This is an abstract of a presentation at The 8th International Congress on Math Education (ICME 8), July 14-21, 1996 in Seville, Spain.
Rapid developments in technology have resulted in major changes in society, both in what is done and how it is done. Educators need to be challenged, to sense the excitement and opportunity of the digital age and to be exposed to visions of what may be possible. Educational technology, more specifically virtual reality, holds great promise in the quest of enhanced learning. As visual images, texts and sounds circulate in cyberspace, we may expect a thorough exteriorization of knowledge and a dramatic transformation in curricula and in instructional processes. By integrating html, vrml and java script into the environment many students can actively inhabit an inclusive computer-generated environment. The presentation will include a prototype of a virtual environment designed to have students interact with basic calculus concepts such as rotation of solids, and centre of gravity. This assimilation, transforming previously abstract mathematical concepts into dynamic and manipulable objects , will give students an opportunity to create a firm foundation for further discovery and experiential learning.
Sarah Inkpen, email@example.com
Additional materials have been submitted by Ms. Inkpen.
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