Earlier we outlined the various skills battle sprites will be able to acquire. In case you missed it, you can read up on those here.
Now, I'd like to take to introduce the powerful, ultimate versions of these skills that battle sprites can acquire. Once a battle sprite has achieved a very high level and maxed out all the augments in a given skill, it can choose between two ultimate versions of that skill.
Ultimate skills are simply better versions of the base skill, often times adding new bonuses and sometimes even changing the behaviors of the skill itself. However, only one ultimate can be chosen per skill, so choose wisely!
After an ultimate skill has been chosen, your battle sprite will further evolve its appearance to reflect your choice. This means that not only will high level battle sprites look different from one another, but even play differently.
The following are descriptions of each of the starter battle sprites skills followed by their respective ultimate skills. Remember, the description of the ultimate skill is what is gained ON TOP of the base skill, so the base skill use is still retained.
Launches a searing ball of fire that explodes on impact.
Adds a chance for a powerful stun to the firebolt.
Greatly increases the size of the firebolt's explosion.
Surround yourself with a barrier of flames that enhances your defenses while burning nearby targets.
Increases the number of orbiting fireballs and their size.
Gain a brief movement speed boost upon executing flame barrier.
Summon the power of true dragon fire to burn everything in your path.
For every monster caught in the blaze, you and your party have a chance of receiving an attack power and speed bonus.
Creates a series of explosions when unleashing the firestorm.
Ray of Light
Continuously fires a concentrated beam of light that damages anything passing through it.
Dazzling Light Ray
The ray of light deals extra damage to undead and fiend family monsters.
The ray of light also reduces the defense of its targets.
Enchants a group of targets. If destroyed while enchanted, targets have a higher chance of dropping restorative hearts.
Iron Heart Attack
Targets destroyed while enchanted may also drop defense orbs.
Violent Heart Attack
Targets destroyed while enchanted create an explosion.
Creates protective aura around you that also protects any party members within.
Party members within the protective aura gain increased shield regen.
Party members within the protective aura gain a charge speed bonus.
Fires a series of quills that stick to targets and inflicts poison. For each hit a quilled target receives, they lose one quill and take additional damage.
Each time a quilled target is hit, another quill is fired from the target to the next available target.
Each time a quilled target is hit there is a chance to trigger a poisonous explosion.
Grants you partial invisibility and a defensive boost for a limited time. Shadow Cloak is cancelled if you take damage, attack, or perform any other action.
Deadly Shadow Cloak
Gain an attack power and attack speed bonus when shadow cloak activates. Bonus last for a short duration after shadow cloak expires.
Vengeful Shadow Cloak
Creates an explosive disruption field around you when shadow cloak is interrupted that has a chance to stun targets.
Creates a miasma around you that hexes any target within. Each hex has a timer that deals heavy damage upon termination. For every target acquired by hexing haze, the duration of the miasma increases.
Any target that dies as a result of the damage caused by hexing haze will spawn a vengeful ghost that seeks out other targets and explodes on impact.
Targets damaged by hexing haze have a chance of receiving a random status condition.