Creepy Castle is the second level of Rayman Legends, located in the Teensies in Trouble World. The level is mostly indoors inside the depths of a castle filled with traps and monsters.
EditGold Lum Cup Minimum: 600 Lums
As the level begins, Teensie #1 is directly ahead in a small hole and will begin to flutter about. Catch him before he flies out of reach.
Continue along the level watching out for guillotines triggered by pressure plates. Defeat any enemies in your path until you slide down a chain to several enemies, some with shields. Jump onto a platform above some spikes and wall jump up to the top where a secret area is located. As you run along the top part of the area, several platforms will appear, some are spiked. Remember that the circle, square and triangle platforms are safe, and jump across to get the Queen Teensy.
Continue on breaking through bone barriers and avoiding guillotines. When you reach the next area, avoid the submereged enemeis with multiple claws, as you will not have Murphy to stun them. When you reach the area with a pillow that can be used to travel upwards, break the barrier below the water and swim down to find Skull Coin, then travel upwards to find Teensie #2 under a waterfall. Use the pillow below him and ground pound it to reach him.
In this next area, use the pillows to hop upwards, and then wall jump next to the waterfall up to a ring, and jump to the right to smash a bone barrier and find Teensie #3.
Now move along the raised platform to the upper left of the room to find a secret area. In this area, grab a rope to find it attached to a plant monster. Let it string you up far enough to hope from rope to rope, jumping before you get eaten to locate the King Teensy.
Back in the previous area, move to a narrow pit covered by a waterfall and blocked by a bone barrier. Instead of breaking the barrier, wall jump up to find Teensie #4.
When you reach the runoff from the waterfall and the pool with the creature, dive in and swim left past a bone barrier to find Teensie #5 hiding beneath some bones.
Jump back up and dodge the monster's eye claws to a chain above him, then quickly wall jump off the end to reach Teensie #6 just above the spiky vines.
Contine through the spiked vines and hop from ring to ring to exit the castle interior. Outside, avoid being eaten by the plant monsters and jump on the winged monster's heads to avoid their spiked attack. After continuing on, look for a pillow at the end of a chain followed by two floating enemies. Bounce off all of their heads to reach Teensie #7.
Move until you discover a large enemy with clawed eyes, and jump onto the first rope that leads into a plant monster. Ride the rope up and jump to the left to get Teensie #8.
Use the blue mushroom to travel to the foreground and complete the level.
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