Collision Detection Hardware Optimised for Ray-Tracers
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Citation:Muiris Woulfe, Michael Doyle and Michael Manzke, Collision Detection Hardware Optimised for Ray-Tracers, Conference on High-Performance Graphics 2010 (HPG 2010), Saarbrucken, Germany, 25 27 June 2010, Aaron Lefohn and Austin Robison, Eurographics Association, 2010, 1
Collision detection is the process of determining whether objects in a computer-simulated environment are intersecting. It is vital for a range of diverse applications. However, despite numerous developments, it is often challenging to perform accurate collision detection at interactive rates. To overcome this challenge, we propose a radical departure from the state of the art: a custom broad phase collision detection microarchitecture combined with software to achieve execution speeds greater than those attainable using software alone. The integration of this microarchitecture into a ray-tracer is also investigated.