Levolution Is A Game Changer In Battlefield 4
EA and DICE have put together a new trailer for Battlefield 4 to explain the game’s “Levolution” system, which is the term they’re using to call elements of the game’s dynamic environment.
Not too long ago, DICE offered an in-depth look at the Field Upgrade system and how they are tweaking the core gameplay to allow more diversity in combat roles. This week, the game’s Lead Multiplayer Designer THomas Andersson discusses the creation of Levolution and how the system is being implemented into the game to mean more than just breakable buildings.
“The design philosophy for the Levolution set-pieces is to not just be happy with the spectacle of it, but make it matter in terms of gameplay as well. There should be pros and cons with a skyscraper coming down so that you have to carefully weigh the consequences of your actions and how it will affect your team,” writes Andersson. “We’ve also tried to make sure the drawbacks to such an event don’t always affect the same type of player (i.e. always affecting pilots, or infantry, etc.).
“The triggers for these big events can almost be treated like sub-objectives that some players will want to protect from attacks while others will want to divert some resources to make sure that it happens. Because we love destruction, that’s a very common trigger for the set-pieces – but, for example, you will also be fighting over starting and stopping a countdown to a warhead.”
Be sure to read the rest of the blog, as it goes into no small amount of depth about the newly announced Paracel Storm map shown at Gamescom and how its dynamic weather affects the gameplay of the map.