Question on junction (in General)
March 11 2007 7:06 AM EDT
Will the effects of an AoF work on a familiar equipped on a minion training junction?
The minion will get increased ED, plus if it has a skill (JFK, HF) that will also be increased.
Also, with a 1.00 Junction, the minion won't get the AoF crippling increase EO penalty.
March 11 2007 11:23 AM EDT
Oh, thanks! That's what I wanted to know ;) No increase in either AMF or EC on the familiar.
I don't see why you think that GL, I don't see why increased effect is the same thing as armor penalties...
March 11 2007 11:32 AM EDT
Another question on junction for a Jigorokano Familiar. If I equip the Jigorokano Familiar on an enchanter training junction and with an AoF equipped, will the endurance and UC skills trained on the Jigorokano Familiar be increased as well?
I don't know about endurance, it's been called a skill, but I really don't know how you could prove it...the UC would certainly be increased
March 11 2007 11:46 AM EDT
Will the effect of DB get transferred over to the familiar too?
Junction transfers the effects of the items to the familiar. Why would DBs be excluded?
As to the AoF question, I have not assumed that the "pointed effect" of the AoF is the same as an "armor penalty" for Junction purposes. Wasn't this clarified in the original Changelog thread?
i have heard AoF doesnt work yet with junction
"Junction transfers both positive and negative effects (such as armor dx penalties)"
I would class the increased effects of EO on you as a negative.
Which should then be negated by a 1.00 Junction, *such as* armour dex penalties are. ;)
March 11 2007 2:54 PM EDT
It's suppose to work, but doesn't.
Jon's response on March 2nd:
"I consider it a bug but it's tough to fix because of how the code has evolved. It will probably maintain its current behavior for the time being."
March 11 2007 2:59 PM EDT
Also GL, you assume much when you assume what is and what isn't a penalty. For example, DD penalties still transfer over to Familiars, even when you are at Junction (1.00).
Another Bug Vestax. ;)
Until Jon declares that the bug is a feature and descriptions are changed to reflect this (like the AoF becoming 3% per point, instead of 2%) I'll still assume that an AoF increasing the EO you take is a 'negative' (it's never a bonus!) and should be reduced to zero (like Magic penalties from armour) at 1.00 Junction. ;)
March 11 2007 8:13 PM EDT
ok, so AoF is not working like its supposed to now. I'm more interested in whether it works on a Jigorokano Familiar endurance "skill" ;)
March 11 2007 11:23 PM EDT
I would assume that it didn't, but boy that would be a nice (and much-needed) boost for the JKF! ^_^
It depends if Jon has coded the innate endurance of a JKF as a skill. I don't think there's any way of us knowing, unless Jon tells us. ;)
You could test it empirically with DD, since the damage is very predictable (50-100% of effect).
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