We've been listening to your feedback and the key changes in this revision are:
1) Swapped Crystalline and Super Elite rarities
2) Adjusted Fragment gain from items
3) Fixed an issue with my calculation for Hoof’s Basic Potion
4) Re-added Composing XP / Level
5) Distil will work with Composed potions.
Here is how the idea is looking now...
Items can be broken down and give a fragments based on the rarity. For example if you break down a Rare item, you will receive a 'Rare Fragment'. If you break down a Unique item, you will receive a 'Unique Fragment'.
The following Fragment types would be available:
Common, Rare, Unique, Legendary, Crystalline, Super Elite
Items which have a Hellforge applied to them would give +1 additional Fragment per Hellforge level applied.
The level of the item determines the amount of Fragments you obtain from it. The amount of Fragments you gain from an item is worked out as follows:
Fragments = RoundUp(SquareRoot(ItemLevel / 100))
Here are some item examples:
Level 50 Common Item = 1 Common Fragment
Level 200 Unique Item = 2 Unique Fragments
Level 450 Rare Item = 3 Rare Fragments
Level 1000 Legendary Item = 4 Legendary Fragments
Level 1650 Rare Item = 5 Rare Fragments
(Thank you kalish for this suggestion!)
Fragments won’t require backpack space - they will just be listed on the Composing page.
All potions created would be guild bound / bound. You specify if the potion is for yourself (ie. bound) or for use by another member of your guild (if applicable) when you create it.
Create Potion Steps
Select level for skills.
Shows time taken / gold cost / fragment cost
The level of the skill, amount of skills and duration of the potion all affect the amount of Fragments and gold required to create the potion.
For each skill added the Fragment cost is as follows:
0.05 Common Fragments per skill level
0.05 Rare Fragments per skill level above 50
0.05 Unique Fragments per skill level above 125
0.02 Legendary Fragments per skill level above 175
0.02 Crystalline Fragments per skill level above 250
0.02 Super Elite Fragments per skill level above 300
Gold Cost = Total Skill Levels * Duration
The amount of Fragments per skill is rounded up.
Hoof’s Basic Potion [30m]
This potion would require:
3 + 9 = 12 Common Fragments
1 + 7 = 8 Rare Fragments
0 + 3 = 3 Unique Fragments
0 + 1 = 1 Legendary Fragments
The base duration of the potion would be 30 minutes. Each additional 30 minutes duration (max 300 minutes) would require the same amount of Fragments again.
Gold Cost = 230 * 30 = 6,900 gold
Hoof’s Smasher Potion [60m]
Smashing Hammer 250
This potions would require:
13 + 13 = 26 (*2 for duration) = 52 Common Fragments
10 + 10 = 20 * 2 = 40 Rare Fragments
7 + 7 = 14 * 2 = 28 Unique Fragments
2 + 2 = 4 * 2 = 8 Legendary Fragments
Gold Cost = 500 * 60 = 30,000 gold
Hoof’s Ultimate Potion [120m]
Adept Learner 200
Coordinated Attack 250
Animal Magnetism 250
Light Foot 350
This potions would require:
10 + 10 + 13 + 13 + 18 = 64 * 4 (because of the duration) = 256 Common Fragments
8 + 8 + 10 + 10 + 15 = 51 * 4 = 204 Rare Fragments
4 + 4 + 7 + 7 + 12 = 34 * 4 = 136 Unique Fragments
1 + 1 + 2 + 2 + 4 = 10 * 4 = 40 Legendary Fragments
0 + 0 + 0 + 0 + 1 = 1 * 4 = 8 Crystalline Fragments
0 + 0 + 0 + 0 + 2 = 2 * 4 = 4 Super Elite Fragments
Gold Cost = 1250 * 120 = 150,000 gold
Potions take time to create (see below), however they can be created instantly by paying the gold cost again.
Composing XP / Level
You initially start at Composing Level 1 and gain Composing XP for each potion created. The maximum Composing Level is 10. At Composing Level 1, you can create a potion with a duration of 30 minutes with each additional Composing Level allowing an additional 30 minutes.
The time to create potions will also decrease as your Composing Level increases. Initially it will take 3 hours to create a potion (you can still get them instantly by using gold however), and this will decrease by 12 minutes for each Composing Level.
(Thanks Evilbry for this suggestion!)
Available Skills (with max possible level)
Doubler [max 1000]
Light Foot [max 500]
Conserve [max 200]
Adept Learner [max 200]
Librarian [max 250]
Sacrifice [max 250]
Global Booster [max 200]
Animal Magnetism [max 300]
Keen Edge [max 200]
Anti Deflect [max 200]
Smashing Hammer [max 250]
Entrench [max 200]
Coordinated Attack [max 250]
Coordinated Defense [max 250]
Stalker [max 250]
Shield Wall [max 250]
Terrorize [max 250]
Gloat [max 250]
Honor [max 250]
Flinch [max 250]
Constitution [max 300]
Sanctuary [max 300]
Terrorize [max 250]
Armor Boost [Max 250]
Mighty Vigor [Max 250]
Severe Condition [Max 200]
Ageless [Max 250]
+ Some new ‘Composing’ only skills
Note we can review the max levels in the future - these should give a good starting point however
1) Reckoning, Spell Breaker and Spell Leech would not work with them.
2) Brewing Master and Distil will work with these potions.
3) We’ll add a medal for ‘x’ potions composed.
4) You need to be character level 50+ to Compose items.
5) You’ll be able to queue up to 5 potions to be created (note the ability to queue potions will be unlocked with gold)
6) Only equippable items can be broken down.
7) Some buffs which go to high levels such as Doubler will have a scalar applied so the Fragments required are kept reasonable.
Again, big thanks to Evilbry and Pardoux for taking time to discuss the idea with me over Skype and many thanks to everyone who has given feedback on the forum to help Composing become an awesome addition to the game
We’ll leave the poll up for a few days, however it this revision gains over 80% in the poll, we’ll go ahead and implement it in the game. Note we may make minor tweaks based on any feedback however.
~ The Fallen Sword Team