Usually when you think of arcade ports, you tend to think of games that are basically just optimized to play on consoles. From less detailed graphics and soundtracks to reworked controls and a limited amount of continues, the idea was to bring the arcade experience home without the need to buy an arcade machine. But Capcom were a bit crafty with this. At first, they simply added a couple of enhancements – sort of like an enhanced port of a game to compensate for weaker technical fidelity. Eventually, they just went “*bleep* it” and created games that were simply based on their arcade games. Bionic Commando was one of the latter kinds of games, but unlike Strider, it wasn't just because they felt like it; the arcade original was a pretty mediocre game that's known more for its concept of a bionic arm replacing your jump button than for the actual game itself. This time, Capcom manages to create a great game based on this mechanic and as a result, it becomes a sublime experience.