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Big tutorial for TexturePacker and PhysicsEditor in 3 parts using GBox2D
by Andreas Löw
This tutorial shows how to create collision shapes for Cocos2d V3 using PhysicsEditor
by Joachim Grill
Full example project with source code how to use PhysicsEditor with cocos2d and chipmunk
Tutorial how to use TexturePacker and PhysicsEditor together in your cocos2d and box2d project
by Aaron Goselin
Tutorial for cocos2d + box2d
How to load collision shapes into your cocos2d + chipmunk project
Complete game tutorial in 9 parts, also covering TexturePacker and PhysicsEditor
by Tim Roadley
Full source code and example how to use PhysicsEditor with cocos2d-x and box2d
How to create physics shapes for Cocos2d-X V3. Demo project available.
by Js Lim
editor extension to use the physic editor generated plist in Unity3d (2d platform)
by hamdullah shah
Tutorial about PhysicsEditor, a quick run through on exporting some bodies for the Nape AS3 engine
by Devon O. Wolfgang
Nape 2.0.3 with Starling 1.3 and PhysicsEditor 1.0.10
by Axel Busch
This tutorial will show how to use PhysicsEditor to create box2d bodies.
by Imran Edu
Full tutorial with source code how to use Sparrow framework with box2d and PhysicsEditor
Full tutorial with source code how to use PhysicsEditor with Nape physics engine.
Tutorial how to create collision shapes for your box2d flash project with PhysicsEditor
learn about collision shapes
by Mike Fleischauer
Full example with source code how to use PhysicsEditor with CoronaSDK
Complete example for corona SDK using PhysicsEditor and TexturePacker
Full example with source code how to use PhysicsEditor with CoronaSDK (chinese)
by Andreas Löw (translation by WeiYu Lai)
Tutorial and review about using PhysicsEditor with CoronaSDK
by Greg Pugh
How to use PhysicsEditor to create complex levels for Corona SDK
by Brian Reinhart
iBook or PDF version available (costs 4.99$)
Full example project including source code! Use PhysicsEditor to create collision shapes for AndEndgine
Combining PhysicsEditor with AndEngine
by Johannes Borchardt
Full tutorial with source code how to use PhysicsEditor to create collision shapes for RapaNui / Moai
by Rapanui Team
Full example with source code how to use PhysicsEditor with Gideros SDK
Learn how to use PhysicsEditor to create collision shapes for your Kwik2 project
Create your own custom data format with PhysicsEditor for you Game Engine
How to set collision parameters in PhysicsEditor
Using PhysicsEditor exported data with PhysInjector
Tutorial how to use TexturePacker and PhysicsEditor with Level Director.
by Alan Obee
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