Of the new MMOs coming onto the market, nearly all of them are trying something new to draw potential players. ArchLord is promising the ultimate prize to lucky players that fight their way to the top: control over the entire game world. It's a risky proposition, but one that could pay off heavily if players get into the game.
Over the next few days, we'll have profiles for each of the three main races in ArchLord. We've already taken a look at the Moon Elves and today we're taking a look at the Orcs. Check it out and look forward to more during the week.
The Orcs have occupied the land of Chantra for a 1000 years longer than the Humans. For this reason, the Orcs held themselves in higher regard than their Human counterparts and enslaved them for 500 years.
Over time the Humans rebelled against their Orc masters and eventually won their freedom. 500 years later the continent was struck by a huge earthquake, which caused much of the continent to sink into the ocean. Humans and Orcs were forced to flee the western continent of Chantra and under the leadership of Ugdrasil, the Orcs colonized a small part of the continent where they began the re-building process.
Around two meters tall with dark skin and wiry hair, the Orcs are typically muscular regardless of gender. At the age of 12 most Orcs reach their full size and by 13 are considered adults.
Young Orcs face a hard upbringing, raised like lions would raise their cubs; young Orcs often incur scars, which are seen as marks of honor and courage. As the Orcs' skin is till very weak, they generally wear armor when in battle, made of loose fitting leather, ideal for close combat.
A very hostile and war-like people who place conquest above all else. Easily offended and quick to anger, the Orcs differ greatly from Humans and Moon Elves.
Orcs are not renowned for their intellectual insight, often having a plain view on life, and seldom choosing to dwell on issues and complex matters. For the most part this causes little problem, however, Orcs have been known to succumb to traps more easily then other races as they fail to appreciate what is in front of them.
Exceptionally gifted in the art of combat, Orcs are substantially stronger and much more fit than the average human.
Orcs have also been gifted with enhanced nocturnal senses; their brilliant night vision coupled with a heightened sense of smell makes them a dangerous foe beneath the night sky. Yet despite these heightened senses they have substandard hearing and their color recognition is the poorest in Chantra.
The Orcs are not the most delicate of creatures, preferring brute force over any other method, and this is reflected in their weapon design, with most of their weapons designed to smash and pulverize their opponent.
Due to the Orcs fiercely combative lifestyle, the majority of Berserkers do not live beyond their mid 30s owing to the injuries they sustain over their life time. However, this is largely the result of long term build up as Orcs bodies recover well from injuries as a rule. The Hunters and Mages tend to live longer lives due to their lack of close range combat, the bulk of those that choose this class will live until at least their 70s.
The Orcs have a very simple structure that is based on strength, with all those below the High Orc being considered equal. The position of High Orc is available to all who feel that they have the strength to challenge for it; this process of ascension has become so ingrained in Orc culture that it is not considered disloyal or treason to challenge the current High Orc. Thus the Orc that wins is treated with respect and obedience by all those below him.
The majority of the Orc population train as Berserkers from a very young age. Over time the strongest are encouraged to become leaders, whilst the weaker elements are side lined and encouraged to seek employment in other fields. Before the time of Walcure and Ugdrasil those seeking to pursue schools of magic would have faced mockery and derision. But the Orc population has now come to respect the level of focus and devotion required to become successful Orc Mage.
Education does not feature prominently in Orc society. Instead, they prefer to allow their young to fend for themselves. Combat techniques are the only area in which the Orcs have an organized education program.
Once an Orc, male or female, is able to walk they are swiftly taken into combat classes were they spend up to 9 hours a day in training. Once they reach adulthood, considered to be 13, the strongest will continue in their training whilst the weak are diverted to other fields.Continues