The symbol looks rather dull all grey so we need to change the color attributes. You can do this by selecting the "Material" category from the main object categories. After doing this the options will change below as shown on below.
There are three material attributes to every object. You can set each color independently. Each attribute defines a certain region of the symbol. During a 3D rotation, you can use these attributes to create some great effects in record time.
I generally prefer to stick to the glossy colors. They seem to turn out the best in the final Shockwave movie. The colors of the three object attributes can be set by first highlighting one of the attributes and then drag and dropping the color onto the sphere icon located at the bottom of the "Material" options.
The color options are located in the bottom left of the program by default. You can re-size the display as I have done below screenshot to see the large selection.
In this example we will use the "Glossy Light Blue as the "All faces" option. The "Glossy Light Orange" as the "All bevels" option, and the "Glossy Light Grey" as the "All Edges" option.
The symbol in the stage should now look as shown below if you chose our example colors.
If you were to render this single frame, the symbol would look like the Shockwave movie shown below.
1 frame - 1 K
|» Level Basic|
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|Matt is an Internet Solutions Developer who lives at www.infowarrior.net.|
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