Abstract Dungeon is a new roleplaying game designed to be quick and easy to learn.
The biggest difference between Abstract Dungeon and other roleplaying games is that you roll your all your dice at the start or the adventure, then spend your dice to overcome challenges. You can always win, provided you are willing to spend the resources.
You then need to describe how you overcame the challenge based on the source of the die you spent. If you spend a die from your Toughness pool, it could represent anything from punching a goblin in the face to holding your liquor, while spending a die from Intellect could represent casting a spell or presenting a logical argument.
The Abstract Dungeon core rulebook is now available. contains everything you need to play including:
- Character creation
- Rules to play
- GM advice
- Optional rules
- Magic items
- Morvan’s Hollow, a sample setting
- Three sample adventures: The Forest Dark, The Broken Tower, and The Orcish Baker.
More supplements are coming soon!
We have created two videos to demonstrate Abstract Dungeon. The first shows an example of character creation.
The second shows an example of play.
The official character sheet for Abstract Dungeon.
Character Generation Cheat Sheet
This document contains the ability flow chart and trait table from the player’s guide. You can print these out separately to make character generation easier.