Since there is always one primary skill needed... I feel kind of frustrated to waste a skill slot for it.
# 1 1/3/2014 3:40:00 PM
# 6 1/3/2014 6:59:00 PMGoing to echo a similar response I gave to a thread that asked this same question a few months ago. Apologies for the overlap, but the answer hasn't changed since then.
So! No current plans to increase the 6-skill limit. We still feel that 6 is a good number, enough to give you flexibility in your build choices, but not too much to where you don't have to make thoughtful decisions about what you put on your bar. (We actually had 7 skills available for a pretty substantial period of time before Diablo III shipped; however, after lots of testing and feedback rounds, we reduced the number to 6. So, this is definitely something we've not only considered, but also evaluated heavily in the actual game environment.)
We know that some players may disagree with that approach (example: the OP). Totally cool, but let me turn the question back on you and then add a few more, because learning why you prefer one gameplay feature over another is super meaningful. Also, sometimes it can be pretty fun, too.
- How is having only six skill lots negatively impacting your gameplay experience right now? If you can cite specific examples, even better!
- On the flip side, how would having an extra skill slot improve your game experience?
- If you had a 7th skill slot, what additional spells or abilities would you add to your bar (on top of the builds you use currently)?
Note that players will get a 4th passive slot at level 70.