After having explained how to create skeletons for 3D characters and animating them in VVVV, this quasi-article shows how to use VVVV’s character animation nodes in combination with software and hardware skinning methods.
As my weapon of choice, the visual programming environment VVVV provides a huge amount of functionality in the area of multimedia and 3D computer graphics - all accessible in a nice non-textual programming environment. While there exist several ways of manipulation 3D geometry in VVVV, right now there are no explicit methods for doing character animation.
So, this project (which was topic of my diploma thesis) aims to create an API, which introduces the terms of character animation to the world of VVVV. In this article I’m giving a little introduction of the developed nodes, and how to use them.