Blender Cookie : Hard-Surface Weapon Retopology Tutorial Series | 2.88 GB
Learn How To Retopologize Complex, Hard-surface Forms in Blender
Through the continued improvement of sculpting tools and workflow we now have a lot of different ways we can choose to model a subject. A perfect example is Kent Trammell’s training series that looks at how to use Blender’s sculpting tools for creating a hard-surface weapon design. The techniques Kent uses rely on the dynamic topology feature, allowing Kent to create most anything he can imagine. However, these techniques and workflows don’t generally result in models that are easy to work with through the rest of the production pipeline. Dynamic topology, and sculpting in general, result in very high-resolution models that may have beautiful forms but they’re challenging to texture, render, or do much of anything with. This is where retopology comes into play.