What are some examples of personification in The Most Dangerous Game?
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Personification is the giving of human characteristics to non-human/non-living things. An example of personification is: the wind screams at me. Here, the wind is given the capability to scream at the speaker. Wind cannot scream and, therefore, it is personified.
In Richard Connell's short story, The Most Dangerous Game, there are many examples of personification.
1. "Trying to peer through the dank tropical night that was palpable as it pressed its thick warm blackness in upon the yacht" is an example of personification based upon the fact that the night is pressing itself (its warm thick blackness") on the yacht. Darkness cannot press itself upon something. Therefore, it is personified in the text.
2. "Who cares how a jaguar feels?" "Perhaps the jaguar does," observed Whitney. Here, the jaguar is given the ability to care. This, therefore, is an example of personification based upon the fact that the jaguar is given (or assumed to possess) the ability to care.
3. "A sharp hunger was picking at him." This is another example of personification given that hunger is able to "pick" at Rainsford. Hunger cannot "pick" at someone. Therefore, it is personified by being given the ability to do so.
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