As I'm getting back into coding again after a break since before DX10, I'm currently struggling to get the most fundamental things working. One of my problem is that a quad I'm rendering refuses to render in anything but black.
I've tried using the HLSL debugger to see what my very simple vertex shader does, but it's kind of useless... Please see the attached picture.
Can someone explain why the left pane shows the correct data, but the watches in the debugger shows everything as 0 ? Is there a fix for this?