Where are Health Packs Now?
'Health Packs' can now be considered obsolete, since the "new" regenerating health has become popular amongst developers, and gamers alike. This doesn't necessarily mean that you won't see the health pack appear ever again. There are in fact, some games that still do have this function, and the appearance of the Health Pack hardly renders a game outdated. Today, the nature of a particular game is often tied to the presence of health packs. Games that aim for a more realistic approach tend to avoid health packs, some even circumventing health completely (like "CounterStrike"), turning every round into a one spawn elimination. Contrarily, Health packs are more likely to be found in 'arcadey' game types (Team Fortress 2, for instance) that concentrate on pure gameplay mechanics rather than realism or any sense of 'cinematic' immersion.
i actually dislike regenerating health and miss how much more skill you had to have in an FPS when it wasn't always possible to just go hide to get your health back up.
regenerating health (on top of only getting to carry two weapons) in the new Duke Nukem was actually sort of a deal breaker for me.
yeah kinda diminishes the use of medics and there health packs in games like BBC2. Also games now are all kinda easy endless life and such, unlike old games which were actually kinda frustrating having to manage 3 life and 5-9 continues
Regenerating health is just part of the simplification of video games. I think that only a fraction of lost health should be capable of regenerating and no health should be able to regenerate after a certain amount of health is lost.
Double jump, frequent checkpoints, and repetitive boss attacks are much bigger "issues" imo.
repetitive boss attacks are much bigger "issues" imo.
I'm on the other side on this one. Make a boss too complicated and it actually becomes a hindrance than an enjoyment.
Have you played DMC4? I hate how that game wants you to play a boss a specific way. Although there was one boss (the White Knight) who actually gave you some freedom on how you wanted to attack him. Generally you needed to find that pattern even if you had to waste 10+ lives.
I always enjoyed games where they force you to adjust on the fly. I blame games like Punch out for that.