Following a wave of outcry from PC players when it was revealed that Call of Duty: Black Ops 2's field of view would be capped at 80 degrees (supposedly due to to many things breaking above that), Treyarch Technology Director, and PC version mouthpiece Cesar Stasny has now confirmed via Twitter
that 90 FOV is being worked on:
@PCDev: On the post-launch patch task list: 90 FOV #BlackOps2 #PC
Console titles are generally developed with lower field of view settings due to the framerate benefits and the view-distance afforded by a television screen. However desktop PCs without the same performance concerns and a much smaller distance between user and screen can seem too narrow under a FOV of 90.
However, when a game has been designed for a specific FOV, a lot of things can require adjustment when that is stretched out, such as weapon models, and particularly things like vehicle cockpits and iron sights. It does beg the question however, that surely knowing the preference of PC gamers, why Treyarch didn't plan for a wider FOV in the PC version from the start.
Call of Duty: Black Ops 2 launched today, November 13th 2012, on PC, Xbox 360 and PlayStation 3, with a Wii U version arriving on the new console's November 30th Australian release date.