> But in actuality I don’t beleive it does anything.
>> reference says:
>> Flag to enable or disable sharing texture data across multiple OpenGL
>> contexts (default = 1).
It is used to determine if it performs resource sharing when creating
the texture’s internal pbuffer context. However, it shouldn’t be that
useful for users, since if you want to use resources defined in the
main renderer when rendering to the pbuffer (in capture or slab for
example) you’ll always want this on.