Most game systems provide some son of “escape hatch” versus adverse effects-saving throws, willpower rolls, rolls against luck, or whatever. In this work these are collectively referred to as resistance rolls. For game systems that do not use these, ignore this section. Due to the presence of primal base, deities’ bodies become extremely resistant to extraneous energies and effects. The element of chaos or luck has less of an effect on them, since in part, their existence helps to define the reality in which they live.
Because of this, the chance that a deity will miss a resistance roll is halved and rounded down from that of a mortal, but never reduced to zero. If the required roll for a mortal would be five or higher on a d20, the required roll for a deity would be a two or higher. But if the required roll for a mortal were only a three, the required roll for a deity would still be two, since the chance of rolling a one or higher leaves no chance for failure. A deity’s chance of succeeding at a resistance roll cannot otherwise be affected by primal energy unless the deity’s sphere of influence deals withluck in some way