Gameplay concepts refer to the fundamental mechanisms within the game.
Simple concepts Edit
There are many simple concepts that are common to many games:
- Hit points
- Rate of fire - ROF
- Muzzle velocity
Unique concepts Edit
There are concepts that are unique to Supreme Commander:
- Adjacency bonus
- Veteran status
- Firing randomness
- Tech Level
- Strategic Icon - When zoomed out far enough unit models are replaced with icons
Some concepts are not part of Supreme Commander, but they are useful when players try to understand the game, compare units or otherwise analyze the game:
For a complete list of gameplay concept articles, see the gameplay concepts category.