Well, finally we can make sky!, no one has been able to in the
history of mankind, but now we can, in game form obviously, I
dont mean make a big sky outside, if you can do that, then you
should write a tut about it :P.
making a sky is like making a cover around your level, some people
just make a big hollow block around there maps but I wouldn't
recommend this as it makes it difficult for vis when compiling
and will make it take hours, as well as making your map lag a
lot more than it would with a decent sky impletmention.
basically all a sky is, is any block / object with a sky texture
across all of its sides. so simply make it as you please, you
can have as many bits of sky as you want, as the sky in game will
always line up, dunno how that is, something to do with the wind
I think, (when i say line up i mean when you look at it, if you
have a gap in worldcraft between sky pieces then it wont line
texture for the sky, is actually called grass, no actually its
called sky.(what a funny guy)*slacky
select map from the top toolbar and select map properties, and
you can see a box where you can tell it what sky you want, it
will look in the gfx/env folder or wherever the mod or game you
have keeps its skies, you dont need to use the cl_ bit, just type
in a sky like "hairyface" without the quotes.
the sky texture on a block to make sky. To select what sky you
want select "map" on toolbar then "map properties"
then in "environment map" select the sky name, the skies
can be found in the folder named gfx then in env.
Way to Make sky
best way is to make it as you go along, it all depends on the
way you have layed out your map, you must think about the sky
when you are making your map, its very important, if you dont
then certain areas will be cut off from view and look crap. you
can use a big box sky if thats the way your map is layed out,
in counter-strike italy uses this, (however it doesnt go underneath,
so it wouldnt take as long to compile if it did and be less laggy)
and in tfc 2fort only has one bit of sky across the top open area,
as its all indoors from then on, you dont need sky around the
whole of your map, just where the player needs to see it.