<s>
Alter	B-Application
Ego	I-Application
is	O
a	O
role-playing	O
video	O
game	O
developed	O
and	O
published	O
by	O
Activision	O
in	O
1986	B-Application
.	O
</s>
<s>
It	O
was	O
created	O
by	O
Peter	O
J	O
.	O
Favaro	O
for	O
the	O
Commodore	O
64	O
,	O
DOS	B-Device
,	O
Apple	B-Device
II	I-Device
,	O
and	O
the	O
Apple	B-Application
Macintosh	I-Application
.	O
</s>
<s>
The	O
game	O
allows	O
the	O
user	O
to	O
make	O
decisions	O
for	O
an	O
imaginary	O
person	O
(	O
being	O
therefore	O
the	O
player	O
's	O
alter	B-Application
ego	I-Application
)	O
and	O
shows	O
what	O
possible	O
consequences	O
these	O
decisions	O
could	O
have	O
on	O
that	O
person	O
.	O
</s>
<s>
Alter	B-Application
Ego	I-Application
was	O
released	O
in	O
both	O
male	O
and	O
female	O
versions	O
,	O
each	O
using	O
a	O
different	O
set	O
of	O
experiences	O
.	O
</s>
<s>
The	O
player	O
's	O
alter	B-Application
ego	I-Application
begins	O
the	O
game	O
as	O
an	O
infant	O
;	O
the	O
game	O
presents	O
the	O
user	O
with	O
a	O
tree	O
diagram	O
with	O
nodes	O
,	O
each	O
labeled	O
with	O
an	O
icon	O
.	O
</s>
<s>
In	O
this	O
manner	O
,	O
the	O
user	O
progresses	O
through	O
the	O
alter	B-Application
ego	I-Application
's	O
entire	O
life	O
and	O
examines	O
what	O
impact	O
their	O
decisions	O
had	O
.	O
</s>
<s>
In	O
the	O
process	O
of	O
playing	O
the	O
game	O
,	O
the	O
player	O
's	O
alter	B-Application
ego	I-Application
proceeds	O
through	O
seven	O
phases	O
with	O
their	O
respective	O
experiences	O
:	O
infancy	O
,	O
childhood	O
,	O
adolescence	O
,	O
young	O
adulthood	O
,	O
adulthood	O
,	O
middle	O
adulthood	O
,	O
and	O
old	O
age	O
.	O
</s>
<s>
Alter	B-Application
Ego	I-Application
keeps	O
track	O
of	O
certain	O
player	O
statistics	O
throughout	O
the	O
game	O
,	O
which	O
in	O
turn	O
affect	O
the	O
alter	B-Application
ego	I-Application
's	O
ability	O
to	O
succeed	O
at	O
certain	O
choices	O
.	O
</s>
<s>
For	O
example	O
,	O
in	O
the	O
high	O
school	O
segment	O
,	O
the	O
player	O
might	O
be	O
given	O
the	O
choice	O
of	O
trying	O
out	O
for	O
the	O
school	O
baseball	B-Application
team	O
,	O
or	O
deciding	O
instead	O
to	O
crack	O
down	O
and	O
study	O
harder	O
to	O
improve	O
in	O
math	O
.	O
</s>
<s>
This	O
decision	O
might	O
change	O
the	O
alter	B-Application
ego	I-Application
's	O
"	O
Physical	O
"	O
,	O
"	O
Confidence	O
"	O
,	O
and	O
"	O
Intellectual	O
"	O
statistics	O
,	O
which	O
in	O
future	O
experiences	O
might	O
influence	O
the	O
alter	B-Application
ego	I-Application
's	O
ability	O
to	O
get	O
into	O
college	O
or	O
succeed	O
in	O
social	O
situations	O
.	O
</s>
