How to Rotate a Vertex by a Quaternion in GLSL
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Added support for the following GPUs: GeForce GTX 780 and GTX 770, GTX 760 Fixed a regression that could cause X to crash when querying GPU information through NV-CONTROL on multi-GPU systems where some GPUs failed to be initialized for X. Fixed a bug that could cause X to crash when using Vertex Buffer Objects (VBOs) with indirect rendering. Fixed a bug that prevented some drop-down menus in nvidia-settings from working correctly when using older versions of GTK+. Fixed RandR panning reporting when the current MetaMode is smaller than the X screen. Fixed a regression that caused nvidia-installer to attempt post-processing of non-installed files. Added the "ForceCompositionPipeline" and "ForceFullCompositionPipeline" MetaMode options. See the README for details. Added support for HDMI 4K resolutions. Using a 4K resolution with an HDMI display requires a Kepler or later GPU. Added support in VDPAU for 4k resolution MPEG-1/2 and H.264 video decoding, up to 4032x4048 for MPEG-1/2 and 4032x4080 for H.264, and up to 65536 macroblocks for both.