New Waypoint System = No Progression I played the open beta this weekend and played Diablo 3 for the first time. I was immediately hooked, as the feel was similar to D2 and I actually enjoyed the skill system/rune system that I was previously skeptical of. I do feel, however, that Blizzard's new questing style and waypoint system is much worse than it was in D2, just hear me out... The way the system currently works, is that you cannot use waypoints that you've previously discovered to get to further locations in the game, if you begin a game on a previous quest. Now Blizzard has argued that this is an intentional feature to prevent people from using waypoints to exploit boss runs. Blizzard is being very hypocritical when it makes this argument because they continue to stress that Boss runs are not the most lucrative way to get the best item drops. Why then?...Must you prevent characters to way pointing to areas closer to boss encounters? Why do you feel the need to prevent characters from doing boss runs, if what you say about it being inefficient is true? So basically waypoints are useless, and I lose the feel of exploration and progression when I find them. You can find them, but it won't remember that you found it if you start a game on a previous quest? I am not a fan of this iteration. What are your thoughts?