FROM SITE: let's remember what William Cleveland said in one of his classics:
"The important criterion for a graph is not simply how fast we can see a result; rather it is whether through the use of the graph we can see something that would have been harder to see otherwise or that could not have been seen at all."
A network of links to data visualization resources (blogs, companies, people, tools, frameworks, books…). The network is based upon the words people use to tag these links using Delicious social bookmarking service.
FROM SITE: (Notes: (A) I'd take a look at these books more or less in the order they are presented, as the list starts from the basics and goes to the more advanced stuff; (B) I don't suggest any book about software; (C) I don't mention all books about graphics that I think are relevant —see the photograph above; there are many more,— but just a small and maybe a bit idiosyncratic selection that can help you get started.)
FROM CITE: Scientific visualization (also spelled scientific visualisation) is an interdisciplinary branch of science according to Friendly (2008) "primarily concerned with the visualization of three-dimensional phenomena (architectural, meteorological, medical, biological, etc.), where the emphasis is on realistic renderings of volumes, surfaces, illumination sources, and so forth, perhaps with a dynamic (time) component". It is also considered a branch of computer science that is a subset of computer graphics. The purpose of scientific visualization is to graphically illustrate scientific data to enable scientists to understand, illustrate, and glean insight from their data.
FROM CITE: Proprioception ( /ˌproʊpri.ɵˈsɛpʃən/ pro-pree-o-sep-shən), from Latin proprius, meaning "one's own", "individual" and perception, is the sense of the relative position of neighbouring parts of the body and strength of effort being employed in movement. It is distinguished from exteroception, by which we perceive the outside world, and interoception, by which we perceive pain, hunger, etc., and the movement of internal organs.
FROM SITE: Processing is an open source programming language and environment for people who want to create images, animations, and interactions. Initially developed to serve as a software sketchbook and to teach fundamentals of computer programming within a visual context, Processing also has evolved into a tool for generating finished professional work
FROM SITE: Information visualization is the interdisciplinary study of "the visual representation of large-scale collections of non-numerical information, such as files and lines of code in software systems, library and bibliographic databases, networks of relations on the internet, and so forth".
FROM SITE: Visualization is any technique for creating images, diagrams, or animations to communicate a message. Visualization through visual imagery has been an effective way to communicate both abstract and concrete ideas since the dawn of man.
*representing information in a way that is maximally benefitial to the intended audience
a. information visualization
b. scientific visualization
c. other specific areas like Business Visualization, Humanities Visualization, etc.
*provides NEW insight OR a NEW way to communicate
1987 NSF Panel Initiative-Formal Definition
"Visualization is a method of computing. It transforms the symbolic into the geometric, enabling researchers to observe their simulations and computations. Visualization offers a method for seeing the unseen. It enriches the process of scientifice discovery and ofsters profound and unexpected insights."
A. Craig's interpretation: it's a method of doing something
Richard Hamming: "The purpose of computing is insight, not numbers."
Goal of visualization: leverage existing scientific methods by providing new scientific insight through visual methods.
Visualization: The choice of the appropriate representation of what we are trying to do.
Interpolation: Generating new data based on a given numbers.
Inveractive vs. Batch Visualization
Interactive: allows the ability to control in real-time; limits the amount of data; useful for analysis & exploration (more likely to lead to new discovery)
Batch: High-Quality, complex representation; no control in real time; useful for presentation, communication, high complexity (focused on presentation)
Data, filter, map to geometry, viewing attributes, render, display, record, loop to appropriate step...
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