Wednesday, November 06, 2013
Finally, we fixed three existing benchmarks to help ensure that they measure what they were intended to:
- Regexp: verify that regexp calculations give the correct results.
- GameBoy Emulator: code that was supposed to run in strict mode now actually runs in strict mode.
- CodeLoad: make sure the code loaded is different on every iteration.
Posted by Hannes Payer, Software Engineer and Latency Buster