One part Mouse Trap and one part Dark Ages torture room, Trapt is the loose followup to the Deception series on the original PlayStation. Playing the part of Princess Allura, it's your job to trap unsuspecting foes into various traps, spring them upon their soft, mortal shells and basically remove their limbs and vital organs before they nab you. As you can guess, it's fun for the whole family.
The game begins with a somewhat soap opera-esque opening sequence. King Olaf stands before the grave of his former wife and queen, obviously still mournful over her passing. His daughter, Princess Allura, and her handmaiden, Rachel, stand by his side. The king's new bride, the obviously evil Catalina, approaches them and demands respect from Princess Allura, who refuses to acknowledge anyone but her real mother as the queen. Immediately after this, the king is stabbed in the heart from behind with a flying sword.
Hilarity immediately ensues, or maybe it was shock and horror... Whichever the case, Catalina claims that the princess has the Mark of the Fiend and kingdom guards chase the princess into a nearby mansion. The princess then realizes that she does indeed have the Mark of the Fiend, and uses its powers to protect herself in the mansion.
The mysterious Fiend grants the princess the ability to control various traps via some sort of crazy-ass devilish arm that appears over her own. The goal then is to lay down various traps, lure the guards and other village folk into them and relieve them of their various limbs and heads.
The layout of the mansion itself and its various rooms is rather basic, serving more as an empty shell to strategically place your weapons of destruction rather than someplace interesting to explore. That's OK though as the game is all about the traps, and even the environment itself has a few.
Throughout each room you'll find built-in pieces of the environment that you can use to steal poor fools of their souls. For instance, the first room in the game features a giant music box that, once armed, turns into what is essentially a human grinding machine. A claw springs from the bottom, grabs its victim and sucks him/her into its lower gears where they're saturated like cheese through a grater. Moving up the system to the second story, they're constantly torn and pummeled by gears and such before they're finally spit out of the top of the machinery, falling about eight feet in an altogether humiliating exit. It's neat.
Another room features a giant rock stalagmite of sorts than can crush any opponent that stands below it. Combined with a spike-firing cannon on the other end of the room, anyone can be first impaled and then crushed if you can get them in the right place.
Rooms feature less elaborate but just as rewarding elements to seriously mess with a person's vital organs as well. Giant pillars that can be knocked over to crush folks, falling chandeliers that can crush a man's skull into his stomach, and hands of fire from giant statues can properly properly anyone's rib cage. It's quite rewarding.Continues