Hey there I'm trying to create a plane that can have a texture on it and reflect the 3d elements around it. for example a plane with a laminate floor texture and above it a cube rotating. I want the plane to retain the floor texture but have a reflection of the cube.
I've been trying to figure out how to go about doing this. I'm using flash stage3d capabilities and a 3d engine but i'm sure the same principles will apply from other engines and languages.
From what I can tell I create some kind of reflection matrix from the plane? and then use that somehow with the camera position?
Any further info/drawings/guidance is greatly appreciated.