Hi to all, did someone know the details of the manner the scumm use to find the best path? I only know that every room had a set of box and there is a matrix that tell which box should the ego pass through to arrive at destination.
But if the path requires to pass through some box, how the engine find the points of each segment of the path?
And how the engine find the nearest point of the walkable area if the player click on a point where the ego coudn't go?
I hope to have explain my question in a clear form, sorry for my little english :P