Determines if the weapon is Simple, Martial or Exotic. "s" for "Simple". "m" for "Martial". "e" for "Exotic".
Determines how the weapon is held. "u" for "Unarmed". "l" for "Light". "o" for "One-Handed". "t" for "Two-Handed".
How the weapon is used in combat. "a" if the weapon is ammunition (like an arrow). "p" if it is a projectile weapon (like a bow). "m" if it is a melee weapon (like a longsword). "t" if it is a throwing weapon (like a javelin). "mt" if it can be both used in melee and thrown (like a dagger).
How much the weapon costs for a medium-sized creature, in gold pieces.
How much damage the small version of the weapon deals.
The critical threat range and multiplier of the weapon.
The range increment of the weapon, in feet.
How much the weapon weighs, in pounds.
The weapon's damage type. You can put anything here, but make sure you capitalize it. "/" between damage types makes the weapon a double weapon. "and" means the weapon deals both damage types at once. "or" means the weapon can deal either damage type (player's choice).
Piercing; Piercing and Slashing; Piercing/Slashing; Bludgeoning or Piercing; Force
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.