| || This path of development will make the hero a skilled archer and ranger.|
Rangers considered their patron Tahyang Kaldzhit.
Before Archery was announced by Trion as the official English name of this skill set, it was referred to as Wild by the ArcheAge community.
These are your attacks, heals, or defensive abilities depending on the skill set.
|1||Charged Bolt||Fires a charged arrow at an enemy dealing Ranged Damage and slowing Move Speed for 3 seconds. The skill always hits. Damage is reduced by 20% if the target is within 8 meters.|
|3||Piercing Shot||Inflicts a deep wound dealing Ranged Damage with additional damage for each stack of Bloodthirst. Also silences and dismounts any enemy with a stack of Bloodthirst. Damage is reduced by 20% if the target is within 8 meters.|
|10||Snare||Snares the feet of an enemy within 5 meters for 5.1 seconds. Snare duration reduced by 50% in PvP.|
|15||Double Recurve||Increases Ranged Damage by 9%. Lasts 30 minutes.|
|20||Deadeye||Increases Ranged attack by 63. Lasts 10 seconds. Has no cooldown, and ends with movement.|
|25||Stalker's Mark||Deals Ranged Damage and marks enemy for 15 seconds. Increases received damage by 12%, and decreases healing effectiveness by 20%. When the mark disappears, the target receives additional damage of 50 times the number of ranged attacks suffered during the mark's duration. Damage is reduced by 20% if the target is within 8 meters.|
|30||Float||Lifts caster into the air for 12 seconds. Increases the range of Ranged Skills by 7 meters and the damage by 30%, but prevents Defense and Magic Defense from reducing damage.Prevents movement; canceled if used again. Can't be used while snared. Prevents the use of skills that take time to cast.|
|35||Boneyard||Targets an enemy and deals Magic Damage to all enemies within 5 meters. Summons a prison of bone to hold them. Lasts 10 seconds, but can be destroyed by attacks.|
|40||Concussive Arrow||Fires an arrow that explodes on contact, dealing Magic Damage and Shackling all enemies within 6 meters of the target for 3.5 seconds. Always hits.|
|45||Missile Rain||Showers a distant target area with arrows to deal Ranged damage. When this skill levels up, it increases damage as well as cast time.|
|50||Intensity||Increases Ranged Critical Rate for 30 seconds. Grants additional Bloodthirst for every basic bow attack, Toxic Shot, Piercing Shot, Charged Bolt, Concussive Arrow, and Stalker's Mark that hits it's target. Grants immunity to Fear. Decreases Move Speed and Attack Speed and increases Cast Time.|
Passive skills require a certain amount of skill points used within the set to allow point allocation into them. Passive skills buff the skill set once you unlock them, allowing for easier combat.
|2||Wild Instincts:||Increases Move Speed by 10% and basic bow attack damage by 15%.|
|4||Eagle Eyes||3% and Ranged Crit Rate |2%.|
|6||Archery Expertise||Decreases cooldown for Piercing Shot, Charged Bolt, Stalker's Mark, Missile Rain, and Toxic Shot skills by 10%.|
|7||Evasion:||Increases Ranged Evasion by 14%.|
|8||Marksman||Increases bow skill range by 5 meters and Ranged Accuracy by 2%.|
|9||Sharpshooting||3% and deals |20% additional Ranged Critical damage.|
|10||Feral Claws||Increases Archery skill damage +15%|
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