Uses a battery pack that converts the kinetic energy of electrons released from a stimulated vespomide cell into electrical power, in a miniaturised take on an aneutronic reactor (more or less complete energy conversion). Vespomide is an element that has more or less replaced every conventional form of power production in this universe, since it's clean, efficient and offers sufficient power. Powers anything from wristwatches (with nano batteries) to cities and starships.
This vehicle could operate continuously for up to a month before the pack fuel cell needs to be swapped out. That is if you were running everything on it for that month.
Not much . If you built it today, it would be quite a bit more. In the time this is set, materials and tech considered expensive today are far cheaper and more readily available, so the unit cost drops.
Been meaning to for a long time. Still need to work out a redesign that's futuristic, but not too futuristic. Goldie doesn't require quite so much in terms of alteration, but the Chasseur is a bit too retro for the time period.
Non-Explosive Reactive Armour and Explosive Reactive Armour.
They're panels or bricks added to a tank to improve protection against anti-tank rockets by causing them to detonate early. ERA explodes to destroy any warhead, at a threat to nearby infantry, while NERA does much the same without exploding itself, although its not quite as effective.
It basicly is armor that has a special High magnetic field around it.
A rocket will simply Flip straight up if it hits the turret's front slope, It does require a heavy generator however and power source but it certainly helps. The magnets themselves are inside the armor safe from explosions, aswell surrounding the armor with non-magnetic composite armor. Composed of Depleted Uranium, Tungsten, and Ceramic.
I considered some sort of magnetic protection for one of my suit designs, but shelved it over power and interference concerns. On a vehicle I imagine those issues would be lessened. My Vespomide power source can easily supply enough energy, the only thing is that once the projectile had been redirected, a method of destroying it will be needed to stop it hitting something else.
Some sort of active protection system, kinetic or energy based. If the magnetic field was carefully directed you could send the projectile straight up and then hit it safely above the vehicl/infantry.
Yep, Trophy. There's a Russian system as well called Arena. Of course the issue with them is that in firing what amounts to a giant shotgun to kill the projectile it can pose a threat to infantry in proximity, on top of the fragmentation and blast of the exploding missile/rocket. The Soviets got a rather unpleasant experience of that first hand in Afghanistan.
Hmm, I wonder. Pardon me for asking this but do you do roleplays? I made a Group on steam for cataloging a Advanced human race from a litle planet called Norion, their military is Called GDF [Galactic Defense Force] I've been doing a few RPs off of stories. Would you happen to have steam and aswell do you roleplay ?
just one question: are those plates on the sides reactive armour? if so, what kind of RA are they? because while explosive RA is freaking effective, it gets lost in the process and may injure someone close to it. non-explosives are safer, though less effective, but aren't so vulnerable to tandem charges. or maybe in your future world there is already some other sort of RA such as an electric one?