Okay.... a little bit overboard, but hey, I was bored.
[b]Medium-Sized Monstrous Humanoid (Shapeshifter, Legend)[/b]
[b]Hit Dice:[/b] 16d8 + 48 (120 hp)
[b]Speed:[/b] 30 ft.
[b]AC:[/b] 21 (+6 natural, +5 Dex)
[b]Attacks:[/b] 2 Slams +18 melee, or Dodgeball Cannon +22/+17/+12/+7 ranged
[b]Damage:[/b] Slam 1d6+2, or Dodgeball 1d6
[b]Face/Reach:[/b] 5 ft./5 ft.
[b]Special Attacks:[/b] Martian Law, Detect Thoughts
[b]Special Qualities:[/b] Alter self, Immunities, SR 21, Damage Reduction 10/silver
[b]Saves:[/b] Fort +8, Ref +15, Will +14
[b]Abilities:[/b] Str 15, Dex 20, Con 17, Int 20, Wis 19, Cha 22
[b]Skills:[/b] Alchemy +8, Bluff +32*, Disguise +29*, Listen +25, Knowledge (Evil) +24, Profession (Legend) +23, Sense Motive +23, Spot +25
[b]Feats:[/b] Alertness, Dodge, Exotic Weapon Proficiency (Dodgeball cannon), Weapon Focus (Dodgeball cannon), Point Blank Shot, Far Shot, Rapid Shot, Precise Shot, Mobility, Skill Focus (Bluff)
[b]Climate/Terrain:[/b] Wherever she feels like it
[b]Organization:[/b] Martian Law
[b]Challenge Rating:[/b] 12
[b]Treasure:[/b] The Princess of Mars
[b]Alignment:[/b] Mostly neutral (with a dash of [b][i]evil[/i][/b])
[b]Advancement:[/b] By character class
Queen Doppelpopalus is the "leader" of all doppelgangers, and a Legend in her own right.
Once, long ago, a group of Legends found a doppelganger in their midst. It was quickly defeated by their monkey-wrench wielding leader, who shouted "and take that back to Queen Doppelpopalus!" It was later discovered that the "doppelganger" was actually a time-traveling double, but the damage was done. The Legend had planted the seeds of another Legend, one which grew with each tale into an entity known today as "Queen Doppelpopalus."
A gaunt figure in opulent clothing, the Queen is always witty, smiling, and quite charming, but she is very [i][b]evil[/i][/b]. In fact, it is rumored that she has not one, but indeed [i]several[/i] flower gardens to her name, as well as a small house surrounded by a [i]white picket fence[/i]!
When in combat, the Queen prefers to use her powerful Dodgeball cannon, but does not hesitate to use her powerful shin-kicks when neccessary.
[b]Detect Thoughts (Su):[/b] Queen Doppelpopalus can continuously detect thoughts as the spell cast by an 18th-level sorcerer (save DC 23). She can suppress or resume this ability as a free action.
[b]Alter Self (Su):[/b] Queen Doppelpopalus can assume the shape of any Small or Medium-size humanoid. This works like alter self as cast by an 20th-level sorcerer, but the Queen can remain in the chosen form indefinitely. she can assume a new form or return to its own as a standard action.
[b]Immunities (Ex):[/b] Queen Doppelpopalus is immune to sleep and charm effects.
[b]Martian Law (Su):[/b] Once per day, as a standard action, Queen Doppelpopalus can declare Martian Law. This causes her cohorts, Lord Phobos and Lord Deimos, to appear at her side. Lord Phobos is an 8th-level NPC rogue, and Lord Deimos is an 8th-level NPC fighter (see the Dungeon Master's Guide for details), and each is equipped with a [i]+2 Monkey wrench of impact[/i] (simple weapon, 1d8 bludgeoning damage, threat range 19-20/x3). When slain, these cohorts vanish into dust along with their monkey wrenches.
[b]Skills:[/b] Queen Doppelpopalus receives a +4 racial bonus to Bluff and Disguise checks. *When using alter self, the Queen receives an additional +10 circumstance bonus to Disguise checks. If she can read an opponent’s mind, she gets a further +4 circumstance bonus to Bluff and Disguise checks.
(insert witty phrase)