Chalt, The World
Sarwei, sometimes called Malisonne, the Ringed Sun
Ule, the Ever-Shifting Moon, whence come the ambitious Ulenites
Zica, the Nest-World, full of monsters’ nests
Karrd, the World of Fallen Copper, Gurahl’s shattered planet
Echune, The Great King’s Head, a very distant place
Nagamah, The Ooze-World, said to conceal great treasures
Channaxi, the World Under the Sword, a very corrupt world
Tandelume,The Miniature World, a newly-discovered mystery
The Stars of Death and Sleep, a place of rest and revelation
CITIES AND TOWNS:
Anuna, in Vasgol, the Chemical City, Chancellor’s Jarjuna’s capital, housing the Titan of Days
Burjes, on Ule, the Ulenite capital
Esgavi (or Escavic), in Chaldanga-Vasgol, the City of Lilies, now occupied by Ule
Gasastri, in Zaiapan, an administrative city, recovering after its devastation during the war
The Inn of Silver Leaves, in Vasgol, a stagecoach inn built on wyrdish ruins
Jedaru, among the Lesser Moons, the largest city of wyrds still real
Nammathar, in Vasgol, ruled by Prince Thrale, who despises Chancellor Jarjuna
Padri, in Vasgol, a village once ruled by Hadrakahn lords
Pangadar, in Yig, City of Duels, largest and most cosmopolitan city in Yig
Sarwei Rift, on Sarwei, a cosmopolitan trading-city
Tam Ruat, in Zaiapan, City of the Black Wind, known for its poison air, banks, and wickedness
Tectravic, in Hadrakah, once Yamra’s fastness, now a place for ghosts and petty tyrants
Weiyu, in Vasgol, the southernmost Vasgollan town, prone to Ngapp raids
Becca: An intelligent reptilian race that grows throughout its life, with razor-sharp toe-claws, needle-like teeth, and natural psychic powers. Native to Zica, they now mostly dwell on the Baltoo. They have many “houses,” tribes based on different animal fetishes.
Bokkminn: Small (18″ tall), nervous-looking creatures with long, gangly limbs, big hands with nimble fingers, leaf-shaped ears, round bug-like eyes, and antennae. Once the slaves of Gurahl, they were native to Karrd but have since settled on the Great King’s Head and elsewhere. The maklaks brutalized them in the last war.
Cat-Faced Fire Dancer: Descendants of pleroma who once served Okidesha, native to deep below the earth, but now mostly inhabiting the sun. Frequently enslaved by the maklaks or others.
Cheim-Su: A chameleon-salamander, a native of Sarwei, unable to survive when not close to flame. They were once master slavers until the Ulenites scattered their empire.
Chuni: Naturally beings of shimmering liquid moonlight, Chuni can animate bodies with the use of intricate tattoos and pins. They currently inhabit the Great King’s Head, and appear ready to leave this reality for one beyond the Stars of Death and Sleep. Their technology is more advanced even than the wyrds’.
Dalc: Thin creatures with stony skin and a petrifying gaze. Men and women both have porcupine-like fronds for hair that can deliver a paralytic poison. A decadent, nihilistic people, perhaps a failed race once loved by some god or another, the dalc dress in black clothing and adorn themselves with rotting flowers. They fight one-another in duels, or serve as grim mercenaries.
Human: Divided by Gurahl into Vasgollan (light brown skin, curly black hair, dark eyes; intended for labor), Hadrakahn (wavy blond hair, pale eyes, and pale skin; intended for war), Chaldangan (straight black hair, ivory- or copper-colored skin, and dark eyes; intended for administration), and Zaiapani (dark brown or black skin, black eyes, heavy build, bald or black-haired; intended for war but grown “wayward”). Native to Chalt.
Hrein: Various kinds of mollusk-like creatures, not yet fully cataloged, native to the Miniature World.
Maheti: Small (three-foot tall), skinny creatures, with large eyes, yak-like noses, shaggy hair-fur that forms a thick beard, sharp teeth, small horns, and hoofed feet. They wear a houka-suit so that they might not know the pain of their stolen skin amidst the blowing desert. Native to the deserts of Chalt.
Maklak: Enormous ogre-like creatures with sagging jowls, thick necks, and often a single horn between their eyes. They can extend their eyes indefinitely, so they are sometimes called the Panoptic Giants. Native to Channaxi, they are are doomed race since the yigs destroyed all the maklak women.
Qabbori: One of the native races of Sarwei, tall (8-foot) red humanoids with curling horns, red or red-purple skin, heavy claws, and bestial features, including a heavy mane. Sometimes called the Spider-Eyes to distinguish them from other sun-dwellers, though this is only a caste of the Qabbori.
Renderer of Salt: The wyrds destroyed these “eel-people” ages ago, leaving only a few survivors, those feral and insane, swimming beneath the Sea of Poison Ice. They can sing poison and sickness out of blood, or into it. Renderers of salt resemble wyrds with a fish-like, octopus-like, or serpentine lower half.
Ulenite: Short, angular, and crystalline, Ulenites are explorers and conquerers. Their hands are heavy, as if built for digging. Most have left for various extraplanetary realms, but some have begun to return and claim sections of Chalt. Native to Ule, the Moon.
Wyrd: Immortal beings who have mostly joined with The Lightning Dream, a vast consensual hallucination. Slighter than the average human, most resemble ferns or trees in coloration. They have upturned ears and jagged features. Native to the Grinding Ice of Chalt; they destroyed the Eel People there and became sea-farers before colonizing the Lesser Moons.
Yig: A squat, ugly, often bowlegged race, heavily muscled, with shaggy hair, broad features, gray, black, green, or blue skin, and tusks, with leaf-shaped ears. Native to Chalt, they have carved out a rude empire for themselves in territory once held by the maklaks and Yamra.
Unusual Races and Beings:
Those in Violation:
Ugezi: A violator of Tamantha. Any animal that takes human form is called an ugezi, or shifter.
Mwendo: A violator of Tamantha. Any plant that takes upon itself to move is called a mwendo, or traveler.
Kiota: A violator of Tamantha. Any inanimate thing that starts to spread is called a kiota, or Hiver.
Demi-Aeon: While the younger gods prefer to create agents out of their own mental essence, the savesty often mated with old mortal races, such as maklaks, ulenites, and renderers of salt. These half-divine offspring were difficult to control, but very powerful, and not entirely dependent on their creator. Some gave birth to whole lineages of “aeonic” offspring, now very rare.
Pleroma: A mental shard of a moinon (a younger god), a pleroma is naturally insubstantial and possesses a variety of spiritual powers based on the aeonic being it represents. They are usually created as messengers, servants, or warriors, and represent a single facet of the god.
GODS, AEONS, AND CONSEQUENTIAL POWERS
Ailari, the Bright and Dark Messenger, the Hope Against the Night
Affiliations: Travel, Chance, Thieves
World: The Lesser Moons
Symbol: Crescent moon
Count Bolki, The One-From-Two God, Master of Continuity and Ratio
Affiliations: Movement, Change, Foxes, Abstract Mathematics
Symbol: Two-faced fox
Fon Quaal, The Rain of the Imagination, The Great Elder, the Freezing Eye and Burning Hand
Affiliations: Creation, Light and Lightning, Athletics
Symbol: A hand in a circle
Ganderhelm, The Word That Ends Laughter, Labyrinth-Lord, Dragon-King of Pearls and Hidden Rooms
Affiliations: Secrets, Commerce, Murder
Symbol: A pearl circled by a serpent
Great Garsino, the King Before Flowers, Keeper of the Six Awful Silences
Affiliations: Deep Earth, The Cardinal Directions, The Calendar
Symbol: Compass rose
Gurahl, the Bright Lord, The Water Phoenix King, King of the Radiant Sky, Guardian of the Wheel at the Heart of the World
Affiliations: Protection, Rain, Storms, Kingship
Symbol: Long-bodied eagle
Klesha-Moros, The Awakened Defilement, The God Who Mocks the Void
Affiliations: Agriculture, Wilderness, Wine, Revelry
Symbol: Oak tree
Lady Shalbinar, Queen of the Old Wilds, Forgotten Mistress of Singing Wolves and Dancing Blood
Dominions: Animals (Especially Carnivores), Sex, Hunting, Surgery
Symbol: Jagged claw
Lennesh-Namta, Princess of Subtle Beauty, Mother of Mercy, Lady of Tailors, Mice, and Pewter
Affiliations: Mercy, Motherhood, Humility
Nacmacorthex, Evil Wind of Salt and Hooks, the Sword That Remembers Its Purpose
Affiliations: Metal, Discipline, Fishing, Marines
Symbol: Two-tined spear
Nethruk, Angel of The Will Revealed, Lord of True Dreams and False
Gender: Neuter or Male
Affiliations: Dreams, Bicorns, Poetry and Prophecy
Symbol: Winged eye
Okidesha, Dancing Fire Scarab, Goddess of Molten Chains and Deep Wisdom, Holder of the Fifty Scourges
Dominions: Fire, Dance, Architecture
Symbol: Iron Tower
Shavati, The Tome of Infinity, Lady of Reflections, Whose Wings Cut the Worlds
Gender: Female or Neuter
Affiliations: Self-Reflection, Death, Books
Symbol: Open book
Xoxumoshtli, the Thrice-Looking Champion, the Fulcrum of the Universes
Gender: Neuter or Male
Affiliations: Healing, Justice, Archery
Symbol: Three dog-heads looking away from one-another
Yuenki, Dark Lady of Apotheosis, Deaconess of the Inverted Flame
Affiliation: Ice, Winter, Duels, Mounts
Symbol: Kirin head
Zeth Kahl, The Weight of Iniquity, Dark Empress of The Gift Given to Bind
Affiliations: Legalities, Sickness, Guilt
Symbol: Circle of Chains
The Unknown Power
Gender: Uncertain; usually rendered as neuter
Direction: Presumably East