Hi I'm trying to do a game with real time simulations of gears. There is a big Gear with inside a smaller gear.
I managed to draw gears with different diameters but equal size teeth, but if i try to move the smaller one inside the bigger one the movement is odd.
see the animated gif.
the biggest gear is in center C1 and the small in the center C2. I calculate C2 position in this way:
C2.x = C1.x + C1_RADIUS-C2_RADIUS) * cos(t); C2.y = C1.y - C1_RADIUS-C2_RADIUS) * sin(t);
for t that goes from 0 to TWO_PI in n steps.
I apply as rotation the angle t, but maybe it is wrong and i have to calculate another rotation for get a perfect joint.
I am using radians for rotations and i think this is OK.
My main problem is that i want to achive a perfect joint between teeth like this example. My teeth are overlapping in some odd way.
a working example can be found here: http://www.openprocessing.org/sketch/83665