Ian Bogost, the co-designer of The Howard Dean for Iowa Game (along with First Person contributor Gonzalo Frasca), deconstructs section three.
Techno-poet Stephanie Strickland surveys the digital artistic practices of her peers and presents a “paradigm for interaction.”
Bill Seaman hyphenates the “hybrid-languages” of Lexia to Perplexia.
Reading subjectivity into the software interface, N. Katherine Hayles offers a compelling case for computational authorship.
Jill Walker questions who (or what) sets the rules for interaction.
In this series of “media-element field explorations,” Bill Seaman suggests configurations for the shape of the virtual artist-author to come.
Stuart Moulthrop (re)mediates the interpretation (narrativists) vs. configuration (ludologists) debate by going macropolitical.
Whether they fret over Ziggy Stardust or the condition of posthumanity, fans and scholars share, argues Harvey Molloy, a few habits of mind.
Laura Sullivan and her students explore webwriting
and content provision as activist tools.