LOTR-TW is a Total Conversion for Alexander TW based on The Lord of the Rings trilogy, focused to recreate the epic battles seen in the movies. It has a complete Middle Earth map, fully customised cities like Minas Tirith and Helm's Deep on Battle and Campaign map, a set of Historical Battles where you can play all the major and minor battles that take place in the trilogy, and a quest line for the Free-People's campaign where, if the player succeeds, will take the Ring-Bearer from Hobbiton to the wasteland of Mordor in an attempt to save the world from its doom.
This is the 2.08c (NOW OBSOLETE) Patch for Lord of the Rings Total War, patch 2.08c, instructions are on the description. Mod team : Wlesmana and Bardo
INSTALLATION INSTRUCTIONS FOR PATCH 2.08:
1. You need LOTR-TW Open Beta v2.0 installed (Mod for Alexander TW, expansion of Rome TW).
2. Extract this patch over the main RTW folder where RomeTW-ALX.exe is placed.
It will copy some files into main Data folder, but it will not overwrite any vanilla file.
3. A shortcut with the name "Lord of The Rings - Total War" will be created in your Desktop, to launch the mod.
The campaign of lotr-tw 2.0 uses a script file that is automatically executed when the campaign starts and it runs all the time in the background. To play the campaign properly, the script should be relaunched every time you load a savegame, just by clicking the advisor portrait when it pop ups.
To launch the script:
- If you started the campaign (not from a saved game), then it's automatically loaded up.
- If you just loaded a savegame:
CLICK ANY BUTTON or select anyone of your settlement or officer, and then CLICK ON THE ADVISOR WHEN IT POPS UP.
If you want to start a new campaign, better exit the game first, because the scripts of the old campaign could prevent the scripts of the new one from being launched.
Also, try to choose the lower ADVICE LEVEL (NO ADVICES) when you start a new campaign because the game's advices could mask some script messages.
To verify that scripts are working properly, you can check there is no winter season. If you see snowy terrain every 2 turns, then the scripts are not active. Try reloading the savegame again and this time click the advisor when it appears.
If you have played some turns with scripts inactive, there should not be major problems, but you would have alter the gameplay balance, and some scripts could not work properly when you reactivate them.
Anti-aliasing = OFF
Terrain = HIGH (MEDIUM looks much worse and I don't notice much performance differences)
Buildings = LOW
Grass = LOW (or OFF)
Unit size = SMALL (up to LARGE)
Unit detail = HIGH (No less than LOW)
Effects = LOW
Vegetation = MEDIUM
Battle Shadows = OFF
Smoke/Dust = ON (The battles do not look the same without it)
Reflections/Glints = OFF
Desynchronise = OFF
Unit Shaders = ON (very important, since it could reduce performance if dissable