I'm fairly new to OpenGL. After googling Java2D vs OpenGL it sounds like i probably should choose OpenGL.
But when i test the simplest form of a Quad (http://www.lwjgl.org/wiki/index.php?title=LWJGL_Basics_4_(Timing
)) which i deactivated the rotation, gives me studders or blur.
I tested it with different framespeeds and different movement per frame speeds and it still looks blurry. I tested it both on a laptop and a gaming desktop.
The more powerfull desktop showed less blurring.
It feels like it shouldn't blurr this much at a so basic code? Java2D gives me none of that....yet
So am i doing something wrong?
(English is not my native language so sorry if i miss spelled something)