I'm having troubles with maintaining aspect ratio while my window is taller than wider. How do I readjust that in my perspective matrix? I calculate aspect ratio simply dividing width / height and it works great when window is wider than taller but the other way around my image is stretched. Any solutions to this? I make my perspective matrix using D3DXMatrixPerspectiveFovRH.
Edited by keym, 08 April 2013 - 06:02 AM.