How to Create Animation in Adobe Flash CS6
After you create a series of connected Inverse Kinematics (IK) objects in Adobe Flash CS6, you can put them into motion with poses. Poses capture different positions of your IK objects, and Flash can animate from pose to pose to create sophisticated animation sequences.
After an Armature layer is created, poses can be inserted (much like keyframes) to note different points along the Timeline where a new pose will be created. IK and IK animations are not supported when your publish target is HTML; however, at the time of this writing, some content (including animated poses) was maintained during publish and preview tests, although in some cases not at the same quality.
To create and animate poses, follow these steps:
Click and select an empty frame on an existing Armature layer.
For example, Frame 15.
Right-click (Windows) or Control-click (Mac) the selected frame and choose Insert Pose from the contextual menu that appears.
A new keyframe is created, where you can pose the IK objects again.
Much like a keyframe, a pose lets you change the position of IK objects at a specific point on the Timeline.
Choose the Selection tool and reposition the connected objects on the Armature layer to create a unique pose.
This pose will be the final pose of the animation.
Press Enter or Return to play back the Timeline.
Flash creates an animation to transition from one pose to the next.