I have created mesh and rendered " 10 " 3d objects using three.js?
how to access each object to perform scaling , rotation & all stuffs so there is a need to get the div object individually?
help me to solve this issue ?
You do not seem to be asking a real question. But rather asking for someone to teach you something. In the 'startup code' a SphereGeometry object is combined with a MeshBasicMaterial object in order to create the Mesh object which is your 3d object that you can then use to access/set the objects position, rotation, etc. Here are the lines of code I am referring to:
Once you create mesh objects you need to add them to the scene with a call to scene.add(mesh). At this point you can set or get the rotation or position as such