I created a character with some soft bodies on the fatter areas of his body. This character is being imported into various scenes by different artists. I used the "make duplicate soft" option so it would follow along with my rigged character. This was all done on the origin of the scene. When the artist imports it into his scene, and has to move the rigged character, the soft body skin stays at the origin and then flies to where the rigged character is moved to. Is there a way around this? or do we just have to give the animation some frames prior to action, so skin can catch up to original?
Thanks! any tips or help is appreciated.