At the start of turn 2, i would to add a change to the rules. You have 3 days to send orders. If you don't, I will either get a volunteer to take your turn, or I will do it. thank you.
They start their turn by sending a messenger-hawk to the Divers asking for an alliance. They accept.
The mad-evils re-arrange their troops, and the long-range guys fire at the Deserters.
They all missed, so they got into cover.
The Diver Dudes
The Diver dudes' task force move towards the weapon stash, and fire at the skeleton. They did no damage.
The rest of their troops remain hunkered down in the fort.
A deserter sprints toward the weapon stash, but hits a diver. They both fall over, and create a very disturbing picture.
Three more deserters rush for the weapons
The rest of the deserters attack the Mad-evil rifles, but only hit the bunker.
Then the mad-evil hero attempts to cast Summon Bigger Fish on top of the pirates. He successfully summons it. Inside his body. (crit. fail)
The pirates row towards the droids. And accept the Divers alliance request.
The pilot heads for the walker...
... and kills the deserter shield guy.
Two more clones and the jedi move forward, while the last clone looks out a window.
The droids move towards the pirates
And the pirate rifleman tags one of the speeders stabilizers(removing one structure point)...
...causing it to slam into a tree. Luckily it wasn't damaged further.
The undead accomplish nothing
The dead skelly failed his resurrection roll. He gets one more chance next turn.