Digital games for English classrooms
Teaching English with Technology (TeWT): A Journal for Teachers of English. 10(1), 35-50., February 2010
Roberta Devlin-Scherer, Ed.D.
Department of Educational Studies
Overheard during our students' discussions about digital learning games, these comments brought smiles to our faces. A beginning methods class was reconstructed to include several sessions devoted to teaching preservice teachers 'how, why, and when' to use digital games in upper middle and high school classrooms and co-taught by a technology and teacher education faculty. Preservice teachers majoring in English education were given digital learning games to play, share with small group of middle or high school students, and then explain the purpose,suggest potential uses, and teach chosen games to younger students and peers.This article describes the games played and highlights reactions of preservice teachers and their students. In addition, suggested ways inservice teachers can use games in the current curriculum are included.