TinkerBox is part game, part creative outlet. Kids can work their way through the six levels of puzzles, each offering many stages, where they drag the right object into place to complete the physics puzzler -- think Rube Goldberg machines. Kids complete one level of puzzle to unlock the next level of increasing challenge. The training level demonstrates with lines and arrows to prepare kids for the challenges to come. They can also create their own inventions using the objects -- balls, bolts, chains, connectors, conveyer belts, fans, wheels, ropes, scissors, switches, wenches, and more. The app comes pre-loaded with several inventions, and kids can alter those inventions or study them for inspiration.
TinkerBox is an impressive tool for kids interested in engineering. Either option -- the puzzles or the inventions -- alone is worth an investment, and TinkerBox includes both for a bargain. The physics of the higher levels get quite challenging, incorporating space gravity. The number of objects available for building is impressive, too. Kids are empowered to create the machines they want and can choose which objects will create the outcome they desire. They can also learn a bit of history about each tool as they learn how to effectively use it in the Elements Help section.
Unfortunately, the industrial appearance of the lab may turn off some students. Overall, though, TinkerBox is an all-in-one teaching tool. Kids learn the concepts through the tutorial. They practice in the puzzle section, and they apply their knowledge in the invention section. Scaffolding is built in since kids can load existing inventions and customize them.
Tinkering is hands-on problem-solving and creating, but it can get messy. Use TinkerBox to let kids tinker around, solve problems, and create without needing supplies or space to create. Of course, some ideas could still come to life after kids work them through them virtually.