pathfinding for skating game in VC - Printable Version
+- iDevGames Forums (http://www.idevgames.com/forums)
+-- Forum: Development Zone (/forum-3.html)
+--- Forum: Game Programming Fundamentals (/forum-7.html)
+--- Thread: pathfinding for skating game in VC (/thread-8824.html)
pathfinding for skating game in VC - tenpenny - Apr 11, 2011 10:43 PM
i know how to implement the A* algorithm.but how do i use it in my engine?
if i get a polyline, how am i gonna able to drive on it.
In addition to this, the rules governing whether it is
possible to navigate from any given point A to a secondary
point B are entirely dependent on the skater’s state
at point A. The state required at point A involves a large
number of variables, as well as a complex set of previously
executed maneuvers to have reached it.
lemme put it with example
my car is on postion (0,0,0)
i wanna go to (10,0,50) then to (20,0,70) and so on,
i have methods for accelerating,bracking,steering left,right.
if the point is straight ahead, i want to accelerate, if it is not, i have to steer.
its simple enough to say, but i m not able to implement it.
how am i gonna able to solve this problem. if not code then an algorithm explanation with example will be very nice. thanku
RE: pathfinding for skating game in VC - PoseMotion - Sep 2, 2011 09:31 PM
Multiple points would be needed for corners. AI skater(s) would then rotate to axis to next point. Just mathematically get axis from current point to next point.