The GTA3 Level Tool gave me the idea for this little great script.
The code is completely written by me.
The beta tester was JKM
(one of the best Car Modeller ever ; 2nd Berlin Mod Leader) ;-) (date: 10th August)
The short name is SAMS -> San Andreas Map Script
- put the GtaSA_Level_Tool.ms in your script/startup
- the script start automaticly
ID Number -> the ID Number of selected Object in game
Object File Name -> must be the same like *.dff file name (without extention)
TXD File Name -> the name of the txd file for the selected object
LOD Distance -> the LOD value (0-300 = solid) (301-... = non solid)
Typ -> eg: 0=normal ; 4=alpha-culling ; 1048580=graffiti-tag
Interior Number -> eg: 0=world-outside ; x>0 = building-interiors like 8track
Set Properties -> set the chosen properties to the selected object
Get Properties -> get the properties of the selected object
Reset Prop. -> reset only the values in the rollout
Get Objects -> select all chosen object from the hit by name dialog
Get Obj by ID -> select all Objects with the same ID like in the ID Number field
90░ CW -> rotate the selected object by 90░ CW
180░ -> rotate the selected object by 180░
90░ CCW -> rotate the selected object by 90░ CCW
IDE File Export -> export an IDE file (without multi ID's)
IPL File Export -> export an IPL file
All downloads are on his site. For some reason he post information about the mods here and puts the downloads on his site. A bit anoying really because all his download have to be halfed....so you end up downloading 2 times and then adding the files together. Must not be able to upload big files to his web server.