Hey folks, Thanks for tuning in to Firefall Live. Here's some of the details regarding the reveals... In order to simplify the understanding of the resource system, while at the same time providing a complex crafting system, we have decided to rename and regroup resources. Resources now break down to Group, Family, and Resource. Depending on the stage of crafting you are in will determine whether you need a specific resource or only a resource within the same Family or Group. Here is an image of the breakdown. View attachment 104942 For instance, a Stage I crafting recipe might only require any resource under the "Mineral" Group. Which means that you could use Copper, Iron, Aluminum, Carbons, Silcates, or Ceramics. When you get up to Stage II, it will add complexity of having a resource in the appropriate Family. So a Stage II recipe might ask for any Mineral, but require a Biomaterial as well. Which means you could use Copper, Iron, Aluminum, Carbons, Silcates, or Ceramics for the Mineral; but would need Petrochems, Bipolymers, or Xenografts for the Biomaterial. This complexity would continue to grow to the point at Stage IV where you would need specific resources for your recipes. We also removed Purity as a stat on resources. It was confusing to players and created a bad experience where you would not get what you thought you deserved after refining a raw resource. From now on, all resources will refine 1:1. These changes will be coming online with the next patch (next week is the goal). All your current resources will be migrated 1:1 (whether raw or refined) to the new resource names. The 16th resource is Radine. No one will receive any Radine for free, but it will start appearing as a thumpable resource in the world. Thank you to Scott Rudi for being on the show and thank you to the crafting team for all the changes.