How do you get the radii where sounds get softer as you get farther away from them?
I need to have a LOOPING sound play(for like waterfalls and crystal resonance and stuff) but only when you are near it and have it get softer as you get farther and farther away from it...
how do you do this? Any help?
If you set an ambient sound in your level, open up its properties and look for the max radius and min radius.
The max radius is the extent to which the sound is heard and the min radius is when the sound is loudest. The sound fades between the max and min.
Hope that helps. GL