The Thief uses their own unique resource called Initiative. Thief weapon skills do not have cooldown, but Instead cost a certain amount of Initiative. This allows them to use the same skill multiple times in a row. The first skill, though, is an initiative-free ability, and healing skills, utilities, and elite skills are standard. The Thief can also Steal items from every enemy in the game (including players), which give unique, usually one-use abilities. The stolen items come from a pool of possible items based off of the type of enemy, or the enemy’s profession. Thieves are capable of going into Stealth, and while in Stealth gain a special Stealth Skill. The Thief is best utilized as a highly mobile character since they receive benefits/boons when their endurance is depleted or when they dodge. Thieves also gain a special ability based off of the combination of the two weapons they wield, making main and offhand choices extra important.
Thiefs are an Adventurer profession, meaning they wear medium armor.
Playing the Thief
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