Of Knights and Knaves
A Song of Ice and Fire Roleplaying Game
Westeros is the creation of author George R.R. Martin, and it is a world of noble houses great and small, true and false knights armored in shining steel, lords and ladies resplendent in silks and furs, and the smallfolk who toil in the lands and holdings of the nobility.
Westeros is composed of seven “kingdoms,” provinces that all swear fealty to the Iron Throne, but each has an ancient history as a kingdom in its own right. From the cold North where summer snows are all too common to the hot arid deserts of southern Dorne, and from the desolate and sea-swept rocks of the Iron Islands to the bustling capital of King’s Landing, the Seven Kingdoms of Westeros are filled with many colorful people and ripe with opportunities for wealth and glory.
In this world, seasons last for years, not months, and family generations can be traced back for thousands of years to the Age of Heroes. Ancestral weapons may be worth more than a lordling’s only daughter, and castles may have flown a score of banners in their storied histories.
Magic lives mostly in the myths and faded dreams of earlier generations. The learned maesters say that it died out a lifetime ago, but others say it still exists amongst the maegi and warlocks of the exotic eastern lands.
SIFRP is about Machiavellian court politics, family alliances and enmities, the rise and fall of kingdoms, and the clash of armies. But it is also about honor and duty, family tensions, the responsibility of leadership, love and loss, tournaments, murders, conspiracies, prophecies, dreams, war, great victories, and terrible defeats.
“In King’s Landing, there are two sorts of people. The players and the pieces… Every man’s a piece to start with, and every maid as well. Even some who think they are players.”