Has anyone compiled a list of positive and negative factors for diplomatic relations?
Also, are they the same values regardless of difficulty settings?
probably is a table of them doesnt have to be a script though, basically the core of the game is encrypted in a proprietary format that way you can't access the bare code and then compile it resulting in the full actual game without paying for it. They will probably release some mod tools later that allow certain files to be unpacked and then you can see and change some files, basically things like unit stats and the map and lots of other stuff too, but you may not for example be able to change the amount of gravity in the game because the physics code is not part of what you can unpack.
You may or may not be able to view the raw algorithm used to determine diplomatic relationships, if they think they have a complex dimplomatic system and its a draw of there game they'll want to keep it under wraps so other publishers cant see how it works.
LoL Poor Dribbs.
I had one and I would have been happy to share it with you but my dog ate it.
It took me three hours to calculate how arts mastery bonus changes turn times. And I mean three hours STRAIGHT.
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