Press 'space' to generate new dungeon, play around with the parameters and see how they affect the dungeon. Click save to output the dungeon to a text file.
Features several dungeon generation algorithms:
- Basic: This algorithm places random rooms in the grid, then connects them with corridors using A* pathfinding
- Cellular Automata: Based on algorithm by Jim Babcock
- BSP: Dungeon generation based on BSP algorithm from RogueBasin
- Build/Growth: Based on algorithm from RogueBasin by Mike Anderson