Spring 2013 -
Undergraduate Course Description
Discipline and Number
10:00 AM - 12:45 PM
Description of Course:
General objectives of the class:
This class, as an introduction to sound design, will present the basic aspects of the technique, industry, and aesthetics of sound design.
The class will use:
Lectures, debates, presentations, exercises, and several individual projects pertaining to various domains of application of sound design: film, game, interactive application, music production.
Student Learning Objectives/Outcomes
Students will develop a critical listening and they will understand the role of sound in direct and mediated communication.
Students will understand the principles of mechanics and acoustics implied in the generation, propagation, and perception of sound.
They will be informed of the various professional specialties of sound design used in media industry and the skills and knowledge necessary in the daily performance of these professions.
Students will acquire a basic knowledge on music consisting in historical milestones.
Students will understand the importance of sound design in various domains.
They will be able to identify, describe and generate the sonic elements necessary for movies, animation movies, games, and interactive computer based applications.
They will understand the relationships between sound, music and the other dimensions of these applications.
Practical and technical skills:
Students will be able to:
-Use a digital recording equipment to record various types of sounds including: voices, ambiences, and musical instruments
-Edit, process, and manipulate digital sounds
-Synchronize digital sounds to a movie
-Combine sounds together to form a coherent and meaningful ensemble.
-Use digital (MIDI) music software to edit, arrange and mix music.
-Students will acquire a sense of quality for sound.
The technical training will use ProTools 10
Course Requirements/Evaluation Criteria: