I've currently undertaking quite an ambitious project. In short, it's a real time multiplayer strategy game which has bacteria mechanics. Essentially, I have two remote players in the environment, ...
There seems to be a set of rules (or game design criteria) common to free MMOGs, to encourage fair competition. One such rule is that each player may have only a single account (despite the difficulty ...
What's the best way to represent a realistic population number (e.g USA:317,569,000) in game? For example, Civilization your city has 1 Citizen. Obviously, a city can't just have one person in a city ...
In my MMORTS browser-based game, I want that all attacks be performed 7 minutes later after the player does it. So, when the player clicks on attack button, a countdown becomes visible to both the ...
I've got an idea for an real time strategy game like Starcraft or Age of Empires, but there is only one single massive persistent map or world with thousands of factions and each faction's ...
I am currently building a game that has a "City" entity. These cities generate and consume resources such as food variably over a period of time. I need to be able query the server often to find ...
Let's say I have an account on an MMORTS and I send my 10,000 strong army to a location on the map. I then shut off my computer. Another player gives orders to his 10,000 strong army to walk to the ...
We all know that there have been attempts to create commercially successful MMORTS games, but all have failed. By failed, I mean that they didn't get really popular in the gaming community. Why is ...