I am learning Monogame these days and there is a class called "Texture2D" that has two readonly members Width and Height. They take values from actual graphic used. Is there any way that I can change their values so that the width and height of the texture changes (either by deriving from it or some other way)? And if I derive from it, then how will I obtain its object from Content.Load() method?
closed as unclear what you're asking by rene, Pierre-Luc Pineault, Superbest, Ananda Mahto, ta.speot.is Mar 2 '14 at 6:20
Please clarify your specific problem or add additional details to highlight exactly what you need. As it's currently written, it’s hard to tell exactly what you're asking. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.
You don't need to change the width/height of the source texture.
Take a look at the other overloads for Scale and Rotation.