Welcome to the Java Wumpus Cave
... where valiant heroes the dangers do brave,
... for treasure and fame no measure too grave,
... for treasure and fame they hunger and crave,
... the Wumpus and Pits, they seek to escape,
... their lives and their souls, forever at stake.
Agents having to collect gold and avoid dangers in
a simple rectangular world, the wumpus world.
As a result of a students project, this site presents animated JAVA applets
that demonstrate the behaviour of simple, classical algorithms for intelligent agent design.
In the wumpus world agents
- should collect gold from a rectangular world i.e. a labyrinth,
- should avoid the pits, (detectable by its cool breeze),
- should kill the wumpus (detectable by its stench) by firing an arrow,
- should find their way back to the exit when being finished.
Different agents populate the wumpus world: Each of these agents has its own strategy for exploring the wumpus world. Some are more or less intelligent, and some just perform randomly chosen actions.
Watch them perform!
Here is a screenshot of a simulation, click on it for some LIVE Action.
(Note: These applets may take a while to initialize, depending on your Network connection)
Interested? Read on...
This site and all the simulations it contains evolved from a students project done at the:
Institute of Information Systems, Knowledge Based Systems Group
The definition of the wumpus world and some basic agent design is based on the book:
Artificial Intelligence - A Modern Approach by Stuart J. Russel and Peter Norvig.
which is also the basis of the groups lecture
Last modified Feb. 97
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