Guide part 24
EditMario vs. Donkey Kong: Mini-Land Mayhem Walkthrough
EditDonkey Kong Final Battle
Goal Score: 12000
Kong is up on a Ferris Wheel (as giant gorillas usually are) and the Minis are below manning a cannon (like small mechanical toys usually are). The object is to fire the Minis at Kong. You can rotate the Cannon back and forth to aim and dodge the missiles Kong chucks at you. No idea where he's pulling those from though. You can also ricochet the Minis off the sides of the screen.
Don't worry about hitting Pauline. You can't hurt her. Collect the M-Token and Card early to get them out of the way then focus on Kong. Kong's first attack is to throw two barrages of missiles at you. He'll flash red before releasing them so keep an eye out. Don't fire while there are missiles on the screen as you're liable to smack right into one. The missiles can also damage the Mini in the cannon so rotate it back and forth to dodge them.
After a bit, Kong will drop a couple floating mines. Just don't fire straight into them and they're not much to worry about. They just make targeting Kong difficult.
Once you get Kong's health down to about half, he'll start spinning the Ferris Wheel in a 360 and snag the Mini in the cannon. You can avoid this by firing during the spin and if you're pointing in the right direction, you can even damage him. If a Mini gets nabbed, fire at Kong before he destroys it and he'll let it go.
When Kong is down to his last sliver of health, you'll have to hit him twice. Once to stun him and once again to finish him off. If he recovers, you'll have to stun him again.
Wonderful! Now Pauline is safe and Mario can continue two-timing Peach!
Wait a minute...
Top Wiki Contributors
Need assistance with editing this wiki? Check out these resources: