My research is dedicated to designing novel interaction techniques in the field of mobile and ubiquitous computing. My most recent publications cover interactions with head-worn displays, mobile true-3D interfaces and public displays.
Emerging technologies allow for the creation of nonrectangular displays with unlimited constraints in shape. However, the introduction of such displays radically deviates from the prevailing tradition of placing content on rectangular screens and raises fundamental design questions. Among these is the foremost question of how to legibly present text.
Hand-to-Face input is a novel method to interact with head-worn displays (HWDs) that involves contact with the face. We explore Hand-to-Face interaction to find suitable techniques for common mobile tasks.
We present a two-part exploration on mobile true-3D displays, i.e. displaying volumetric 3D content in mid-air. We first identify and study the parameters of a mobile true-3D projection. We identify suitable parameters and constraints, which we propose as requirements for developing mobile true-3D systems.