I mapped most of the influential characters in Breaking Bad (click to enlarge):
The cells represents the prominence of the character: number of episodes they’ve been in (size) + the number of characters they interacted with (color intensity).
I’ve always wanted to use Voronoi Tessellation in a creative project, and the Breaking Bad character map seemed like the best place to implement it: visually, voronoi resembles freshly cracked meth, a metaphor for all the lives that have been shattered as a consequence of Walter White breaking bad.
The abbreviated names show the generator points of the cells. I initially had all the points in one group, which meant that moving one point affected nearly every other point on the map. I accidentally discovered the solution to this problem while researching other visualizations: treemaps. Why not apply hierarchical breakdown with voronoi instead of boxes? Grouping and then subgrouping voronoi cells gave me a much greater control in isolating and calculating the areas of adjacent cells.
I also got to use d3 for data processing (list of names + abbreviations, plane collision victims point generation etc.) to get all my geometry+text into Illustrator for the final graphic.