First published 2 September 2013
GOLEM: Generator Of Life Embedded into MMOs
Andrea Guarneri, Dario Maggiorini, Laura Anna Ripamonti and Marco Trubian
Massively Multi-player Online Role-Playing Games and Massively Multiplayer Online games are complex and costly system from both a game design and a technical point of view. Among their many issues, in this paper we tackle the problem of incrementing players thrill by supplying them plenty of freshly produced, unpredictable monsters. To achieve this goal we have designed, developed and tested GOLEM, a geneticbased approach to the evolution of new species of monsters for video games.