How can I put OpenGL graphics(i .e. a cube created by jit.Gl.grideshape) into a jit.matrix ?
Thanks a lot
1. set context render destination to a matrix
2. jit.gl.node capture to texture, then send to matrix
See jitter tutorial on render destinations.
oh, i forgot the tutorials i studied… it’s a stupid qustion. thanks again
Log in to reply
SUBSCRIBE TO OUR NEWSLETTER
C74 RSS Feed | © Copyright Cycling '74 | Terms & Conditions