I want to create a game with playfield as shown in the video in OpenGL
I have fair knowledge of OpenGL and I know this playfield can be rendered using several different cubes but that takes a lot of effort. Also it takes away the power of easily modifying the field. One idea that was suggested to me to solve this problem was to use an XML file describing almost every component of the game. Like the floor, walls , moving floors, moving obstacles etc. That way i can easily change the playfield when I want. But this approach also seems tedious. Also I couldn't figure out the structure of the XML that would make my life quite easy. So is there any better way to create or store information about the playfield than suggested above?
Note : Blender is also an option. But please provide a tutorial if you are suggesting the Blender way.