Time for some numbers! Pre Evolution stat spreads are something I always find fun due to the mixing of flavor, both statistical and precedent based, and our inherent desire to think about theoretical competitive situations. I am not going to encourage people to make stat spreads overly competitive, as these Pokemon are not in fact being made for any specific metagame, taking. As I have said numerous times, our prevos are pure flavor only. So, if you think the stats should be awful, then make a spread that way. The flavor is the most important thing. However, considering theoretical competitive implications canbe fun and informative and may help convince others of the quality of your submissions. When making submissions, remember to keep Aurumoth's stats in mind: For Little Cup stat junkies: Yeah (Move your mouse to reveal the content) Yeah (open) Yeah (close) For reference, these are the neutral-nature thresholds at which a level 5 Pokemon reaches a higher stat. On the left is the raw stat hit and on the right is the base stat used to achieve that new threshold. Note that for different base stats, the EV requirements to hit higher stat thresholds are different. I don't care if your stat spread makes our prevo terrible or excellent in the Little Cup metagame; just make sure there is some reasoning behind your suggested spreads. HP 17: 5 (Minimum) 18: 15 19: 25 20: 35 21: 45 22: 55 23: 65 24: 75 25: 85 26: 95 27: 105 28: 115 29: 125 30: 135 ATK/DEF/SPA/SPD/SPE 7: 5 (Minimum) 8: 15 9: 25 10: 35 11: 45 12: 55 13: 65 14: 75 15: 85 16: 95 17: 105 18: 115 19: 125 20: 135 NOTE: These base stats all require 236 EVs to get+3. Like I mentioned, consider a base Attack stat of 75. This results in 14 Attack for a level 5 pre-evo, with 236 Atk EVs needed tohit 17. A base Attack stat of 80, on the other hand, still starts at 14 Attack,but requires only 196 Atk EVs to hit 17. If we extend this further, you notice that the base Attack stat of 85 results in a flat 15 Attack. It takes 156 Atk EVs to raise that stat to 17. See how this trend works? Every 5 point increment of a base Stat requires 40 fewer EVs to hit the same effective stat. This is important to keep in mind, because the fewer EVs it takes to hit a desired stat, the more EVs can be invested elsewhere. If you choose weird non-divisible-by-5 base Stat numbers, the rule above still applies, it just isn't going from 236>196>156 anymore, it's somewhere in-between. Like previous stages of this project, I am going to ask submitters to submit spreads for both pre-evolution stages. This will help make the family more of a cohesive unit and allows people to base reasoning for one spread off of the other. There are all sorts of ways you guys can go with this, so don't be afraid to try something different if you think you can provide adequate reasoning. And if you ever want any help constructing your spread, feel free to come on over to our IRC channel, #cap. There are usually many people there who will be willing to help. I am not going to put an exact time limit on this thread at right now, but it would be nice if people can get in their submissions within the next couple of days. I will post a warning before I close this thread though so people know how much time they have left. Our Prevos so far: Type: Bug/Psychic | Bug/Psychic Abilities: Shield Dust/KeenEye/Illusion | Shed Skin/Compoundeyes/Illusion Stats: ???