Java Applet to Practice Multiplication with User Interaction
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1) Develop a Java applet that will help an elementary school student learn multiplication. Use the [url removed, login to view] method or a Random object to produce two positive one-digit integers. The program should then display a question, such as:
How much is 6 times 7?
This question can be posted anywhere on the applet window you want. You can easily have it go to the status line at the bottom via the showStatus method.
The student they types the answer into a JTextField. Next the program checks the student's answer. If the answer is correct, draw the string "Very good!" on the applet and ask another multiplication question. If the answer is wrong, draw the string "No. Please try again." on the applet and let the student try the same question repeatedly until the student finally gets it right. A separate method should be used to generate each new question. This method should be called once when the applet begins execution and each time the user answers the question correctly. All drawing on the applet should be performed by the paint method (usually indirectly through the repaint method).
**Three scenarios are required!** Run your application for _three_ different multiplication results. On the _first_ problem, make two deliberate mistakes before providing the correct result. On the _second_ problem, make one deliberate mistake before providing the correct result. On the _third_ problem provide the correct result on the first try. Note that zero is not a positive number.
1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done.
2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables):
a) For web sites or other server-side deliverables intended to only ever exist in one place in the Buyer's environment--Deliverables must be installed by the Seller in ready-to-run condition in the Buyer's environment.
b) For all others including desktop software or software the buyer intends to distribute: A software installation package that will install the software in ready-to-run condition on the platform(s) specified in this bid request.
3) All deliverables will be considered "work made for hire" under U.S. Copyright law. Buyer will receive exclusive and complete copyrights to all work purchased. (No GPL, GNU, 3rd party components, etc. unless all copyright ramifications are explained AND AGREED TO by the buyer on the site per the coder's Seller Legal Agreement).
You may use the Windows Command Prompt command line interface or any Java IDE you choose to compile and execute your program.
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