Not too far from Dreifach is the sleepy township of Stolzieren, often shortened to Stolz by the locals. While sharing its name with a long destroyed Imperial hunting lodge, Stolz is an entirely different entity. Located even above Dreifach it is the highest town in Falhath and has a thriving economy based around wooly goats and grain.
Stolzian wool commands a healthy price in Dreifach and the cheeses produced are considered some of the best in Falhath. In a climate best described as dreary and gray, the Stolzians delight in riotous color and boisterous music.
Most visitors tend to think that the Stolzians spend the day half asleep, and the night either wide awake or completely asleep. They are also a superstitious folk and charm peddlers and street sorcerers selling wardings are fairly common. Go to Comment
The western-most province of Falhath, and the mouth of the Orcus river, Suisiadh is a thriving community with limited space. Much of the city is built on elevated pilings, or poles. Space is limited to several large sandbar islands which are primarily used for growing local and cash crops, while the small city itself has grown along the periphery of these stable islands.
Suisiadh is known as the Water-Lilly City, and is well known for its flowers, painters, and the sweetness of its pastry chefs and confectioners. Its primary exports are cane sugar and rice. The barrier marshes around the city have protected it well, even though the city is wracked by bouts of disease borne by mosquitoes from the swamps. Go to Comment
Also called Dragonfall, this city located between Dreifach and Sangreal is the site of a massive number of fossilized bones, which the locals refer to as the Dragon's Graveyard. While the bones are very large, there is no proof that any of them came from a dragon. Dragon motifs are common in the city, and the Trinity, especially Sangia holds a great deal of power here.
The locals have a legend that a dragon still lives under the their city, a giant white female with burning red eyes named Lusankya. One day, the dragon will rise from her millenial slumber and the city will be utterly destroyed. The locals have various rituals of placation that are held in the Cathedral of Lusankya in hopes of keeping the ancient dragon asleep.
Is there a dragon slumbering under the city? Maybe. The ground swells and produces a sulferous fume... Go to Comment
Also known as the city of nobles, Tekne has a quarter of Sangreal's population and almost the same number of noble houses. The houses vie over piecemeal wards and neighborhoods in the coastal city with duals being all to common between sons of the aristocracy. The Kingdom is only marginally welcome in Theknif since there is only so much authority to go around and the nobles have already spread it very thin.
The city is best known for the quality of its knives and daggers, as well as its byzantine politics and skill at poisoning. On a more civil note, the grand Plaza of St. Dithym and the associated Library of St. Dithym are located in this old and decrepidly decadent city. Go to Comment
A minor and easily overlooked community, it survives on the regular output of copper and copper ores. The copper is abundant enough that many of the larger structures in the city have copperclad roofs and the central hall of the city is known for its copper domes.
Sometimes known as the City of Copper, the locals prefer bronze and copper to iron and steel and have penny bright copper plated weapons and armors that they work quite hard to keep shiny. Go to Comment
Another mining/quarrey town, Faldspar supplies a large amount of good quality building stone to Sangreal and other points. A close ally of Sangreal and an ardent supporter of the Kingdom, the Nobility of the city are as often ordained clerics and paladins of the faith by tradition and ability.
The Architecture of Feldspar is old and harkens back to the Old quasi-gothic style of architecture, keeping massive double doors that were common when Minotaurs still lived in civilized areas. This style has been preserved in facade doors that have much smaller human sized doors in their face. Go to Comment
Located within the Sangrealian province, Dakmar is an economically sound and socially agressive city. It's core industry is cattle, both the meat aspect and the production of large amounts of leather. The city serves as a nexus for cattle-herders who move their herds to the boundary of the city on a semi-regular basis. The leather is tanned and sold in market while much of the meat is butchered and cured to preserve it. A Dakmar wolf is an appelation for a hungry person who loiters around the smoke houses looking for handouts.
Running contrary to this industrious endeavor, Dakmar embraces a very stern application of the Trinistine Faith, and it is considered improper to drink in public, smoke pipe-weed, or attend brothels. Most outsiders consider the Dakmari to be unsophisticated, artless, credulous, and uncritical. Most Dakmari consider outsiders to be arrogant, superfluous, criminal, and overly skeptical. Go to Comment
I love posts like this! Blurbs on cities, in lieu of full-blown descriptions. Each one with that certain something to make it unique. The fact that there are few elements of the "fantastic" makes them even better. A REAL world unfolds! Go to Comment
I kind of like the idea, even with "Arch-Mage of Style". :)
"...also prevents its abuse as the patron of money Monnaya would very heartily dissapprove of a bottomless purse of gold coins ruining its carefully organized fiscal policied." - I take it that the coins can be only pulled as a tip, and for no other purpose. Still, there may be abuses as Mourn hinted, and for these there should be a punishment ready (although being disliked by the patron of money is a pretty clear message).
I would add a condition, that it's user must be a worshipper of Monnaya to use the item - not necessarily a fervent one, but that would make abuse less likely.
(Aside, a little theory: what if the coins come from those the worshippers sacrifice to Monnaya - and so they are simply returned into the economy, not just conjured out of 'thin air'. If there are many more purses one day, they could eventually become a problem, you know. ;) ) Go to Comment
Wow, quite a bit of interest in Anaranda's little purse. now for a quick bit of info, The Arch-Mage of Style was a title that Anaranda gave herself as she was both a sorceress, and a clothing maker/fashion designer. As such she had a habit of being a trendsetter in her hometown of Xanadu, Calcobrina and was known for both her extravagant flamboyance, and her hatred of keeping up with change.
Monnaya is at best a minor deity in Calcobrina, the realm of 1000 gods and is given the same amount of respect as accorded to minor catholic saints. Monnaya's sole domain is coinage and coin makers, but as money supplants barter he/she/it grows stronger. Go to Comment
Now, this item would be far more interesting if it was rather a gift by a 'page girl' (hint hint Monnaya in disguise) for the genuinely generous mage. So, the archmage of style sounds like a cheap bastard who won't tip without an item to make tipping essentially 'free'. Go to Comment
This is a pretty niffty item. I don't really care for the name of it, as it doesn't really roll off the tongue to well, but the concept behind it and the use of it fit well together. However what would happen if it is in fact used for something else? Is there a side effect should someone tryo to pull form the purse for another reason? Or pull it for a tip then pocket it? Go to Comment