a traditional game. Five players are needed. The field is divided as shown.
One player is the DEN and he stands in the middle and the other four occupy
the other squares. 25 stones are placed in the pathways. The players have
to bring the stones into their respective squares without being caught by
the den. Once the stones are brought into the squares, then they are to
be taken into one square. Now the den moves along the pathways too and the
players have to avoid being caught by the den. The one caught first becomes
the next den.
A line of 10 children stand
in a row with their right hand at the back below the hip of the next child.
In front of them, one foot away, one child stands as the tiger. At the backside,
a line is drawn 20 feet away. As the whistle blows, the first child pinches
the bottom of the next child and so on. When the last child is pinched he shouts
Ho! Ho! At this all the children turn back and start running to reach the back
line and cross it. The tiger touches as many children as possible and they are
considered dead. Then the game continues with the remaining children and the
child that remains till the last is the next tiger.
Two groups of children stand
opposite to each other at a distance of 12 feet. Individual numbers are given
to the children and a circle is drawn at the center with a kerchief in it, supposed
to be the bone of contention! When the leader calls out a number, the children
of that number come forward and fight for the kerchief and the team that gets
the kerchief for the maximum number is the winner.
Depending upon the number
of children, a big circle is drawn. All the children run freely inside the circle.
One of them is selected as the Billy goat and his hands are tied to his back
and he is supposed to catch the children with his head. The first one caught
becomes the next Billy Goat and the game continues with lots of fun and enjoyment.
On a fifteen feet long line
12 players stand. Three feet away, another line, which is 12 feet long, is drawn.
When the whistle is blown, the players run to the front line and stand on the
line with the two feet. Those who do not get the line space are out. Again three
feet away an eight feet line is drawn and the game continues. In this manner
the line becomes shorter and shorter and the one who remains till the end is
declared the winner.
FLYING (PATANG BAJEE)
This sport came to
India from the Far- East in the 16th century and became a favorite pass-time
of the Mughal aristocracy. It was accepted as a serious sport during the
time of Emperor Shah Alam of Delhi. The Nawab of Lucknow gave this kite
flying game, a new orientation. A kite flier from Lucknow calls his kite
a "Kankawa" and himself as" Kankawabaz".
In Rajasthan, the
season of kite -flying begins in Makara Sankranthi, in Central India after
Dussehra, in North India after Raksha Bandhan and in the Avadh region
of U.P after Jamghat, the day after Diwali. Kites are made from color
papers according to various models. Two bamboo sticks called "tuddah"
which is straight and "Kaamp" which is arched, hold it together. The string
attached determines the performance of the kite. "Patangs" are of different
colors, shapes and kinds. It is the most inexpensive game but for the
or more players play this game on a piece of paper. A player who uses different
colored pencil can join two dots. Each player is given a chance alternately
and the aim is to make a square and put ones initials inside the square.
One can also join dots to stop the other from forming squares. The one who
completes more number of squares is the winner and the size of the play
area can be enlarged.
Young boys play this oldest
game of India. Mainly the arms are used to catch the opponent by the stomach
and legs and make him loose by falling on his back. Here the strength of the
boys involved is very important.
This is a popular game in
India among the teenage boys. The Lattu has lacquer on its top and a nail below
to rotate on. From below the lattu fine cotton string of one-yard length is
wrapped till the top. Then they throw the lattu on the ground in a particular
manner so that the string comes to their hand and the top begins to rotate.
The child whose top rotates for the longer period is the winner. Some children
are also experts in taking the rotating top into their palms and holding it
SCOT (TIKKAR BILLA)
Mostly girls all over the country
play Hop Scot. First a small disc is thrown into the first square. Then
the child hops onto the disc and pushes it through he consecutive squares
and completes it.
She loses her chances to play
She steps into the square
with the disc without touching the disc.
If she steps onto any line
If the disc falls on any
If the disc falls in the
The player resumes to play
in the square where she left if her opponent is out. The child who completes
all the squares first is the winner.
Girls mainly play this game.
At least two players are needed and they need 5, 7 or 9 pebbles. One player
throws all the pebbles on the floor except one. Then that pebble is thrown on
top and one pebble from the floor is picked up and immediately the pebble thrown
up has to be caught. This is continued till all the pebbles are caught. In the
second time pebbles are picked from the floor in twos and that thrown up is
caught immediately. Then it is repeated for threes, fours and so on. In the
last all the pebbles are collected at one go. Then all the pebbles are thrown
up and caught in the back of the palm immediately. One is declared out if
She fails to catch the
pebble thrown up
She fails to collect
the correct number of pebbles
If while collecting the
pebbles, her hand touches the other pebbles.
Whoever finishes first without
getting out is the winner
DIENG KHUN (GAME OF MEGHALAYA)
This is played by groups
of players by using one small and pointed stick and one long stick. The small
stick is put in a hole. The long stick must be touched to the small one and
then thrown at a distance. The distance is then measured and the one who has
the largest distance gets a point and is recorded. The player with the maximum
number of points is the winner.
8 or more children can play
it with a leader. The players move around in circle. The leader calls out a
number and the children immediately group themselves into that number and anyone
left out is out of the game. If any group is large or small compared to the
number called by the leader, then the members of the entire group are out of
the game. The last one to remain is declared the winner.
Skipping or jump rope provides
lots of fun and exercise for the children even in a limited area. This can be
played both indoors and out doors and by one or many children. It can also be
played by both the sexes, though mostly girls play this game. A 6 yards rope
with quarter inch diameter is used. Two wooden handles each 5 inches long and
one diameter ends with a hole or on both the sides and the rope is put inside
the holes in the handle and a knot is made and so the rope does not slip away.
The child holds the rope
in both the hands and let it hang behind to touch the ankles and then swing
it in an arch over the head and down. As it reaches the feet, you jump over
it with a step or hop or two footed jump and the whole process is repeated again
maybe with an increase in speed. Then they count this process until a break
is made. Skipping races for children for 100m, 200m etc can also be held.