Currently i am fleshing out some characters in my design document and i was wondering if there where any good rules when giving characters (player and non player) there stats, attributes and skills. I want the game to start fairly easy but increase in difficulty in a steep curve while not making it impossible.
Obviously i can just throw some random numbers in them and tweak them as i test but i was wondering if there are some rules or any documents i could read.
My character system currently works like this:
1) Each character has 8 attributes which alter stats and skills.
2) These attributes are divided for each character as a percentage to give some randomness. Like constitution involves health points.
3) Characters has some base stats to shape it better in the early game.
4) Character have some bonus modifiers to shape them throughout the game.
I was thinking about letting the players damage output/weakness vs enemy damage output/weakness scale linear throughout the game. But the player gains skills and has a human brain vs probably my poor AI.
Edited by menyo, 10 October 2012 - 05:24 AM.