Each Strategic Cruiser is composed of a ship hull, and a set of 5 subsystems: offensive, defensive, propulsion, engineering, and electronic. The ship hull itself has 3 upgrade hardpoints, but no fitting slots. The subsystems chosen provide the fitting slots.
Each race has a different hull, and (presumably) different modules that work with that hull. Each race also has a set of 6 skills required for flying a Strategic Cruiser: one for each subsystem, and a <race> Strategic Cruiser skill.
Dying in a Strategic Cruiser
Unlike all other ships, there is a symbiotic attachment between the pilot and the ship that a clone cannot preserve. Should your strategic cruiser be destroyed with you on board (as opposed to your ejecting or self-destructing the ship), you will lose one full level of a random racial subsystems skill. A level 2 skill becomes a level 1 skill, a level 5 skill becomes a level 4 skill... If at Level 1, it is believed the skill simply goes to level 0 and must be retrained before the character can again pilot a Strategic Cruiser.
It is only one level of one skill, but the higher the skill is trained, the more it will hurt.
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