Mini Six's rules for skill specialisations aren't very specific. The example shows a character spending one skill die to get +3D in a specialisation without putting any dice into the base skill. Which ...
In Mini Six, the rules for multiple actions are brief: Characters may attempt to do more than one thing on a turn by withholding one die from every action they attempt for each action beyond the ...
I have been reading over the "fast static combat" rules for Mini Six. A character's dodge value is equal to the number of pips in their dodge score, so a character with dodge of 6D would be hit if the ...