I suppose.. though I don't really see how that fits. It fits in that it is a system wherein the 'powerful' would be able to obtain temporary 'status' reflecting their power (as long as they could hold it against others), however, it isn't a system of control. The person with 'status' might have some small benefits to production or unit strength/morale, but nothing more. It would basically just be a luxury/frivolous attribute for people to fight over.
As for the other concept brought up by Neutral: that's more an idea of map-based buffs for people to fight over (in essence). Small villages and what-not could be fought over for people to capture in order to gain specific resource benefits.
"He uttered the word of curse, crush him with our Orcish iron!"