O
in	O
the	O
Western	O
world	O
as	O
competing	O
home	B-Device
video	I-Device
game	I-Device
consoles	I-Device
such	O
as	O
the	O
Sony	B-Device
PlayStation	I-Device
and	O
Microsoft	O
Xbox	B-Protocol
increased	O
in	O
their	O
graphics	O
and	O
gameplay	O
capability	O
and	O
decreased	O
in	O
cost	O
.	O
</s>
<s>
When	O
pinball	B-Application
machines	O
with	O
electric	O
lights	O
and	O
displays	O
were	O
introduced	O
in	O
1933	O
(	O
but	O
without	O
the	O
user-controller	O
flippers	O
which	O
would	O
not	O
be	O
invented	O
until	O
1947	O
)	O
these	O
machines	O
were	O
seen	O
as	O
games	O
of	O
luck	O
.	O
</s>
<s>
The	O
early	B-Application
mainframe	I-Application
game	I-Application
Spacewar	B-Application
!	I-Application
</s>
<s>
(	O
1962	O
)	O
inspired	O
the	O
first	O
commercial	O
arcade	B-Application
video	I-Application
game	I-Application
,	O
Computer	B-Application
Space	I-Application
(	O
1971	O
)	O
,	O
created	O
by	O
Nolan	O
Bushnell	O
and	O
Ted	O
Dabney	O
and	O
released	O
by	O
Nutting	O
Associates	O
.	O
</s>
<s>
Another	O
Spacewar-inspired	O
coin-operated	O
video	O
game	O
,	O
Galaxy	B-Application
Game	I-Application
,	O
was	O
demonstrated	O
at	O
Stanford	O
University	O
in	O
November	O
1971	O
.	O
</s>
<s>
Bushnell	O
and	O
Dabney	O
followed	O
their	O
Computer	B-Application
Space	I-Application
success	O
to	O
create	O
-	O
with	O
the	O
help	O
of	O
Allan	O
Alcorn	O
-	O
a	O
table-tennis	O
game	O
,	O
Pong	B-Application
,	O
released	O
in	O
1972	O
.	O
</s>
<s>
Pong	B-Application
became	O
a	O
commercial	O
success	O
,	O
leading	O
numerous	O
other	O
coin-op	O
manufacturers	O
to	O
enter	O
the	O
market	O
.	O
</s>
<s>
The	O
video	O
game	O
industry	O
transitioned	O
from	O
discrete	O
integrated	O
circuitry	O
to	O
programmable	O
microprocessors	B-Architecture
in	O
the	O
mid-1970s	O
,	O
starting	O
with	O
Gun	B-Application
Fight	I-Application
in	O
1975	O
.	O
</s>
<s>
The	O
arcade	O
industry	O
entered	O
a	O
"	O
Golden	O
Age	O
"	O
in	O
1978	B-Application
with	O
the	O
release	O
of	O
Taito	O
's	O
Space	B-Application
Invaders	I-Application
,	O
which	O
introduced	O
many	O
novel	O
gameplay	O
features	O
-	O
including	O
a	O
scoreboard	O
.	O
</s>
<s>
From	O
1978	B-Application
to	O
1982	B-Application
,	O
several	O
other	O
major	O
arcade-games	O
from	O
Namco	O
,	O
Atari	O
,	O
Williams	O
Electronics	O
,	O
Stern	O
Electronics	O
,	O
and	O
Nintendo	O
were	O
all	O
considered	O
blockbusters	O
,	O
particularly	O
Namco	O
's	O
Pac-Man	B-Application
(	O
1980	B-Application
)	O
,	O
which	O
became	O
a	O
fixture	O
in	O
popular	O
culture	O
.	O
</s>
<s>
By	O
1981	B-Application
,	O
the	O
arcade	O
video-game	O
industry	O
was	O
worth	O
in	O
the	O
US	O
.	O
</s>
<s>
The	O
novelty	O
of	O
arcade	O
games	O
waned	O
sharply	O
after	O
1982	B-Application
due	O
to	O
several	O
factors	O
,	O
including	O
market	O
saturation	O
of	O
arcades	O
and	O
arcade	O
games	O
,	O
a	O
moral	O
panic	O
over	O
video	O
games	O
(	O
similar	O
to	O
fears	O
raised	O
over	O
pinball	B-Application
machines	O
in	O
the	O
decades	O
prior	O
)	O
,	O
and	O
the	O
1983	B-Application
video	O
game	O
crash	O
as	O
the	O
home-console	O
market	O
impacted	O
arcades	O
.	O
</s>
<s>
The	O
arcade	O
market	O
had	O
recovered	O
by	O
1986	B-Application
,	O
with	O
the	O
help	O
of	O
software-conversion	O
kits	O
,	O
the	O
arrival	O
of	O
popular	O
beat	B-Application
'	I-Application
em	I-Application
up	I-Application
games	I-Application
(	O
such	O
as	O
Kung-Fu	B-Application
Master	I-Application
(	O
1984	B-Application
)	O
and	O
Renegade	B-Application
(	O
1986-1987	O
)	O
)	O
,	O
and	O
advanced	O
motion	B-General_Concept
simulator	I-General_Concept
games	O
(	O
such	O
as	O
Sega	O
's	O
"	O
taikan	O
"	O
games	O
including	O
Hang-On	B-Application
(	O
1985	O
)	O
,	O
Space	B-Application
Harrier	I-Application
(	O
1985	O
)	O
,	O
and	O
Out	B-Application
Run	I-Application
(	O
1986	B-Application
)	O
)	O
.	O
</s>
<s>
In	O
the	O
early	O
1990s	O
,	O
the	O
release	O
of	O
Capcom	O
's	O
Street	B-Application
Fighter	I-Application
II	I-Application
established	O
the	O
modern	O
style	O
of	O
fighting	O
games	O
and	O
led	O
to	O
a	O
number	O
of	O
similar	O
games	O
such	O
as	O
Mortal	B-Application
Kombat	I-Application
,	O
Fatal	B-Application
Fury	I-Application
,	O
Killer	B-Application
Instinct	I-Application
,	O
Virtua	B-Application
Fighter	I-Application
,	O
and	O
Tekken	B-Application
,	O
creating	O
a	O
new	O
renaissance	O
in	O
the	O
arcades	O
.	O
</s>
<s>
Another	O
factor	O
was	O
realism	O
,	O
including	O
the	O
"	O
3D	O
Revolution	O
"	O
from	O
2D	O
and	O
pseudo-3D	O
graphics	O
to	O
"	O
true	O
"	O
real-time	B-General_Concept
3D	O
polygon	O
graphics	O
.	O
</s>
<s>
During	O
the	O
early	O
1990s	O
games	O
such	O
as	O
Sega	O
's	O
Virtua	B-Application
Racing	I-Application
and	O
Virtua	B-Application
Fighter	I-Application
popularized	O
3D-polygon	O
technology	O
in	O
arcades	O
.	O
</s>
<s>
Until	O
about	O
1996	B-Application
,	O
arcade	O
video-games	O
had	O
remained	O
the	O
largest	O
segment	O
of	O
the	O
global	O
video-game	O
industry	O
.	O
</s>
<s>
Arcades	O
declined	O
in	O
the	O
late	O
1990s	O
,	O
surpassed	O
by	O
the	O
console	O
market	O
for	O
the	O
first	O
time	O
around	O
1997	B-Application
–	O
1998	B-Application
.	O
</s>
<s>
In	O
Japan	O
and	O
China	O
,	O
where	O
arcades	O
continue	O
to	O
flourish	O
,	O
games	O
like	O
Dance	B-Application
Dance	I-Application
Revolution	I-Application
and	O
The	B-Application
House	I-Application
of	I-Application
the	I-Application
Dead	I-Application
aim	O
to	O
deliver	O
tailored	O
experiences	O
that	O
players	O
cannot	O
easily	O
have	O
at	O
home	O
.	O
</s>
<s>
With	O
the	O
exception	O
of	O
Galaxy	B-Application
Game	I-Application
and	O
Computer	B-Application
Space	I-Application
,	O
which	O
were	O
built	O
around	O
small	O
form-factor	O
mainframe	B-Architecture
computers	I-Architecture
,	O
the	O
first	O
arcade	O
games	O
are	O
based	O
on	O
combinations	O
of	O
multiple	O
discrete	O
logic	O
chips	O
,	O
such	O
as	O
transistor	B-General_Concept
–	I-General_Concept
transistor	I-General_Concept
logic	I-General_Concept
(	O
TTL	B-General_Concept
)	O
chips	O
.	O
</s>
<s>
Designing	O
an	O
arcade	O
game	O
was	O
more	O
about	O
the	O
combination	O
of	O
these	O
TTL	B-General_Concept
chips	O
and	O
other	O
electronic	O
components	O
to	O
achieve	O
the	O
desired	O
effect	O
on	O
screen	O
.	O
</s>
<s>
More	O
complex	O
gameplay	O
required	O
significantly	O
more	O
TTL	B-General_Concept
components	O
to	O
achieve	O
this	O
result	O
.	O
</s>
<s>
By	O
the	O
mid-1970s	O
,	O
the	O
first	O
inexpensive	O
programmable	O
microprocessors	B-Architecture
had	O
arrived	O
on	O
the	O
market	O
.	O
</s>
<s>
The	O
first	O
microprocessor-based	O
video	O
game	O
is	O
Midway	O
's	O
Gun	B-Application
Fight	I-Application
in	O
1975	O
(	O
a	O
conversion	O
of	O
Taito	O
's	O
Western	B-Application
Gun	I-Application
)	O
,	O
and	O
with	O
the	O
advent	O
of	O
Space	B-Application
Invaders	I-Application
and	O
the	O
golden	O
era	O
,	O
microprocessor-based	O
games	O
became	O
typical	O
.	O
</s>
<s>
Early	O
arcade	O
games	O
were	O
also	O
designed	O
around	O
raster	B-Algorithm
graphics	I-Algorithm
displayed	O
on	O
a	O
cathode-ray	B-Device
tube	I-Device
(	O
CRT	O
)	O
display	O
.	O
</s>
<s>
Coin-operated	O
arcade	B-Application
video	I-Application
games	I-Application
from	O
the	B-Application
1990s	I-Application
to	O
the	O
2000s	O
generally	O
use	O
custom	O
hardware	O
often	O
with	O
multiple	O
CPUs	B-General_Concept
,	O
highly	O
specialized	O
sound	O
and	O
graphics	B-Architecture
chips	I-Architecture
,	O
and	O
the	O
latest	O
in	O
expensive	O
computer	O
graphics	O
display	O
technology	O
.	O
</s>
<s>
This	O
allows	O
more	O
complex	O
graphics	O
and	O
sound	O
than	O
contemporary	O
video	B-Device
game	I-Device
consoles	I-Device
or	O
personal	B-Device
computers	I-Device
.	O
</s>
<s>
Many	O
arcade	O
games	O
since	O
the	O
2000s	O
run	O
on	O
modified	O
video	B-Device
game	I-Device
console	I-Device
hardware	O
(	O
such	O
as	O
the	O
Sega	O
NAOMI	O
or	O
Triforce	O
)	O
or	O
gaming	O
PC	O
components	O
(	O
such	O
as	O
the	O
Taito	B-Application
Type	I-Application
X	I-Application
)	O
.	O
</s>
<s>
Many	O
arcade	O
games	O
have	O
more	O
immersive	O
and	O
realistic	O
game	O
controls	O
than	O
PC	O
or	O
console	B-Application
games	I-Application
.	O
</s>
<s>
This	O
includes	O
specialized	O
ambiance	O
or	O
control	O
accessories	O
such	O
as	O
fully	O
enclosed	O
dynamic	O
cabinets	O
with	O
force	B-Device
feedback	I-Device
controls	O
,	O
dedicated	O
lightguns	B-Device
,	O
rear-projection	O
displays	O
,	O
reproductions	O
of	O
automobile	O
or	O
airplane	O
cockpits	O
,	O
motorcycle	O
or	O
horse-shaped	O
controllers	O
,	O
or	O
highly	O
dedicated	O
controllers	O
such	O
as	O
dancing	B-Device
mats	I-Device
and	O
fishing	O
rods	O
.	O
</s>
<s>
These	O
accessories	O
are	O
usually	O
too	O
bulky	O
,	O
expensive	O
,	O
and	O
specialized	O
to	O
be	O
used	O
with	O
typical	O
home	O
PCs	B-Device
and	O
consoles	O
.	O
</s>
<s>
Arcade	O
makers	O
experiment	O
with	O
virtual	B-Application
reality	I-Application
technology	O
.	O
</s>
<s>
Modern	O
arcade	O
cabinets	O
use	O
flat	O
panel	O
displays	O
instead	O
of	O
cathode-ray	B-Device
tubes	I-Device
.	O
</s>
<s>
Internet	O
services	O
such	O
as	O
ALL.Net	B-Application
,	O
NESiCAxLive	B-Application
,	O
e-Amusement	B-Application
and	O
NESYS	B-Application
,	O
allow	O
the	O
cabinets	O
to	O
download	O
updates	O
or	O
new	O
games	O
,	O
do	O
online	O
multiplayer	O
gameplay	O
,	O
save	O
progress	O
,	O
unlock	O
content	O
,	O
or	O
earn	O
credits	O
.	O
</s>
<s>
The	O
classic	O
formula	O
for	O
a	O
successful	O
arcade	B-Application
video	I-Application
game	I-Application
is	O
"	O
easy	O
to	O
learn	O
,	O
difficult	O
to	O
master	O
"	O
along	O
with	O
a	O
"	O
multiple	O
life	O
,	O
progressively	O
difficult	O
level	O
"	O
paradigm	O
.	O
</s>
<s>
Games	O
on	O
consoles	O
or	O
PCs	B-Device
can	O
be	O
referred	O
to	O
as	O
"	O
arcade	O
games	O
"	O
if	O
they	O
share	O
these	O
qualities	O
,	O
or	O
are	O
direct	O
ports	O
of	O
arcade	O
games	O
.	O
</s>
<s>
Arcade	O
racing	O
games	O
often	O
have	O
sophisticated	O
motion	B-General_Concept
simulator	I-General_Concept
arcade	O
cabinets	O
,	O
a	O
simplified	O
physics	O
engine	O
,	O
and	O
short	O
learning	O
time	O
when	O
compared	O
with	O
more	O
realistic	O
racing	B-Application
simulations	I-Application
.	O
</s>
<s>
Cars	O
can	O
turn	O
sharply	O
without	O
braking	O
or	O
understeer	O
,	O
and	O
the	O
AI	B-Application
rivals	O
are	O
sometimes	O
programmed	O
so	O
they	O
are	O
always	O
near	O
the	O
player	O
with	O
a	O
rubberband	O
effect	O
.	O
</s>
<s>
Other	O
types	O
of	O
arcade-style	O
games	O
include	O
music	B-Application
games	I-Application
(	O
particularly	O
rhythm	O
games	O
)	O
,	O
and	O
mobile	B-Application
and	O
casual	O
games	O
with	O
intuitive	O
controls	O
and	O
short	O
sessions	O
.	O
</s>
<s>
The	O
term	O
"	O
arcade	O
game	O
"	O
can	O
refer	O
to	O
an	O
action	B-Application
video	I-Application
game	I-Application
designed	O
to	O
play	O
similarly	O
to	O
an	O
arcade	O
game	O
with	O
frantic	O
,	O
addictive	O
gameplay	O
.	O
</s>
<s>
The	O
focus	O
of	O
arcade	O
action	B-Application
games	I-Application
is	O
on	O
the	O
user	O
's	O
reflexes	O
,	O
and	O
many	O
feature	O
very	O
little	O
puzzle-solving	O
,	O
complex	O
thinking	O
,	O
or	O
strategy	O
skills	O
.	O
</s>
<s>
These	O
include	O
fighting	O
games	O
often	O
played	O
with	O
an	O
arcade	B-Application
controller	I-Application
,	O
beat	B-Application
'	I-Application
em	I-Application
up	I-Application
games	I-Application
including	O
fast-paced	O
hack	B-Application
and	I-Application
slash	I-Application
games	O
,	O
and	O
light	B-Device
gun	I-Device
rail	O
shooters	O
and	O
"	O
bullet	O
hell	O
"	O
shooters	O
with	O
intuitive	O
controls	O
and	O
rapidly	O
increasing	O
difficulty	O
.	O
</s>
<s>
Many	O
arcade	O
combat	O
flight	O
simulators	O
have	O
sophisticated	O
hydraulic	O
motion	B-General_Concept
simulator	I-General_Concept
cabinets	O
,	O
and	O
simplified	O
physics	O
and	O
handling	O
.	O
</s>
<s>
Arcade	O
flight	O
games	O
are	O
meant	O
to	O
have	O
an	O
easy	O
learning	B-General_Concept
curve	I-General_Concept
,	O
in	O
order	O
to	O
preserve	O
their	O
action	O
component	O
.	O
</s>
<s>
Increasing	O
numbers	O
of	O
console	O
flight	O
video	O
games	O
,	O
such	O
as	O
Crimson	B-Application
Skies	I-Application
,	O
Ace	B-Application
Combat	I-Application
,	O
and	O
Secret	B-Application
Weapons	I-Application
Over	I-Application
Normandy	I-Application
indicate	O
the	O
falling	O
of	O
manual-heavy	O
flight	O
sim	O
popularity	O
in	O
favor	O
of	O
instant	O
arcade	O
flight	O
action	O
.	O
</s>
<s>
A	O
modern	O
subgenre	O
of	O
action	B-Application
games	I-Application
called	O
"	O
hack	B-Application
and	I-Application
slash	I-Application
"	O
or	O
"	O
character	O
action	B-Application
games	I-Application
"	O
represent	O
an	O
evolution	O
of	O
traditional	O
arcade	O
action	B-Application
games	I-Application
,	O
and	O
are	O
sometimes	O
considered	O
a	O
subgenre	O
of	O
beat	B-Application
'	I-Application
em	I-Application
up	I-Application
brawlers	B-Application
.	O
</s>
<s>
This	O
subgenre	O
of	O
games	O
was	O
largely	O
defined	O
by	O
Hideki	O
Kamiya	O
,	O
creator	O
of	O
the	O
Devil	B-Application
May	I-Application
Cry	I-Application
and	O
Bayonetta	B-Application
franchises	O
.	O
</s>
<s>
In	O
1997	B-Application
,	O
WMS	O
Industries	O
(	O
parent	O
company	O
of	O
Midway	O
Games	O
)	O
reported	O
that	O
if	O
more	O
than	O
5,000	O
arcade	O
units	O
are	O
sold	O
,	O
at	O
least	O
100,000	O
home	O
version	O
units	O
will	O
be	O
sold	O
.	O
</s>
<s>
The	O
American	O
Amusement	O
Machine	O
Association	O
(	O
AAMA	O
)	O
is	O
a	O
trade	O
association	O
established	O
in	O
1981	B-Application
that	O
represents	O
the	O
American	O
coin-operated	O
amusement	O
machine	O
industry	O
,	O
including	O
120	O
arcade	O
game	O
distributors	O
and	O
manufacturers	O
.	O
</s>
<s>
Prior	O
to	O
the	O
2000s	O
,	O
successful	O
video	O
games	O
were	O
often	O
converted	O
to	O
a	O
home	B-Device
video	I-Device
game	I-Device
console	I-Device
or	O
home	O
computer	O
.	O
</s>
<s>
Many	O
of	O
the	O
initial	O
Atari	B-Application
VCS	I-Application
games	O
,	O
for	O
example	O
,	O
were	O
conversions	O
of	O
Atari	O
's	O
success	O
arcade	O
games	O
.	O
</s>
<s>
Arcade	O
game	O
manufacturers	O
that	O
were	O
not	O
in	O
the	O
home	B-Device
console	I-Device
or	O
computer	O
business	O
found	O
licensing	O
of	O
their	O
games	O
to	O
console	O
manufacturers	O
to	O
be	O
a	O
successful	O
business	O
model	O
,	O
as	O
console	O
manufacturer	O
competitors	O
would	O
vie	O
for	O
rights	O
to	O
more	O
popular	O
games	O
.	O
</s>
<s>
Coleco	O
famously	O
bested	O
Atari	O
to	O
secure	O
the	O
rights	O
to	O
convert	O
Nintendo	O
's	O
Donkey	B-Application
Kong	I-Application
,	O
which	O
it	O
subsequently	O
included	O
as	O
a	O
pack-in	O
game	O
for	O
the	O
ColecoVision	B-Device
to	O
challenge	O
the	O
VCS	O
.	O
</s>
<s>
Arcade	O
conversions	O
typically	O
had	O
to	O
make	O
concessions	O
for	O
the	O
lower	O
computational	O
power	O
and	O
capabilities	O
of	O
the	O
home	B-Device
console	I-Device
,	O
such	O
as	O
limited	O
graphics	O
or	O
alterations	O
in	O
gameplay	O
.	O
</s>
<s>
The	O
Atari	B-Application
VCS	I-Application
conversion	O
of	O
Space	B-Application
Invaders	I-Application
was	O
considered	O
the	O
VCS	O
's	O
killer	O
application	O
,	O
helping	O
to	O
quadruple	O
the	O
VCS	O
sales	O
in	O
1980	B-Application
.	O
</s>
<s>
In	O
contrast	O
,	O
the	O
VCS	O
conversion	O
of	O
Pac-Man	B-Application
in	O
1982	B-Application
was	O
highly	O
criticized	O
for	O
technical	O
flaws	O
due	O
to	O
VCS	O
limitations	O
such	O
as	O
flickering	O
ghosts	O
and	O
simplified	O
gameplay	O
.	O
</s>
<s>
Though	O
Pac-Man	B-Application
was	O
the	O
best-selling	O
game	O
on	O
the	O
VCS	O
,	O
it	O
eroded	O
consumer	O
confidence	O
in	O
Atari	O
's	O
games	O
and	O
partially	O
contributed	O
to	O
the	O
1983	B-Application
crash	O
.	O
</s>
<s>
The	O
need	O
for	O
arcade	O
conversions	O
began	O
to	O
wane	O
as	O
arcade	O
game	O
manufacturers	O
like	O
Nintendo	O
,	O
Sega	O
,	O
and	O
SNK	O
entered	O
the	O
home	B-Device
console	I-Device
market	O
and	O
used	O
similar	O
technology	O
within	O
their	O
home	B-Device
consoles	I-Device
as	O
found	O
at	O
the	O
arcade	O
,	O
negating	O
the	O
need	O
to	O
simplify	O
the	O
game	O
.	O
</s>
<s>
Concessions	O
still	O
may	O
be	O
made	O
for	O
a	O
home	O
release	O
;	O
notably	O
,	O
the	O
Super	B-Application
Nintendo	I-Application
Entertainment	I-Application
System	I-Application
conversion	O
of	O
Mortal	B-Application
Kombat	I-Application
removed	O
much	O
of	O
the	O
gore	O
from	O
the	O
arcade	O
version	O
to	O
meet	O
Nintendo	O
's	O
quality	O
control	O
standards	O
.	O
</s>
<s>
Exact	O
copies	O
of	O
arcade	B-Application
video	I-Application
games	I-Application
can	O
be	O
run	O
through	O
emulators	B-Application
such	O
as	O
MAME	B-Device
on	O
modern	O
devices	O
.	O
</s>
<s>
An	O
emulator	B-Application
is	O
an	O
application	O
that	O
translates	O
foreign	O
software	O
onto	O
a	O
modern	O
system	O
,	O
in	O
real-time	B-General_Concept
.	O
</s>
<s>
Emulated	B-Application
games	O
appeared	O
legally	O
and	O
commercially	O
on	O
the	O
Macintosh	B-Device
in	O
1994	B-Application
with	O
Williams	O
floppy	O
disks	O
,	O
Sony	B-Device
PlayStation	I-Device
in	O
1996	B-Application
,	O
and	O
Sega	B-Device
Saturn	I-Device
in	O
1997	B-Application
with	O
CD-ROM	O
compilations	O
such	O
as	O
Williams	O
Arcade	B-Application
's	I-Application
Greatest	I-Application
Hits	I-Application
and	O
Arcade	B-Application
's	I-Application
Greatest	I-Application
Hits	I-Application
:	I-Application
The	I-Application
Atari	I-Application
Collection	I-Application
1	I-Application
,	O
and	O
on	O
the	O
PlayStation	B-Device
2	I-Device
and	O
GameCube	B-Application
with	O
DVD-ROM	O
compilations	O
such	O
as	O
Midway	B-Application
Arcade	I-Application
Treasures	I-Application
.	O
</s>
<s>
Arcade	O
games	O
are	O
downloaded	O
and	O
emulated	B-Application
through	O
the	B-Operating_System
Nintendo	I-Operating_System
Wii	I-Operating_System
Virtual	B-Application
Console	I-Application
service	O
starting	O
in	O
2009	O
.	O
</s>
<s>
Using	O
emulation	B-Application
,	O
companies	O
like	O
Arcade1Up	O
have	O
produced	O
at-scale	O
or	O
reduced-scale	O
recreations	O
of	O
arcade	O
cabinets	O
using	O
modern	O
technology	O
,	O
such	O
as	O
LCD	O
monitors	O
and	O
lightweight	O
construction	O
.	O
</s>
<s>
Most	O
of	O
the	O
games	O
listed	O
were	O
released	O
between	O
the	O
golden	O
age	O
of	O
arcade	B-Application
video	I-Application
games	I-Application
(	O
1978	B-Application
–	O
1984	B-Application
)	O
and	O
the	B-Application
1990s	I-Application
.	O
</s>
<s>
Game	O
Release	O
year	O
Hardware	O
units	O
sold	O
Estimated	O
gross	O
revenue	O
(	O
US$	O
without	O
inflation	O
)	O
Estimated	O
gross	O
revenue	O
(	O
US$	O
with	O
inflation	O
)	O
Pac-Man	B-Application
1980	B-Application
400,000	O
(	O
until	O
1982	B-Application
)	O
(	O
until	O
1982	B-Application
)	O
Space	B-Application
Invaders	I-Application
1978	B-Application
750,000	O
(	O
until	O
1979	B-Application
)	O
(	O
until	O
1982	B-Application
)	O
$	O
Street	B-Application
Fighter	I-Application
II	I-Application
1991	B-Application
221,000	O
+	O
(	O
until	O
1999	B-Application
)	O
$	O
Donkey	B-Application
Kong	I-Application
1981	B-Application
132,000	O
(	O
until	O
1982	B-Application
)	O
(	O
until	O
1982	B-Application
)	O
(	O
US	O
hardware	O
sales	O
)	O
$	O
(	O
US	O
hardware	O
sales	O
)	O
Ms.	B-Application
Pac-Man	I-Application
1982	B-Application
125,000	O
(	O
until	O
1988	O
)	O
Asteroids	B-Application
1979	B-Application
(	O
until	O
2001	O
)	O
(	O
until	O
1991	B-Application
)	O
$	O
Defender	B-Application
1981	B-Application
(	O
until	O
2020	O
)	O
(	O
until	O
2020	O
)	O
$	O
Print	O
Club	O
(	O
Purikura	O
)	O
1995	B-Application
$	O
Centipede	B-Application
1981	B-Application
(	O
until	O
1991	B-Application
)	O
(	O
hardware	O
sales	O
until	O
1991	B-Application
)	O
$	O
(	O
hardware	O
sales	O
)	O
Galaxian	B-Application
1979	B-Application
(	O
in	O
the	O
US	O
until	O
1982	B-Application
)	O
Virtua	B-Application
Fighter	I-Application
1993	B-Application
Virtua	B-Application
Fighter	I-Application
2	I-Application
1994	B-Application
Tekken	B-Application
2	I-Application
1995	B-Application
Starhorse2	O
2005	O
(	O
until	O
2009	O
)	O
(	O
until	O
2011	O
)	O
(	O
Fifth	O
Expansion	O
)	O
$	O
(	O
Fifth	O
Expansion	O
)	O
Hyper	B-Application
Olympic	I-Application
(	O
Track	B-Application
&	I-Application
Field	I-Application
)	O
1983	B-Application
Tekken	B-Application
3	I-Application
1996	B-Application
Donkey	B-Application
Kong	I-Application
Jr.	I-Application
1982	B-Application
(	O
1982	B-Application
in	O
the	O
US	O
)	O
Mr.	B-Application
Do	I-Application
!	I-Application
</s>
<s>
1982	B-Application
(	O
1982	B-Application
in	O
the	O
US	O
)	O
Karate	B-Device
Champ	I-Device
1984	B-Application
(	O
in	O
the	O
US	O
until	O
1985	O
)	O
Out	B-Application
Run	I-Application
1986	B-Application
(	O
until	O
1994	B-Application
)	O
Final	B-Application
Fight	I-Application
1989	O
(	O
until	O
1991	B-Application
)	O
Virtua	B-Application
Fighter	I-Application
3	I-Application
1996	B-Application
NBA	B-Application
Jam	I-Application
1993	B-Application
(	O
until	O
2013	O
)	O
(	O
until	O
2013	O
)	O
World	B-Application
Club	I-Application
Champion	I-Application
Football	I-Application
2002	B-Application
(	O
until	O
2009	O
)	O
(	O
until	O
2012	O
)	O
$	O
Mortal	B-Application
Kombat	I-Application
II	I-Application
1993	B-Application
27,000	O
(	O
until	O
2002	B-Application
)	O
(	O
until	O
2002	B-Application
)	O
$	O
Frogger	B-Application
1981	B-Application
$	O
(	O
US	O
hardware	O
sales	O
)	O
Tempest	B-Application
1981	B-Application
(	O
until	O
1983	B-Application
)	O
(	O
hardware	O
sales	O
until	O
1991	B-Application
)	O
$	O
(	O
hardware	O
sales	O
)	O
Q*bert	B-Application
1982	B-Application
(	O
until	O
2001	O
)	O
Teenage	B-Application
Mutant	I-Application
Ninja	I-Application
Turtles	I-Application
1989	O
(	O
US	O
&	O
EU	O
until	O
May	O
1990	O
)	O
Beatmania	B-Application
1997	B-Application
(	O
until	O
2000	O
)	O
(	O
until	O
1998	B-Application
)	O
(	O
Japan	O
hardware	O
sales	O
)	O
$	O
(	O
Japan	O
hardware	O
sales	O
)	O
Mortal	B-Application
Kombat	I-Application
1992	O
24,000	O
(	O
until	O
2002	B-Application
)	O
(	O
until	O
2002	B-Application
)	O
$	O
Darkstalkers	B-Application
:	I-Application
The	I-Application
Night	I-Application
Warriors	I-Application
1994	B-Application
.	O
</s>
<s>
Robotron	B-Application
:	I-Application
2084	I-Application
1982	B-Application
(	O
until	O
1983	B-Application
)	O
Pole	B-Application
Position	I-Application
1982	B-Application
(	O
in	O
the	O
US	O
until	O
1983	B-Application
)	O
(	O
until	O
1983	B-Application
)	O
(	O
US	O
hardware	O
sales	O
)	O
$	O
(	O
US	O
hardware	O
sales	O
)	O
Dig	B-Application
Dug	I-Application
1982	B-Application
(	O
in	O
the	O
US	O
until	O
1983	B-Application
)	O
(	O
until	O
1983	B-Application
)	O
(	O
US	O
hardware	O
sales	O
)	O
$	O
(	O
US	O
hardware	O
sales	O
)	O
Popeye	B-Application
1982	B-Application
(	O
in	O
the	O
US	O
until	O
1982	B-Application
)	O
Vs.	O
Super	B-Application
Mario	I-Application
Bros	O
.	O
1986	B-Application
(	O
1986	B-Application
)	O
Pump	B-Application
It	I-Application
Up	I-Application
1999	B-Application
(	O
until	O
2005	O
)	O
Tekken	B-Application
Tag	I-Application
Tournament	I-Application
1999	B-Application
(	O
until	O
2000	O
)	O
Jungle	B-Application
Hunt	I-Application
1982	B-Application
(	O
in	O
the	O
US	O
until	O
1983	B-Application
)	O
Raiden	B-Application
1990	O
(	O
Translation	O
by	O
Shmuplations	O
.	O
</s>
<s>
Franchise	O
Original	O
release	O
year	O
Total	O
hardware	O
units	O
sold	O
Estimated	O
gross	O
revenue	O
(	O
US$	O
without	O
inflation	O
)	O
Estimated	O
gross	O
revenue	O
(	O
US$	O
with	O
inflation	O
)	O
Pac-Man	B-Application
1980	B-Application
526,412	O
(	O
until	O
1988	O
)	O
(	O
until	O
1982	B-Application
)	O
Space	B-Application
Invaders	I-Application
1978	B-Application
750,000	O
(	O
until	O
1980	B-Application
)	O
(	O
until	O
1982	B-Application
)	O
$	O
Street	B-Application
Fighter	I-Application
1987	O
500,000	O
(	O
until	O
2002	B-Application
)	O
(	O
until	O
1999	B-Application
)	O
$	O
Pac-Man	B-Application
clones	I-Application
1980	B-Application
300,000	O
(	O
until	O
2002	B-Application
)	O
Street	B-Application
Fighter	I-Application
clones	O
1987	O
200,000	O
+Mario	O
1981	B-Application
190,800	O
(	O
until	O
1983	B-Application
)	O
(	O
until	O
1982	B-Application
)	O
(	O
US	O
hardware	O
sales	O
)	O
$	O
(	O
US	O
hardware	O
sales	O
)	O
Donkey	B-Application
Kong	I-Application
1981	B-Application
167,000	O
(	O
until	O
1983	B-Application
)	O
(	O
until	O
1982	B-Application
)	O
(	O
US	O
hardware	O
sales	O
)	O
$	O
(	O
US	O
hardware	O
sales	O
)	O
Asteroids	B-Application
1979	B-Application
136,437	O
(	O
until	O
1999	B-Application
)	O
(	O
until	O
1999	B-Application
)	O
$	O
Virtua	B-Application
Fighter	I-Application
1993	B-Application
Golden	B-Application
Tee	I-Application
Golf	I-Application
1989	O
100,000	O
(	O
until	O
2011	O
)	O
Data	B-Application
Carddass	I-Application
2005	O
100,000	O
(	O
until	O
2012	O
)	O
Tekken	B-Application
1994	B-Application
Defender	B-Application
1981	B-Application
(	O
until	O
2020	O
)	O
(	O
until	O
2020	O
)	O
$	O
Centipede	B-Application
1981	B-Application
(	O
until	O
1991	B-Application
)	O
(	O
until	O
1991	B-Application
)	O
$	O
Mortal	B-Application
Kombat	I-Application
1992	O
(	O
until	O
2002	B-Application
)	O
(	O
until	O
200	O
)	O
$	O
Galaxian	B-Application
1979	B-Application
(	O
in	O
the	O
US	O
until	O
1988	O
)	O
Pokémon	O
arcade	O
games2007+	O
(	O
until	O
2021	O
)	O
$+	O
Starhorse	B-Application
2000	O
(	O
until	O
2009	O
)	O
(	O
until	O
2012	O
)	O
$	O
Bemani	O
1997	B-Application
(	O
until	O
2000	O
)	O
(	O
until	O
1998	B-Application
)	O
(	O
Beatmania	B-Application
hardware	O
sales	O
in	O
Japan	O
)	O
$	O
(	O
Beatmania	B-Application
hardware	O
sales	O
in	O
Japan	O
)	O
Big	B-Application
Buck	I-Application
2000	O
(	O
until	O
2010	O
)	O
Mr.	B-Application
Do	I-Application
!	I-Application
</s>
