Well, other people have used Milkshape to modify their playermodels before (back then they couldnt export to .glm) amd then they exported it in .md3 format and used MD3VIEW to save it as a .glm. I'm gonna try it and see if there's any difference.
EDIT:Well I tryed it but when I tryed to open the .md3 up in MD3View I got errors. I'm going to try the same process with Gmax and see if it works. But first can you tell me where I can get the plugins for .glm and .md3 for Gmax? Maybe MD3View validizes any model you export to .glm.
Your auto-blocking is in vain! Only SP source code modification can allow you to block my desann-style attacks without being staggered now!
Last edited by MeleeMaster; 07-29-2006 at 07:14 AM.