From Jannik Heller, "I noticed the rotation in the OrbitManipulator? depends on the framerate. To reproduce this issue, start the osganimate example, rotate the model with the left mouse button, then let go of the mouse button while still moving. You will notice that with V-Sync enabled, the model rotates slower.
The OrbitManipulator? calculates a scale to counteract the framerate dependency, but it turns out this scale wasn't used for the rotation yet."
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