Hello, I have 2 questions:
1. How do I properly configure/make the software renderer?
So far I've managed to compile CS but the test examples yield:
NOTIFY: Using alternative 3D driver: crystalspace.graphics3d.software
DLERROR (/home/gothic/CS/x2d.csplugin): /home/gothic/CS/x2d.so: cannot open shared object file: No such file or directory
And yes, the x2d plugin didn't compile(I've set the CS var).
2. How do I properly configure/make the opengl renderer?
I've tried instructing the 'configure' to look for opengl headers with: --includedir:/(here lay the path to includes) and it didn't work.
What happens if you type 'jam x2d'?