Real performance - under real practical situations (ie- Take into consideration battery expectancy under driven conditions..)..
Any of the standard PC like benchmarks adapted to be used to generate any metrics.?? Are they relevant?
Ive been considering the idea of using smartphones and tablets as addon useability for MMORPGs.
Face it, you do alot of mundane stuff that ISNT glitzy 3D (bank/inventory/crafting/auction-house/etc...) and alot of people would possibly have some time 'on the go' to do such stuff and leave more 'main computer' gaming time for the heavy effects/rendering adventuring part of the game.
Mini-games (that tie into the MMORPGs game World) is another area that could fit this secondary access model and they become more interesting/entertaining with 3D animation.
Its just how many of these things yet have any real capability (need a decent median target hardware to get enough players able to use something a bit more than a 20 year old style). Graphics still largely done by CPU ? GPU still less capable than the default intel MB graphics processor ?? Little dedicated graphics memory ? etc...
Target say 5 years off. Is it likely for the abilities (again median HW target - dont want to target expensive 'gaming' handhelds) ) to get much better (or will the physical limitations just curtail much further abilities ?)
MMORPGs still have alot of potential if they can get past the 15 year old fossilized model the risk asdverse companies employ. Use of smartphone/tablets would likely be part of their future.