D.C. Wastelands — A former vault-dweller known only as the Lone Wanderer was both pleased and perplexed to discover that killing mutated mole rats with a baseball bat has somehow made him better at picking locks.
“It’s like, locks just suddenly made a lot more sense to me,” The Lone Wanderer said, standing over the bloody corpses of several mole rats. “Somehow, beating a bunch of mutated animals to death with a baseball bat gave me insight into the inner workings of the locking mechanisms of doors and safes.”
“You’d think that using a bat to bludgeon vicious animals would make me stronger, or a better fighter or something,” he continued. “Maybe something related to the physical act of slamming a blunt weapon into a large, rampaging animal.”
He paused, taking a sip of water from a filthy toilet. “Instead, I’m suddenly finding it easier to pick locks with hairpins. I crushed some skulls with a stick of wood and then just had this sudden jolt of knowledge about how locks work.”
This is not the first time the adventurer has noticed that his actions and activities lead to enhancements of unrelated abilities.
“A couple days ago, I was out collecting bottles of Nuka-Cola Quantum for some lady who asked for them, and when I finished, I suddenly had a slightly better sense of how to repair my weapons and armor, and became a bit more adept at sneaking around undetected.”
As for why he’s finding his skills increasing from performing activities unrelated to those skills, the former vault-dweller doesn’t know, and isn’t sure he wants to know.
“It’s definitely weird, but a lot of things around here are weird,” he said. “The locks themselves are kinda weird. They all look like doorknobs, even the ones built into ammo boxes. I can’t explain that, either. I won’t even try.”
“I just hope the afternoon I plan to spend killing feral ghouls with a laser gun in the metro tunnels makes me better at bartering with merchants,” he added. “With all the locks I’m picking lately, I’ve got a lot more loot to sell.”