I dunno if I did this right but hopefully... Trainer Name: chocolate-kipp Pokemon: Chinchou, Ponyta W/L/T: 0 / 0 / 0 Trainer Counter: 2 Backpack: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: 0 Ref Tokens: 0 Business Tokens: 0 Ongoing/Completed Battles: n/a Pokemon Team: Esa the Chinchou (Move your mouse to reveal the content) Esa the Chinchou (open) Esa the Chinchou (close) Chinchou Esa (F) Type: Water / Electric Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirley amphibious. Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Volt Absorb (Innate): This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon. Illuminate (Can be activated): At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash. Water Absorb (Innate ~ DW-LOCKED): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Calm(+SpD, -Atk) HP: 100 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 2 SpD: Rank 3 (+) Spe: 67 EC: 0/6 MC: 0 DC: 0/5 Attacks: ~Supersonic(*) ~Bubble(*) ~Thunder Wave(*) ~Flail(*) ~Confuse Ray(*) ~Water Gun(*) ~Spark(*) ~Take Down(*) ~Psybeam(*) ~Brine(*) ~Amnesia(*) ~Toxic(*) ~Thunderbolt(*) ~Scald(*) Mosely the Ponyta (Move your mouse to reveal the content) Mosely the Ponyta (open) Mosely the Ponyta (close) Ponyta Mosely (F) Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a glow in dark places, takes additional dammage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Run Away(Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Flash Fire(Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Flame Body(Innate ~DW-LOCKED): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Lonely (+Atk, -Def) HP: 90 Atk: Rank 4 (+) Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 3 Spe: 90 EC: 0/6 MC: 0 DC: 0/5 Attacks: ~Growl(*) ~Tackle(*) ~Tail Whip(*) ~Ember(*) ~Quick Attack(*) ~Flame Wheel(*) ~Stomp(*) ~Flame Charge(*) ~Fire Spin(*) ~Thrash(*) ~Double Kick(*) ~Hypnosis(*) ~Hidden Power Ice 7(*) ~Wild Charge(*) ~Flamethrower(*) apologies in advance if I did this wrong, lol.