I am having a really hard time to understand how the following Direct3D components play together and what they do (or exist for) while creating a scene on the screen.
- render target view
- render target
- back buffer target
- back buffer texture (this is
ID3D11Texture2Dwhich is used as buffer target I guess)
- buffer (front buffer and back buffer)
I am currently reading a book about Direct3D 11 but the explanation does not match my brain model. Can someone explain in detail how it works (is there a diagram of it somewhere)?