|martryn Goblin Squad Member|
|2 people marked this as a favorite.|
I understand the rules mechanics thing. I know they can't call a magic missile a Magic Missile. I get that they can't simulate d20 rolls, and I'd prefer a more free-form leveling/class system. I do like the d200 system they're using. I'm not sold on the tier thing, yet. Keywords are clever but not customizable enough.
But the game doesn't stir up any feelings of tabletop role-playing.
Maybe it's because it's Early Enrollment, and it's too early to look at the game and still envision a final product in place. Perhaps if there are lairs to explore and dungeons to delve as part of escalations. Or if the population of players increases to the point where PvP is more common (in my neck of the woods). Or the settlements look less like they're dropped in place and are defined more by the choices the players make.
Weird crystal clickables? Clerics running around with implements and not weapons? Shields not giving a passive defensive boost? Armor feats that more or less limit you to a single armor choice? It doesn't feel like Golarion.