I love MGS1, and whenever I play through it things like the musical score, the dark lighting, the solitary setting, and the gritty looking menu (sort of grainy faded words describing items & equipment that have a horror feel, like MGS3's menus were black & white to feel like a 60s spy story) call out to me that it could be a competent survival horror with the right elements added to it. When I go back and play Resident Evil 1, 2, 3, or Dino Crisis I'm always reminded of Metal Gear in some way, or that those games would benefit if they had MGS1 elements. To explain what I'm talking about, and to make sense... Imagine Resident Evil 2, but with MGS1 controls and movement, MGS1 item and weapon menus (on the spot utilizing the L and R buttons instead instead of stopping the action via menu screens), MGS1 health bar, MGS1 hand-to-hand to at least knock zombies down when low on ammo, MGS1 item boxes (which they also used in Dino Crisis making it easier to find ammunition and health), MGS1 aiming system, camera angles that aren't terrible, and a codec-like radio to contact Claire (which they blatantly put in Resident Evil 4 anyway, along with several Metal Gear shout-outs. "There's an intruder besides me?" among others). The radio would be even better for Resident Evil 1, could contact other members of Alpha team and Rebecca, sole survivor of Bravo team. Nothing like calling Barry or Rebecca and asking them why the hell they are so bent on splitting up. For Barry it made sense bu not for Rebecca. At least in Zero she had sense to stick with a partner. Or... on the flipside, instead of taking Metal Gear Solid to Resident Evil, do the other way around. Imagine MGS1, but Snake is infiltrating Shadow Moses that is filled with zombies stalking the halls that take more bullets to kill (like Resident Evil Code Veronica's Rockfort Island military base), more areas like the wolf cave (and the dogs are zombified like Resident Evil), more destruction in the environment, more dark areas like the Dock and Communications Towers (or simply making earlier areas like the Nuclear Warhead Storage building darker) where using your Thermal or Night Vision Goggles helps you find the zombies easier (imagine Nuke Building B2 level flooded with poison gas AND zombies!), limping while hurt, the ability to walk, and bleeding when taking a major hit or when low on health (like Dino Crisis and MGS2). MGS1 has the perfect setting out of the MGS series to accomplish this. Wouldn't that be cool?