|Editing:||Spelling and Grammar only|
|Size/Type:||Large Magical Beast|
|Hit Dice:||11d10+22 (82 hp)|
|Initiative:||+8 (+4 Dex, +4 Improved Initiative)|
|Speed:||20 ft., climb 20 ft.|
|Armor Class:||18 (-1 size, +3 Dex, +6 natural), touch 12, flat-footed 15|
|Attack:||Bite +17 melee (1d8+10)|
|Full Attack:||Bite +17 melee (1d8+10)|
|Space/Reach:||10 ft./10 ft|
|Special Attacks:||Constrict, frightful presence, improved grab, poison|
|Special Qualities:||Damage Reduction 10/magic, Scent|
|Saves:||Fort +11, Ref +12, Will +8|
|Abilities:||Str 25, Dex 17, Con 14, Int 11, Wis 14, Cha 10|
|Skills:||Balance +11, Climb +17, Forgery +7, Hide +11, Listen +11, Survival +11|
|Feats:||Choke Hold, Stunning Fist, Weapon Focus (Grapple), Improved Initiative|
|Organization:||Solitary or Pair.|
|Alignment:||Often Neutral Evil|
|Advancement:||12-15 HD (Large), 16-19 HD (Huge)|
Frightful Presence (Su): An Arbok unsettles foes with its mere presence. The ability takes effect automatically whenever the Arbok attacks, charges, or constricts a victim. Creatures within 60 feet are subject to this effect if they have less HD than the Arbok. A Potentially effected creature that succeeds at a Will save (DC 10 + 1/2 HD + charisma modifier) is immune to the frightful presence for one day. On a failure, the creature is frightened for 4d6 rounds.
Improved Grab (Ex): To use this ability, an Arbok must hit with its bite attack. If it maintains a hold for an entire round, it may constrict.
Constrict (Ex): Every round an Arbok maintains its hold it inflicts an amount of damage equal to its normal bite damage as bludgeoning damage - which may be inflicted as regular or subdual damage at its option.
Poison (Ex): Bite, (DC 12 + 1/2 HD + Con Modifier) initial and secondary damage 1d6 strength.
Skills: Arboks receive a +4 racial bonus to Hide, Listen, and Spot checks and a +8 bonus to Balance checks. They can use Strength or Dexterity for Climb checks, whichever is better.
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