At every Housekeeping, troops eat food, peasants produce food, your castles collect taxes,
new peasants are born, old peasants die, and each player gains a fresh load of movement points and attacks.
Usually referring to one of the Barbarian Hordes which constantly threaten the Three
Continents, a Horde also refer to an army which comes to the aid of a player in battle:
an animal horde who helps a Ranger, a band of Crusaders in defense of a Cleric, or an
Undead Horde summoned by the evil vampire. Many items,
Artifacts and Heroes also summon
An ancient sea monster will dwells under the Great Ocean which divides the Three Continents,
the Kraken usually poses no threat, as it sleeps deep beneath the waves. However, on occasion
it is awakened by powerful magics, and will sink every ship which tries to sail across it.
You can use the fleet command to check if the
Kraken is awakened. The Kraken is more powerful than any one ship, but several players
engaging it in battle one after the other can force it back to its rightful slumber.
The once proud cities of Conquest are, in these days of war, often besieged
raiding Barbarians. Every time a city is sacked there is a chance that the merchants of
the city will petition to have the gates of the city locked. A locked city
cannot be travel'ed into or out of, but
if you are trapped inside you may try to escape
by pole-vaulting the walls in the still of the night.
Note that Rangers and Vampires can travel in and out of locked cities at will.
Troops with regeneration often recover from the even the most grievous wounds. During any round of combat, troops with regeneration will recover 10-25% of the damage which is done to them in that round.
Troops with swarm attack en masse, encouraging each other and fighting with a tremendous cooperative spirit... they are like a swarm of bees, or an angry mob. If troops with this ability are in a group of more than 500, they gain an additional x1
to their attack every other round, starting with the first.
Despite the danger posed the barbarian hordes, which always threaten the Three Continents, the merchants of a given town usually will leave their gates unlocked, allowing free travel into and out of the city. When a city is
locked, you must wait for it to be unlocked to enter.