Universities are teaching courses on computer game design at both the undergrad and graduate levels.
Increasingly, courses are also focused on not just entertainment games but educational games as well. Deakin University in Melbourne Australia runs a unit on "Playful Learning Environments.” Columbia University’s Teachers College has a course in games and education. The Minneapolis College of Art and Design has an Edutainment program. Danube University in Krems, Austria, where Post-graduate teacher education is their core business, has a Game Studies Course in their Master Programs in Educational Technology and Educational Leadership, as well as various seminar type courses outside of their Master Programs.
These are all major breakthroughs, of course. But the next breakthrough will be when “simulation and game design” is not taught as a vertical skill, like Russian History, Clinical Psychology, or Biblical Archeology, but a horizontal skill, like researching or writing, even public speaking.
The tools and philosophies of simulation design allow better and sharper knowledge capture and sharing than the scarily blunt instruments of the writing, taking pictures, and even making films (although they all have their place, primarily to set up learning and to reinforce it afterwards).