ProcGen - 0.2
Paul Paterson (paulpaterson)
A modular system for generating procedural content and a user interface to help explore the parameters and tune them to produce the kind of content you need. You can use the system in your game to generate random levels or export the levels to TILED files and import them in your game.
What's new in v0.2- Added island generator to detect islands in a sea terrain
- Added port creator to add ports to islands
- Added loading and saving of specific parameter configurations
- UI now supports parameter pages to better separate different settings
- UI reports when a tiled file is written
The picture below shows the new island builder - the builder uses the terrain module to build the islands and the biomes but also understands their physical extent and places ports on the shoreline.
A procedural content generation system and user interface.
The "terrain" module is a modularsystem for generating procedural content such as,
The system is configured with an XML file that defines what procedural modules are used
The user interface allows you to play around with the parameters and see what the impact
The generation system can be used live in games (using the terrain module and the XML files)
To get the large dungeons you have to use the dungeon mode and set the number of iterations to 400+, which takes a long time at the moment. I hope to speed this up in later releases.
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