<s>
A	B-Protocol
Tale	I-Protocol
in	I-Protocol
the	I-Protocol
Desert	I-Protocol
(	O
ATITD	B-Protocol
)	O
is	O
a	O
massively	B-Protocol
multiplayer	I-Protocol
online	I-Protocol
roleplaying	I-Protocol
game	I-Protocol
(	O
MMORPG	B-Protocol
)	O
set	O
in	O
Ancient	O
Egypt	O
.	O
</s>
<s>
The	O
initial	O
software	O
download	B-Application
and	O
all	O
new	O
content	O
are	O
free	O
,	O
with	O
a	O
monthly	O
subscription	O
required	O
to	O
play	O
beyond	O
the	O
first	O
48	O
hours	O
.	O
</s>
<s>
A	B-Protocol
Tale	I-Protocol
in	I-Protocol
the	I-Protocol
Desert	I-Protocol
is	O
a	O
social	O
MMORPG	B-Protocol
which	O
does	O
not	O
include	O
combat	O
.	O
</s>
<s>
ATITD	B-Protocol
has	O
a	O
global	O
foregame	O
,	O
midgame	O
,	O
and	O
endgame	O
:	O
on	O
average	O
so	O
far	O
,	O
every	O
year	O
and	O
a	O
half	O
the	O
game	O
ends	O
,	O
achievements	O
are	O
tabulated	O
,	O
and	O
a	O
new	O
"	O
Telling	O
"	O
begins	O
,	O
with	O
certain	O
modifications	O
requested	O
by	O
the	O
player	O
base	O
,	O
or	O
by	O
arbitrary	O
developer	O
choice	O
.	O
</s>
<s>
ATITD	B-Protocol
has	O
a	O
legal	O
system	O
,	O
a	O
controlled	O
variant	O
on	O
Nomic	O
which	O
is	O
generally	O
restricted	O
by	O
what	O
the	O
developers	O
can	O
code	O
,	O
as	O
well	O
as	O
the	O
nature	O
of	O
such	O
a	O
system	O
.	O
</s>
<s>
The	O
majority	O
of	O
ATITD	B-Protocol
challenges	O
take	O
the	O
form	O
of	O
56	O
defined	O
"	O
Tests	O
"	O
,	O
separated	O
into	O
several	O
groups	O
.	O
</s>
<s>
Other	O
tests	O
include	O
a	O
Survivor-like	O
game	O
between	O
12	O
people	O
,	O
or	O
the	O
formation	O
of	O
a	O
bureaucracy	B-Application
.	O
</s>
<s>
A	O
relatively	O
loose	O
leveling	O
system	O
was	O
added	O
as	O
a	O
means	O
to	O
connect	O
with	O
gamers	O
who	O
are	O
more	O
familiar	O
with	O
mainstream	O
MMORPG	B-Protocol
design	O
.	O
</s>
<s>
In	O
early	O
2014	O
,	O
Pluribus	O
Games	O
,	O
took	O
over	O
ongoing	O
development	O
and	O
operation	O
of	O
ATITD	B-Protocol
.	O
</s>
<s>
Because	O
of	O
the	O
social	O
aspect	O
of	O
A	B-Protocol
Tale	I-Protocol
in	I-Protocol
the	I-Protocol
Desert	I-Protocol
,	O
players	O
tend	O
to	O
react	O
more	O
heavily	O
to	O
events	O
which	O
break	O
or	O
strain	O
social	O
mores	O
,	O
even	O
when	O
these	O
events	O
are	O
introduced	O
by	O
the	O
developers	O
rather	O
than	O
rogue	O
players	O
.	O
</s>
