SMALLab Learning LLC will be in San Diego, CA for the 33rd annual ISTE Conference to unveil more innovative content designed for learning with physical movements and gestures. Several new modules will be launched at ISTE and the company is highlighting its Simple Machines curriculum. This Gates Foundation funded content instructs middle school students in how gears and levers operate.
T.H.E. Journal recently surveyed principals from across the country to identify the attributes they think a principal who wants to be an effective technology leader should demonstrate. The consensus settled on the seven attributes most frequently mentioned. They constitute our list of "Seven Habits." At the same time, T.H.E.
The LAUNCH team spoke with over 160 companies of the 300+ on their list. They have narrowed it down to 30 startups and SMALLab Learning has been chosen to share insights about education and kids space. David will be presenting for LAUNCH Education & Kids on June 12 & 13 in Mountain View, CA.
The Atlantic's Technologies in Education Forum on May 22 brought together experts and stakeholders from across sectors for a stimulating, in-depth look at how technology can and should reshape American education.
"When used effectively, technology plays an important role in enhancing the learning process...Even with all of the benefits of technology in the classroom, however, educators must use caution to ensure that students are focusing on the lesson and not giving in to distractions." Jeff Dunn writes for Eduemic, May 5, 2012.
Gabriel Adauto and Jacob Klein of Motion Math write for Fast Company's Co.EXIST, "...We’re optimistic that a new wave of edtech startups will radically improve K-12 learning. New platforms and media present us with an incredible opportunity: to redesign learning, to redesign engagement, and to tap into the endless curiosity of every child."
"At SMALLab Learning content is designed to map students’ actions and gestures during the learning or encoding phase onto the content. This is what we mean by embodied. The enhanced code leads to increased content retention, we hypothesize that it is this retention that translates into higher test scores."
Dr. Mina Johnson-Glenberg writes for GettingSmart, May 16, 2012.
Half of K-8 teachers say digital games have become a regular and beneficial part of today’s classroom, according to a survey by the Joan Ganz Cooney Center at Sesame Workshop, a nonprofit research organization that studies children’s learning through digital media.
A nationwide push for creating STEM (Science, Technology, Engineering & Mathematics) learning opportunities through technology is taking center stage. Learn more about what it looks like and how students are benefiting.
“Our schools are not yet leveraging technology to the fullest extent,” said Margaret Spellings, former Secretary of Education. “In order to truly close the achievement gap and impact teaching and learning, we must better use technology to customize instruction, improve the use of student data, and deliver content in new and interesting ways.”