Dragon Ball Z: Ultimate Tenkaichi : Xbox 360 Description
High-impact, supernaturally infused, anime-inspired martial arts duels are fought, in high-def, throughout the combat arenas and adventuresome realms of Dragon Ball Z Ultimate Tenkaichi.
Expanded Description High-impact, supernaturally infused, anime-inspired martial arts duels are fought, in high-def, throughout the combat arenas and adventuresome realms of Dragon Ball Z Ultimate Tenkaichi.
The over-the-top fighting plays out in three dimensions, often high above the ground, and is characterized by long-range attacks, crushing blows, fearless charges, and last-moment counters. As in the anime, fights often feature two combatants racing toward one another for a furious bout of action, followed by a moment of recovery at a distance, and then another rush together, until only one remains standing.
The game's "Impact Break" system emphasizes the enormity of the exaggerated hand-to-hand action, with attacks so powerful that they the tear apart the landscape itself, leaving crevasses and craters that stretch across the earth. An extensive selection of camera angles helps to highlight the big hits (and misses) in the style of the cartoon series. As in the earlier Budokai Tenkaichi games, for Xbox and PS2, a combat-driven story mode is available, featuring 15 super-sized boss fights, along with pick-up-and-play versus battles starring dozens of Dragon Ball Z characters. Players can create their own customized characters, choosing body type, hair, facial features, and attire, as well as fighting style.
Screen Shots Click images to enlarge
Game Special Features
High-flying, high-impact, high-def fighting, based on the Dragon Ball Z animated series
Join in pick-up versus battles, or try to survive the super-sized boss fights in Story mode
Over-powered attacks reshape the landscapes with the new "Impact Break" system
Control Elements Gamepad/Joystick
ControlInstruction GAME CONTROLS: Left Thumbstick = normal movement; Left Trigger = character change palette; Left Bumper = descend (blast range); D-Pad Up = strike booster; D-Pad Down = ki charge; Back Button = advance to next lesson; Start Button = pause menu; Right Trigger = taunt; Right Bumper = ascend; Y Button = smash attack (melee range)/smash ki blast (blast range); B Button = defense; A Button = quick break (melee range); Press A Button Twice = quick approach attack (blast range); X Button = rush attack (melee range); Press X Button 3 Times = rush blast (blast range); Right Thumbstick Up = super attack 1; Right Thumbstick Down = super attack 2; Right Thumbstick Button = ultimate attack; MENU NAVIGATION CONTROLS; Left Thumbstick = select an item; B Button = back, leave; A Button = next, confirm, begin; X Button = remove, change display; Y Button = reset, change skill set name, change medley name, reset to default settings; Left Bumper/Right Bumper = switch pages, change bgm; Left Trigger/Right Trigger = zoom in/out; Back Button = make random selection, select storage device; Start Button = skip movie, switch; WORLD MAP SCREEN CONTROLS; Left Thumbstick = move; A Button, Left Bumper = dragon dash; Right Thumbstick = control camera; A Button = confirm; Right Trigger = toggle display of dragon dash; X Button = capsule case; Y Button = select master