( Pages 41,64,68 )
1- Active, Critical Learning Principle
All aspects of the learning environment are set up to encourage active and critical, not passive learning.
2- Design Principle
Learning about and coming to appreciate design and design principles is core to the learning experience
3- Semiotic Principle
Learning about and coming to appreciate interrelations within and across multiple sign systems ( images, words, actions, symbols, artifacts, etc.) as a complex system is core to the learning experience.
4- Semiotic Domains Principle
Learning involves mastering, at some level, semiotic domains, and being able to participate, at some level, in the affinity group or groups connected to them.
5- Metalevel Thinking about Semiotic Domains Principle
Learning involves active and critical thinking about the relationships of the semiotic domain being learned to other semiotic domains.
6- Psychosocial Moratorium Principle
Learners can take risk in a a space where real world consequences are lowered.
7- Committed Learning Principle
Learners participate is an extended engagement ( lots of efforts and practice ) as an extension of their real-world identities in relation to a virtual identity to which they feel some commitment and a virtual world that they find compelling.
Learning involves taking on and playing with identities in such a way that the learner has real choices ( in developing the virtual identity ) and ample opportunity to meditate on the relationship between new identities and old ones.There is a tripartite play of identities as learners relate, and reflection their multiple real-world identities, a virtual identity, and a projective identity.
9- Self-Knowledge Principle
The virtual world is constructed in such a way that learners learn not only about the domain but about themselves and their current and potential capacities.
10- Amplification of input Principle
For a little input , learners get a lot of output.
11- Achievement Principle
for learners of all levels of skills there are intrinsic rewards from the beginning , customized to each learner's level, effort and growing mastery and signalling the learner's ongoing achievements.
12- Practice Principle
Learners get lots and lots of practice in a context where the practice is not boring(i.e., in a virtual world that is compelling to learners on their own terms and where the learners experience ongoing success ). They spend lots of time on task.