Issue No.04 - July/August (2009 vol.24)
Kenneth D. Forbus , Northwestern University
Matthew Klenk , US Naval Research Laboratory
Thomas Hinrichs , Northwestern University
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MIS.2009.71
The Companion cognitive architecture supports experiments in achieving human-level intelligence. This article describes seven key design goals of Companions, relating them to properties of human reasoning and learning, and to engineering concerns raised by attempting to build large-scale cognitive systems. We summarize our experiences with Companions in two domains: test taking and game playing.
Analogy, Cognitive Architecture, cognitive modeling, learning, game-playing
Kenneth D. Forbus, Matthew Klenk, Thomas Hinrichs, "Companion Cognitive Systems: Design Goals and Lessons Learned So Far", IEEE Intelligent Systems, vol.24, no. 4, pp. 36-46, July/August 2009, doi:10.1109/MIS.2009.71