A lot of this sounds very complex, it isn't. Built into the every text effect generated is a status variable called, strangely enough, STATUS. This will allow you to create actionscript that will be able to interact with the text effect and perform tasks at various stages of the text effect playback. Here are the possible values of the variable STATUS:
- status = 'loading' = The text effect is loading.
- status = 'loaded' = The text effect has loaded.
- status = 'waitstart' = The effect is waiting for the command to start playing.
- status = 'playstart' = The effect is playing.
- status = 'waitfadeout' = The effect has fully appeared and is waiting for the command to fadeout.
- status = 'playfadeout' = The effect is fading out.
- status = 'finished' = The effect has finished.
Using the STATUS variable
This is a very simply procedure once you get the hang of it. Because the status variable only contains strings, we use the string operators in evaluating the expressions. The following is an example of how to refer to the STATUS variable in your actionscript.
If (_level1:status eq 'finished') Go to and Play (1) End If
That's it! What has been presented here isn't the only way of implementing the text effects into your movies. There are many ways to approach it. But if you have any further questions or problems regarding Flashtyper don't forget that the Flashkit board has a forum dedicated to Flashtyper queries. Post you question up there to get help!Go to the Forum Now
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