In the Vertex modeller, you’d select your model,.. create a Morph Area,.. and then create a new Morph Target,..
Then Edit that new morph Target,.
Select the blade tip (end), and enable “soft selection”,
Use the move tools “arrows” to reposition the edges / vertices down, to make the blade look droopy.
You can also use the rotate tools to rotate the selected parts if you want to.
but you’re basically adjusting the shape of that model, to create the bent down shape you need.
Once you’re happy with the shape,. Click the “Valid” button.
You can Switch to Animation mode in the vertex modeller,. and test the morph slider, of just jump back into the Assembly room to see what your new morph looks like in action.
you can always go back into the vertex modeller and edit that morph target, and then click “valid” to change it.
Hope it helps
Pic to help