The Phoenix Engine is under development by Wolfire Games, it's being used to power their upcoming game Overgrowth. The Phoenix Engine aims to be easily modable and user friendly, it has built in support for rigging, animating and scripting.
Learn the basic controls of the Overgrowth map editor.
Posted by Silverfisk on Feb 10th, 2010
First we learn how to create an object, then we learn how to translate, rotate and scale it in different ways. After that we do some duplicating and grid snapping.
Tip: Keep in mind that these controls are pretty universal in the editor, you use the same controls when creating animations for example.