It seems to me that, when one machine is rendering, for example frame 100 and writing the final gather points, another machine starts rendering 101. Since the the final gather compute for frame 100 is not finished yet, frame 101 starts writing different points. The result seems to be a very bad flicker, where frame 100 and 101 have very different FG point layouts.
Does anyone know how FG map is supposed to work when different machines are rendering, for example frames 100, 101, 102 and 103 at the same time?
*edit* found Jeff had answered this over here:
"So is this as simple as choosing a new file in the FGM file slot, then setting the render to every-nth-frame, running it (does it have a way to just calculate FGM and not do final rendering like in Vray, or do I just have to minimize the time loss by setting the image sampler to 1/64?) then when it finishes, freeze FGM and do the render? And I'm assuming that it will behave like Vray in that if there are parts the camera didn't see in the every-nth-frame those will have lighting errors?"