This trailer offers a
look as the E3 presentation of Thief as Eidos Montreal's "Producer /
Thief" (not sure they meant the caption to read like he's a criminal) Stéphane
Roy demonstrates the game for Spike TV's Geoff Keighley. The clip includes live
gameplay footage, though it's the PlayStation 4 edition of the reboot that's
used for this (thanks
Rock, Paper, Shotgun). One of the topics they explore is the mix of action
and stealth, and they admit they have been enhancing the action part of the
equation as they've gone along after starting with a game that was almost purely
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There's nothing to disagree on in your last comment. However, understand that where your challenge lies isn't where mine lies. Like I said, on some occasions the act of knocking someone down and hiding him without being spotted is harder than just ghosting past the guard. And to get back to my original point, it's those dynamics of knocking them out (surface, line of sight of other guards, accuracy of blackjack + approach etc etc) that made it properly challenging and fun to me. That aspect is partially being removed by the one-button take-down.
Like you, the feeling of failure is what I try to avoid. Failure would weigh heavier, however, if the alarmed guards can easily overpower you. If you can agree with that, we never truly disagreed.