Yep thats true perhapse I was thinking that the finish line and track lap would give the big bonus so you could then attack the winner circle and gain that position to attack pits. I would like it to be as difficult if not moreso to get that bonus as it would be to get a full track lap.
In general tho what do people think of the concept change from a win condition to having the big stalemate buster bonus?
I think its fine to have a stalemate buster, but you are forcing games to last a hundred turns or so to fight your way around, then take a 10 neutral and 20 neutral. Thats a lot. Plus if you are in a stalemate, noone would be able to keep the whole track plus winner's circle... as they would then hold 80% of the map and thus have way more than anyone else, thus not a stalemate. Plus, if you were to take it all then hold the winner's circle others might hit your men on the track before you'd get the bonus. Given the cost to get it, and how much you have to hold I doubt anyone would go for it cause they wouldn't likely keep it.
I'd make it a 5 Neutral (10 max), and give a 10 bonus, then everyone would scramble for it early and that would space everyone out throughout the map. It would be something that would be in play the whole game and mimic the ambition to 'win the race' as people would constantly be passing for the lead.