If you'd like to try to build your own vfo file, the readme file located in /usr/gfx/ucode/KONA/dg4/vfo gives specifics of the parameters used to build each of the pre-existing graphics modes. There's a DG4 definition file in /usr/gfx/ucode/vfc/rules/dg4.def for use with the video format compiler that might work better for you than the MGRAS block sync.man setmon wrote:Infinite Reality Graphics
always operates as a multiple-channel device, and a simple
video format for a single channel is insufficient to describe
the operation of the entire video subsystem. Instead of simple
video formats, only video format combinations are supported.
On Infinite Reality, setmon requires a combination file - a
file describing frame buffer layout and formats for all
channels - as the format parameter. These combination files
can be built with a program, ircombine(1g), that assembles an
ensemble of formats. The individual formats used by
ircombine(1g) reside in /usr/gfx/ucode/KONA/dg4/vfo, and are
described in /usr/gfx/ucode/KONA/dg4/vfo/README.
A number of pre-built combinations can be found in the
directory /usr/gfx/ucode/KONA/dg4/cmb. The names of these
files are sometimes precisely descriptive of their content, but
you can use ircombine(1G) to extract a full analysis of any
combination. Note that if you create new combinations of your
own, you must place them in /usr/gfx/ucode/KONA/dg4/cmb before
they can be loaded with setmon.
For backward compatibility, setmon supports a set of pre-built
combinations that contain only one format each. These
combinations are named similarly to the corresponding formats
on Reality Engine.
Then it's probably one I made.valdis.liseks wrote:strange, but i don't have such format as 1920x1200_66 ! not in a cmb or vfo. could you please send it to me ?
Users browsing this forum: No registered users and 1 guest