|Host Application:||3ds max|
|Host Version:||9 Preferred|
Jan 5, 2010
|works ok, but does not retain customization when you create a new primitive|
Note that this creates procedural objects, and as such, I haven't built in any threads. With these objects you have the choice of building them as geometry or in the materials, so this script is well suited for low poly work too.
The link below has a demo .max file (Max 9) where you can see some example bolts from the script!