@development: I find this to be a lot less gimmicky than VR. Removed from the constraints of gaming you can find a lot of useful applications in other fields.
aktivity's forum posts
Huh, weird choice. I got tired of Telltale's formula halfway through Wolf Among Us. At this point I rather watch this stuff on youtube.
Just a note @patrickklepek the aspect ratio is actually 2.5:1.
Digital Foundry: Only 71 per cent of the screen's real estate is actually used for gameplay - and the aspect ratio utilised is actually a higher 2.5:1 rather than the 'cinematic' 2.35:1.
I'm not really getting all of this hate. If I understand correctly, you guys hate Aiden because you played him like an asshole? How the fuck does that make sense. The parts where the player kills millions of civilians is not part of Aidens character, it's not part of the story, it's just you having fun. If I go on a rampage and slaughter everyone how is that the characters fault? And is this the only time when something like this is possible? What about prototype? or GTA? Mafia? Saint rows? Why don't the main characters get hate in thous games? Why do people love Trevor in GTA 5, who is actually a crazy fucker and kills people? Don't get me wrong, not saying he's a bad character but why is it okay to give so many protagonist a pass while hating on Aiden for the exact same reason?
I just don't seem to get it.
It mostly comes down to how they're trying to portray a character versus the action he commits in story/side missions. Like Aiden looking down on criminals, while going around plundering peoples bank accounts. Saint's Row for example can get away with it, because the main character is a sociopath. His complete disregard for human lives, make it so his actions don't clash with his character. Personally I didn't hate Aiden, I just found him to be bland and forgettable. The game was still decent though.
The story itself makes Aiden out to be kind of a dick, but I struggle with the whole "you kill hundreds of dudes over the course of the game!" ludonarrative dissonance stuff. If you're gonna hold that part against this particular game, then you're gonna have to look at an incredibly long list of games with new eyes.
At least the game "punishes" you for directly killing civilians, I guess.
Personally, I just found Aiden unsympathetic. You robbed the wrong person, and that person retaliated. YOU are at least half responsible for that little girl being dead, you idiot. Yet the story never even seems to grapple with the idea that Aiden himself is responsible for what happened. I kept waiting for it, but it never happened. I let Maurice go, because he was arguably just as responsible for her death as "I" was.
But mowing down the odd civilian, causing traffic accidents, and so on? Meh. I just mark that down to the dissonance inherent in playing a "good guy" in any open world game. I "narratively" separate what happens in scripted cutscenes or missions, versus the chaos that occurs in pure open-world gameplay.
I agree with you somewhat. In any open world game or otherwise I don't think there's a problem with the player being able to go kill civilians or whatever, if I do that I know it's on me. The problem was like "Hey Aiden go kill all these security guards!", then Aiden killing these dudes who don't even know about any of this shit and are just doing their jobs. "Oh no they killed my niece, they must pay!" followed by Aiden making a whole bunch of fatherless children just like his niece is duuuuuuumb. Then as I remember the game trying to do the laziest, dumbest thing I might have ever seen by trying to justify this by saying something like "Oh don't won't Blume's been recruiting these guards from prison so they're all evil." or something.
I don't remember the game forcing you to kill many "innocents". You can generally go through most of the game with a fairly low body count. I just made sure to stock up on Blackout and get the upgrade to disable alarms. This allowed me to stealth takedown my way out of most situations. Besides he's on a vengeance trip why should he care, that's (movie) action hero 101.
Also he does blame himself for the death of his niece, as seen in a couple of cutscenes. In a way the whole point of the story is his inability to let go of his guilt, which is why he's trying to "fix" things by hunting down those behind the hit.
@yummylee: I find Kratos one-track mind for all things vengeance to clash less with the activities in the game when compared to Niko. Offcourse that's the advantage when not dealing with an openworld.
@pezen: I'm not gonna spoil, just finish the game. They spell it out during the ending. Otherwise the rest of the game is indeed a revenge story about a bad guy that can't let go.
@branthog: The after credits cut-scene makes a new season without Clem highly unlikely. Only other possibility being it gets addressed in whatever they're working on now.