So a few days ago I was questing in Felwood.. and everyone else was there too. The area was overrun with players. I saw a mob pop. I sent my pet. A shaman saw where my pet was going and used an instant direct damage spell to tag my mob. Ok.. Fine. He got there first. A few seconds later another mob popped. I sent my pet.. same shaman tagged my mob again.
I . was . pissed. Dots won’t tag the mob to me. I can’t make my pet go faster. All my other spells have a cast time. I was just pissed. So.. um… well I put Curse of Recklessness on his mob (mob can’t be feared and now hits harder). I know it’s kind of petty.. but he was being an ass. Does it make me a good warlock or a bad warlock?**
This situation made me consider two things.. how to tag mobs faster (without dragging them down on myself) and how better to use my curses. So far Lilac has mostly used Curse of Agony (for the damage), Curse of Exhaustion (for the kiting) and Curse of Shadows (for the improved CC/pet threat). That’s leaving a lot of other curses out. I feel the need to explore them and figure out their usefullness.
Curse of Weakness – Reduces attack power by XX for 120 seconds.
I suppose when facing a terribly hard-hitting mob this would be useful. This would reduce damage to my tank (whether it’s the voidy or an -actual- tank). I wonder how much threat this causes. If I’m in a group with an -actual- tank is it worthwhile to put Curse of Weakness on mob #2+ that’s hitting the tank? It’s not a dot so it won’t inhibit CC but it does modify the damage from the mob. Hmmm.
Curse of Recklessness – Increase targets attack power by XX but decrease Armor by YY. Cursed enemies will not flee, and cannot be Feared. Lasts 120 seconds.
I’ve used this as mentioned above (ahem) and for yo-yoing feared targets. Are there other uses?
Curse of Tongues – Increase casting time by 50% (60%). Lasts 30 seconds.
This has such a short duration.. I can see how making them take longer to cast is good.. they get to cast less spells before I kill them.. but other than that.. eeh.
Curse of the Elements – Reduce Fire Resistance and Frost Resistance by XX. Increases Fire and Frost damage by XX. Lasts 120 seconds.
Curse of Shadow – Reduce Shadow Resistance and Arcane Resistance by XX and increasing Shadow and Arcane spell damage by XX. Lasts 120 seconds.
I’ve used CoS to help my Banish to stick on the mob when initiall cast.. and on mobs that are Shadow resistant to help my voidy’s taunts to stick better. I also used it in Dire Maul to increase the damage/hit ratio from me, the shadow priest and the mage. I suppose if I were in a group with a lot of mages then CoEle would be useful. Anything else?
Would CoEle help Sheep to stick? How about Ice Trap? What school of magic do those come from?
Curse of Doom – Causes 3200 Shadow damage after 60 seconds. If the target dies from this damage, there is a chance of a Doomguard being summoned.
I’ve heard this is what you use when DPSing in a raid if you have another warlock to do CoEle. Hmm.
If I’m in a group.. and there’s a hunter who’s going to pull his mob into an ice trap.. is there a curse I can put on that mob that will decrease the chance of the mob resisting the ice trap? If the mob breaks loose before the hunter’s cooldown is ready.. and before the group is ready to pick up the mob, should I put Curse of Weakness on the mob?
**You know.. every time I type “good warlock or bad warlock” I hear the voice of Galinda the good witch of the North in the back of my head.