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Resource Type: Activities
Results 1 - 10 of 16 matches
Learning Sustainability with Sim City
Sim City is a computer game that has the player design a city. They become the mayor. While designing the city from ground, they can choose sustainaiblity energy options such as wind farms, geothermal, and solar. The game includes greening options and pollution factors. Teachers in a variety of disciplines can utilize this to bring their core course concepts to life.
Finding the Personal Voice of Sustainability
Rob Efird, Seattle University
This integrated outdoor-learning, research and reflection exercise gives students a first-hand familiarity with local native plants and their significance in local native societies.
Sustainable Solutions for an Aging Population
Kathryn Keith, Pierce College
This activity will help students develop an understanding of the social and cultural dimensions of the lifespan, and in particular of the aging process; and, to further develop their ability to think long-term and multi-dimensionally as they apply anthropological concepts and approaches to a current issue in American society.
Using Reflection Activities in the Field to Deepen Student Learning
Holly Hughes, Edmonds Community College
This activity offers one of the reflection activities we developed in our learning community "Exploring Natural History in Word and Field." In this class, the students learn about natural history by reading natural history essays and participating in field trips. In this activity, we use reflection before and during a field trip to an Old Growth Forest to help our students clarify their own stance for a Position Paper on whether and under what conditions logging should be allowed in Old Growth Forests.
Social Change and the Climate Crisis: Toward a Sustainable Future
Mary Lou Finley, Antioch University
Students gain hands-on research experience and increase their understanding of the applicability of theories of social change and further information about climate change.
Wants Versus Needs
Madeline Lovell, Seattle University
"Wants Versus Needs" is a two-part assignment given to students to encourage reflection on the materialism/consumption inherent in today's American society. This activity is designed to bring home to students the personal impact of materialism and advertising in America today.
Visualizing Social Justice in South Seattle: Data Analysis, Race, and The Duwamish River Basin
Eunice Blavascunas, University of Washington
We examine the factors of race and environmental contamination, starting from the premise (and data proving) that race is not a biological, scientifically valid category, but a social, historical construction with real world consequences for equal access to health, resources, and power.
Making Sustainable Business Decisions In Four Different Industries and Their Effect on People (Social), Planet (Environment), and Profit (Economics)
The student will gain a better understanding of "Global Warming" and the "Triple Bottom Line" by viewing the first two videos. Further the CEO2 game will introduce many new ideas/options that specific industries have to select from in achieving their desired corporate/company goals.
Courting Environmental Justice: Science, Community Knowledge and Public Health
Lin Nelson, The Evergreen State College
While this module was developed when we followed the federal criminal case around WR Grace and asbestos exposure in a small Montana mining town, it can be adapted for a range of learning experiences regarding environmental justice, argumentation, strategizing, remediation and sustainability.