By the night of April 8th., 1945, U.S. troops had cleared several outposts guarding the Shuri Line.The next American objective was Kakazu Ridge, two hills with a connecting saddle that formed part of the Shuri defense. The American advance resulted in a high number of casualties for both sides.As the American advance stalled, General Ushijima decided to take the offensive. On April 12th, the 32nd Army attacked U.S. positions across the entire front. The Japanese attack was heavy, sustained , and well organized. After close combat the attackers retreated, only to repeat their offensive the following night. A final assault on April 14th was again repulsed.
Axis: 5 cards, you move first.
Allies: 5 cards.
Conditions of Victory:
Shuri Castle is a PERMANENT medal objective worth 1 medals for the Allies.
The hill hexes are temporary medal objectives as designated for each side worth 1 medal. The 2 Allied temporary medal objectives are marked with an 'A'. The 2 Japanese temporary medal objectives are marked with a 'B'.
Any Axis unit exiting the board on or between the exit markers gains 1 additional medal for each exiting unit.
Note: The Allies start with 2 medals.
Imperial Japanese Army rules are in effect.
Gung Ho rules are in effect.
Night rules are in effect.
Engineer rules are in effect for the marked Allied units . Ignore dice reductions in close assault.
Use flamethrower rules for the marked Allied armor units.
U.S. Special force infantry marked with a Marine Corps badge. Can move 2 and battle.
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.