The main conference will be preceded by workshops on the 21st of September 2012. Workshops will provide a forum for people to discuss areas of special interest within mobile hci with like-minded researchers and practitioners.
Through a call for workshops that was sent out earlier in February, we are delighted to present the following workshops.
Abstract: Mobile devices have increasing computational power. Their sophistication in terms of network access, content rendering and interactivity, and data gathering is growing. Sensors such as microphones, cameras, gyroscopes, and accelerometers are routinely available and devices are enhanced with a various output modalities from visual to sound to vibroctactile. It is thus already possible for us as designers and developers to enhance the way people encounter content, create and experience content and express themselves. With improved access to Internet data service, including location-based services, we are able to build applications and services that profoundly shift the way people interact with their local environment–there are many opportunities to augment, enhance and transform people’s experience of physical reality. This workshop will address emerging design techniques for Mobile Augmented Reality (MAR) applications. We invite designers, developers, users and evaluators of augmented and mobile augmented reality applications and/or those interested in augmented location-based services to submit papers that consider the opportunities and challenges of designing effective, engaging and usable augmented reality services and applications for mobile devices.
Organisers: Marco de Sa, Elizabeth Churchil.
Abstract: This workshop will be about contextual gaming where the arena for gaming is the car, and the space inside and outside the car while driving. We aim to gather both practitioners and academics to work out the possibilities and challenges of this design space that to our experience has been slightly forgotten about since Juhlin and colleagues’ excellent work on the Backseat Playground.
Organisers: firstname.lastname@example.org, David Wilfinger, Alexander Meschtscherjakov, Manfred Tscheligi, Albrecht Schmidt, Oskar Juhlin.
Abstract: Technological developments in display technologies allow us to explore the design of mobile devices that extend beyond the rigid, flat screen surfaces with which we are familiar. The next generation mobile devices will instead include deformable displays that users can physically push, pull, bend or flex or have those actions performed by the device so that it physically mutates to better represent the on-screen content. This workshop is interested in all aspects of Deformable Displays: from the methods, materials and alternatives for the construction of such displays to the design of input techniques for such devices and how shape change can be used as an additional channel for output. This workshop will bring together product developers, interaction designers and academics to create a community around deformable displays. We will preview the state-of-the-art through case studies and identify key research themes in this area.
Organisers: Jason Alexander, Johan Kildal, Kasper Hornbaek, Viljakaisa Aaltonen, Andres Lucero, Sriram Subramanian
Abstract: Mobile HCI studies are often conducted in a highly controlled environment and with a small convenient sample. The findings cannot always be generalized to the behaviour of real users in real contexts. In contrast, researchers recently started to use apps and other wide distribution channels as an apparatus for mobile HCI research. Publishing apps in mobile application stores and public APIs for mobile services enable researchers to study large samples in their 'natural habitat'. This workshop continues the successful Research in the Large workshop series held at UbiComp 2010 and 2011. Relevant topics include the design of large-scale studies, reaching target users, dealing with new types of evaluation data, and heterogeneous usage contexts. We seek ways to systematically collect, analyse and make sense of large datasets, potentially in real-time. The goal of this workshop is to provide a forum for researchers and developers from academia and industry to exchange experiences, insights and strategies for wide distribution of user studies towards large-scale mobile HCI research.
Organisers: Benjamin Poppinga, Henriette Cramer, Matthias Böhmer, Alistair Morrison, Frank Bentley, Niels Henze, Mattias Rost, Florian Michahelles
Abstract: In this document we propose the creation of the Second Mobile Accessibility Workshop at MobileHCI 2012. Mobile Accessibility is an area that has grown both in importance and number of researchers in recent years. After a successful first edition at Interact 2011, we propose to once again bring together researcher and practitioners in a fruitful workshop, leading to synergies and major developments in the area.
Organisers: Daniel Gonçalves, Charlotte Magnusson, Luis Carriço
Abstract: The goal of this workshop is to investigate the notion of mobility in the context of search and Web usage and to identify the most promising research directions with respect to enriching future mobility focused Web services. In recent times, there has been a dramatic shift in what it means to be mobile. Mobile was traditionally associated with on-the-move, personal, portable and dynamic. While today, an increasing number of users are accessing the mobile Web in more stationary and familiar settings like at home and at work as well as in more social settings like in the presence of family and friends. Designing future mobile Web experiences requires a deeper understanding of these new information needs, behaviors and underlying motivations of mobile users.
Organisers: Karen Church, Jaime Teevan, Matt Jones
Abstract: The explosion in smartphone and other mobile/handheld devices’ capabilities are increasingly being exploited to bring vision-based mobile applications to the user. Applications using technologies such as image recognition, augmented reality, amongst others are altering the way we interact with the world around us. This workshop aims to address the fundamental vision-based technologies that enable new interaction modalities and metaphors. Furthermore, we also would like to encourage exploration of new radical or experimental interactions as well as new design-oriented and social applications. Our aim is to promote a discussion among researchers and practitioners working in the area of mobile HCI from the standpoint of computer vision as an enabling technology for new forms of mobile interaction, new application categories, and implications for user experience and design.
Organisers: Rahul Swaminathan, Michael Rohs, Jussi Ängeslevä
Abstract: The SiMPE workshop series started in 2006 with the goal of enabling speech processing on mobile and embedded devices to meet the challenges of pervasive environments (such as noise) and leveraging the context they offer (such as location). SiMPE 2010 and 2011 brought together researchers from the speech and the HCI communities. Multimodality got more attention in SiMPE 2008 than it had received in the previous years. In SiMPE 2007, the focus was on developing regions. Speech User interaction in cars was a focus area in 2009. We are also planning to launch a book on this topic at the SiMPE workshop this year.
With SiMPE 2012, the 7th in the series, we hope to explore the area of speech along with sound. When using the mobile in an eyes-free manner, it is natural and convenient to hear about notifications and events. The technologies underlying speech processing and sound processing are quite different and these communities have been working mostly independent of each other. And yet, for multimodal interactions on the mobile, it is perhaps natural to ask whether and how speech and sound can be mixed and used more effectively and naturally.
Organisers: Amit A. Nanavati, Nitendra Rajput, Alex I. Rudnicky, Markku Turunen, Thomas Sandholm, Cosmin Munteanu, Gerald Penn