Clockworx Murder first came online as Dr. Monster's A.I. computer operating system. As his program continued to be updated and improved the limits of Clockworx' true potential begged to be tested. In an effort to create a definitive version of Clockworx, Dr. Monster began work on the "Master Brain". The final product would prove to be one of his greatest achievements; a fully autonomous, sentient, and infinitely upgradable A.I. housed in the skull of the lost Witch King of Planet X (just one of the many oddities which had found its way into Dr. Monster's possession).
Upon completion the Master Brain's first course of action was to build several "Slave Heads", near identical copies of the original, with two exceptions, the Master Brain could override or self destruct any slave head, and the ghostly glow which could only be found in the true Witch King's skull. Soon after and with Dr. Monster's consent, Clockworx made himself a robotic and entered into the Time and Space Machine. In what appeared to be the blink of an eye Clockworx vanished and reappeared. However the Clockworx that returned was blackened and battle scarred, moreover he was also clothed in two magical artifacts, two ancient symbols of power. You see some small part of the Witch King lived on in Clockworx Murder and it was this ghost in the machine that drove Clockworx to desperately search for Planet X, and once there lay to ruin all who would oppose his claim to the title of, "The Great and Terrible Witch King of Planet X"!
Here we see The Master Brain of Clockworx surrounded by several slave heads used to fully interface Clockworx with any device the head has been attached to. If a hardware connection is damaged or unavailable various levels of wireless interface may still be possible. Since his first return from Planet X, Clockworx has kept his Master Head safely hidden away in Dr. Monster's evil lair, while primarily using his slave heads, and safely uploading their data into the Master Brain.
This is Clockworx' most commonly used and practical hardware, "The Witch King Variant". This model wears the cloak and hat of the Witch King, two magical artifacts known as, "The Witching Cloak" and "The Grey Peak". Together with these items and the innate power he has gathered over time Clockworx is a highly capable magic user.
The "Flying Nightmare" variant relies strongly on the technological capabilities of Clockworx. It is used for combat and intimidation. Based upon the features of both insects and archnids this variant is especially useful against humans, however the overall functionality of the design is excellent and it's battlefield capabilities are truly horrifying.
Coming soon: Dr. Monsters old war buddy: "The General".