3.5 Elfsworn (Herregor Supplement)
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The beings known as the elfsworn were once men who made a pact with a Faerie Lord or some other entity from the Feywild for power and immortality. They traded their souls for cobwebs and faerie glamour. To most of the world they are the stuff of legend or bogeymen. To those who are aware of their origins they are looked upon with suspicion.
They have no home land and do not gather in communities, instead choosing to skulk about the lands of men. It's rumored that some of them date back to the original Elfwars. If it is true these individuals would be truly terrifying, capable of wielding faerie glamours with an ability that would rival the Lords of the Feywild.
Elsworn are all unique in appearance. Some may be tall and lithe, with fair complexions and otherworldly beauty, while others may be short and twisted, with wide mouths full of sharp teeth and eyes that smolder in the dark.
One item all elfsworn have in common is that each is missing a piece of themselves, literally. Along with the soul, the Goblin Lord takes a portion of the body, sometimes replacing it with something else. It may be an eye, a finger, a hand, or even the heart. The elfsworn might have the eye of a snake or a cold, mechanical heart in the place of his own, or simply a gaping hole in the place of this part.
Elfsworn Racial Traits
+2 Dexterity, +2 Intelligence, –2 Constitution: Elfsworn are nimble, both in body and mind, but their form is frail.
Medium: Elfsworn are Medium creatures, and have no bonuses or penalties due to their size.
Normal Speed: Elfsworn have a base speed of 30 feet.
Low-Light Vision: Elfsworn can see twice as far as humans in conditions of poor illumination.
Keen Senses: Elfsworn receive a +2 bonus on sight- and sound-based Perception checks. They can make a Perception check to spot a secret or concealed door if they pass within 10 feet, regardless of whether or not they are actively looking.
Ageless: Elfsworn are immortal barring violent death, they are immune to magical aging and though they may suffer the effects, cannot be killed by disease.
Fey Nature: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells or effects
Souless: The Elfsworn do not posses souls as most understand them, they are immune to all magic that would seek to trap the soul and death magic that attempts to destroy the soul (but not the body) such as trap the soul, magic jar, and finger of death. In addition they may not become clerics or any other class that is primarily a divine spellcaster and may never prepare divine spells from classes with minor spellcasting abilities (such as the ranger), at the DM's discretion they may substitute minor arcane casting abilities instead.
Fey Magic: Elfsworn receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, they receive a +2 racial bonus on Appraise skill checks made to identify the properties of magic items.
Otherworldly: The attitude of those dealing with Elfsworn is improved by one step so long as their starting attitude is at least “indifferent.” This increase is subject to GM discretion and might not apply to all creatures. This bonus applies whether the Eflsworn is handsome or hideous, if the former is true attitudes are adjusted because of their innate beauty, if the latter is true the effect is more akin to intimidation.
Weapon Familiarity: Elfsworn are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Languages: Elfsworn begin play speaking Feytongue and one other language. Elves with high Intelligence scores can choose any language with DM approval.
Favored Class: The favored class of elves is ranger or wizard.
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Male||5’ 5”||+2d6||120 lb.||× (1d6) lb.|
|Female||5’ 5”||+2d6||100 lb.||× (1d6) lb.|