So basically i'm making healthbars for my enemies in my C# XNA game. I am getting the percentage of health left so e.g. 80/100 = 0.8 = 80% so my game knows how big to draw the green portion of the health bar. So if there is 80% hp it will draw the healthbar to 80%. The problem I am having is as soon as the health goes down from 100, the percentage automatically gets dropped to 0.0/0% and nothing is drawn. Here is my code:
//calculate the width of the green portion of healbar //zDay.Game1.hp_top.Width = Original size of image (35px) float size = (hp/max_hp) * zDay.Game1.hp_top.Width; //draw percentage of health sb.DrawString(zDay.Game1.CourierNew, (hp/max_hp).ToString(), new Vector2(50, 80), Color.Black); //draw size of green portion sb.DrawString(zDay.Game1.CourierNew, (size).ToString(), new Vector2(50, 50), Color.Black); //draw green portion of health bar Rectangle bg = new Rectangle(x - 20, y - 30, (int)size, zDay.Game1.hp_top.Height); sb.Draw(zDay.Game1.hp_top, bg, Color.White);
Any ideas as to why this is happening?