Create a plane with 100×100 (I used centimeters) width x height and 100×100 segments.
Convert the plane to “Edit Poly” and select all vertices(Ctrl + A)
Closer look at the selection.
Click on “Tessellate” to get new vertices next to every selected vertices.
Keep the selection of vertices as it is from the above image and pull them down the z-axis.
It supposed to look like this….
The grass from the above scene looks uniform and unrealistic.
So to make it natural, let’s select vertices with soft selection(one vertices at a time)
Pull that vertices up.
Similarly select vertices randomly and pull them up to make the grass level uneven.
Now, select all vertices and apply noise modifier with following parameters to the result like this….
Finally, add the following material.
Final result.(Note: To get the following result, used blue colored plane as sky and sky light with cast shadows for lighting.)
I hope you find this tutorial useful.