Welcome, come one come all to a really really fast battle between MrL and Pwnemon, who both wanna have a super duper fast 1v1 and you have no idea how fast I'm typing this and you probably never will because shenanigans. Anywayssss Rule Time GO: 1 hour dq 1v1 nfe asb arena 2 subs 0 recover/0 chill Items: Needs to be set Abilities: Needs to be set Team lolz Mr.L's Team Scorchfoot the Monferno (Move your mouse to reveal the content) Scorchfoot the Monferno (open) Scorchfoot the Monferno (close) Monferno [Scorchfoot] (Female) Nature: Naive (+1.15% speed, +15% Accuracy, -1 Sp.D) Type: Fire/Fighting Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Fighting:Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Iron Fist (DW LOCKED): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Stats: HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 1 (-) Spe: 93 (+) Size Class: 2 Weight Class: 2 Base Rank Total: 16 EC: 4/9 MC: 0 DC: 4/5 Moves: -Scratch -Leer -Ember -Taunt -Fury Swipes -Flame Wheel -Nasty Plot -Torment -Flamethrower -Slack Off -Feint -Close Combat -Flare Blitz -Thunderpunch -Encore -Fake Out -Counter -Focus Punch -Heat Wave -Endure -Acrobatics -Overheat -Dig -Toxic -Sunny Day -Fire Blast Total Moves: 26 and Pwnemon Ralts (Move your mouse to reveal the content) Ralts (open) Ralts (close) Ralts (M) Justice! Types: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. EC: 2 MC: 0 DC: 2 Nature: Impish (+Def, -SpA) Stats: HP: 90 ATK: 1 DEF: 2 (+) SPA: 1 (-) SPD: 2 SPE: 40 SIZE: 1 WEIGHT: 1 BRT: 10 Abilities: Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced. Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Moves: Growl Confusion Double Team Teleport Lucky Chant Magical Leaf Heal Pulse Hypnosis Encore Will-O-Wisp Disable Shadow Sneak Reflect Ally Switch Light Screen and go.