- Principal Investigator: Kazuyoshi Mori
Title: An Implementation of Web Site for Aizu-Thirty-Three-Kannons and Yabutsus in Aizu
The applicant has developed a web site for "Aizu-Thirty-Three-Kannons and Yabutsus in Aizu". The principal activities for gathering information are done from October to December 2004. This is done by walk, that is, the touring of Aizu-Thirty-Three-Kannons is done by walk, to collect information of Yabutsus. In addition to original Aizu-Thirty-Three-Kannons, the applicant has gathered information of some shrines and old Fudashos such as Isasumi and Ex-Iwaya-Kannon. This will give further attractive points to the tourists to Aizu.
To develop the web site, the applicant has developed a syntax sugar by Perl Language. This is a TeX-like language and helps the author to write descriptions and insert images. The web site has written based on HTML 4.01 Transitional, so that many web browsers can be used to view the web site the applicant has developed.
The URL of the web site is http://kannon.u-aizu.ac.jp/33/
Amount: = 700,000JPY
- Principal Investigator: Hiroyuki Sagawa
Title: Subjective Teaching Method in Physics with Daily-life Instruments and Computers
Most of students know Newton's equation of classical motion, Maxwell's equations in electromagnetism and Quantum mechanical Schroedinger equation just by names. But how we can demonstrate clearly these physical concepts by using daily-life tools? How we can stimulate the curiosity of students in science? In order to achieve this end, we take a method which does not always followstep by step to teach physics, but take more pragmatic view point to teach the basic ideas of physics, for examples, what is action-reaction, angular momentum, electrostatic force and quantum spectra. We invent to demonstrate the basic ideas of physics with surprise in the following experiments:
- action-reaction: We invent so-called "rocket-ball" by using two superballs.
- angular momentum: top spinning, we make tools by using
- electrostatic force: using plastic measure to bent the water drops and to rotate the pencils
- Eddy current (Faraday induced current): slow drop of magnet in aluminum tube.
- Separation of light spectra by diffraction grating.
- Principal Investigator: Steven Tripp
Title: Using WorldNetdata in Verb Machine
Approximately 10,000 verbs were extracted from the WordNet database. Of these about 3000 were unusable because they were phrasal verbs that cannot be automatically processed. Thus, about 7000 verbs were incorporated into the Verb Machine CGI. It was discovered that some of the verbs were lacking in frame data, so example sentences could not be generated automatically. The Synset data was only partially used. The large number of verbs (7000) produces processing problems and the data will have to be broken into sections and processed separately. A new version of the WordNet data has been released and it is being incorporated into the Verb Machine CGI.
- Principal Investigator: Hirokuni Kurokawa
Title: Research of Programming Contest Management Support System
- Principal Investigator: Nikolay Mirenkov
Title: Customization and Adaptation of F-mail Communication System
- Principal Investigator: Maxim Ryzhii
Title: Multimedia Library of Physics Demonstrations
The goal of the project is development of a set of animated interactive computer demonstrations (multimedia library) for the physics courses in highschools. The software can be run both from a CD or over the Internet and can be used either in class rooms or individually. The demonstration applets for Mechanics, Mechanical Oscillation and Waves, Molecular Physics and Thermodynamics were prepared.
- Principal Investigator: Mohamed Hamada
Title: Designing Visual Tools for CS Education
- Principal Investigator: Minoru Ueda
Title: Design and Manufacturing of Japanese Lacquer Ware Based on Universal Design Concept
- Principal Investigator: Masahide Sugiyama
Title: Video Caption Player Applied to Education Support System
From 1997 our research project (VC project) developed video caption player (VC Player) on Windows for audio handicapped people/students, and in 2003 the project developed the prototype of its Linux version VC Player. In 2004 the project improved the Player: Video caption in both English and Japanese can be displayed successfully. Audio data of two lectures; "Introduction to Programming" and "Digital Signal Processing", and video data of "Soba-Kojo" have been constructed. The audio data will be used to generate lecture video with caption information in the future. "Soba-Kojo" is special local songs for tasting soba noodle at wedding party in Aizu area. The project continues multimedia education system using the VC Player and audio/video data.
- Principal Investigator: Rentaro Yoshioka
Title: Self-explanatory Software for Learning Computational Algorithms at the High-school Level
The goal of this project is to create new educational software based on the self-explanatory component technology. This software will be able to present a set of algorithms according to a common representation (syntax). A language mainly consisting of graphics and animation will be used for the representation, and in addition, the use of sound will be explored. Several representations will be developed and used to present different features of algorithms, such as their schematic structure, involved variables and formulas, I/O operations, etc. Self-explanatory component technology is a technology for creating highly accessible and reusable software by exposing its algorithmic structure. Our idea is to apply the algorithm representation techniques we have developed in previous research to present and explain computational algorithms to students at the high-school level. A set of algorithms will be prepared and stored in a database by teachers/developers and students will be able to browse them by special browsers that can provide multiple views of the algorithms.
- Principal Investigator: Carl Vilbrandt
Title: Personal Fabrication
- Principal Investigator: Shigaku Tei
Title: A ubiquitous Education Support Environment for Pupil's Learning
With the progress of RF-IDand sensors, etc., invisible computers are embedded in one's life and working environment, such as applicants, furniture, stationeries etc. Research on ubiquitous environment becomes very important. On the other hand, E-learning using WWW has been studying prosperously. Merging creatively the techniques in the two fields to construct a support environment of ubiquitous learning is demanded. Specially, the ubiquitous learning environment is suitable for outdoor learning to increase pupils for increasing their experiences and knowledge from real world, not only from text books.
In this project, we are developing an environment for supporting ubiquitous learning, by which one can learn and experience through interaction with the real world. The environment provides proper contents and hints to a learner by reasoning the learner's learning situation such as the level of comprehension, interests, motivation etc. from the user's action logs and the learning location and time. More specifically, when the learner approaches or touch things/goods/toys/tools encountered in outdoor learning, the function, the structure, the operation methods of them will be explained according to the learner's situation adaptively. Using this environment, ubiquitous learning applications/goods can be easily developed. The applications considering learner's personal state and requirement can be applied to learning goods, toys, sport goods, and exhibits.