Gets the name of the receiver.
Assembly: System.Windows (in System.Windows.dll)
The receiver name must be unique within the receiver's domain, or globally, depending on the value of the NameScope property. When you create a LocalMessageSender, you must identify the corresponding receiver by name.
For more information, see Communication Between Local Silverlight-Based Applications.
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.