Ssh... we're in the tournament arena in the middle of the night where nobody can see us, ready for a little battle. Terrador verses Tort right here! Without any further ado, let's get going; I can't wait! Terrador's Team: Draco the Charmeleon (Move your mouse to reveal the content) Draco the Charmeleon (open) Draco the Charmeleon (close) Charmeleon [Draco] (Male) Nature: Rash (+1 SAtk -1 SDef) Type: Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 SAtk: Rank 4 (+) SDef: Rank 2 (-) Spd: 80 EC: 8/9 MC: 3 DC: 4/5 Abilities: Ability 1: Blaze:When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Ability 2: Solar Power (DW) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). Attacks: Scratch Growl Ember Smokescreen Dragon Rage Scary Face Fire Fang Rage Metal Claw Flamethrower Dragon Pulse Counter Belly Drum Fire Blast Protect Hidden Power Grass 7 Substitute Brick Break Opus the Dragonite (Move your mouse to reveal the content) Opus the Dragonite (open) Opus the Dragonite (close) Dragonite [Opus] [Male] Nature: Hasty (+ Spd - Def) Type: Dragon/Flying Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: Rank 5 Def: Rank 2(-) SAtk: Rank 4 SDef: Rank 4 Spd: 92 (+) EC: 9/9 MC: 0 DC: 1/5 Abilities: Ability 1:Inner Focus: Type: Innate When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Ability 2: Multiscale (DW): Type: Innate This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved. Attacks: Wrap Leer Thunder Wave Twister Dragon Rage Slam Agility Fire Punch ThunderPunch Roost Dragon Rush Dragon Pulse Extremespeed Fire Blast Blizzard Thunder Substitute Tort's Team: Syclant (Move your mouse to reveal the content) Syclant (open) Syclant (close) Syclant [Freeze] Male Nature: Rash (+1 Rank special attack, -1 Rank special defense) Type: Ice/Bug Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Stats: 70/116/70/114+/64-/121 HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 2 (-) Spe: 121 EC: 6/6 MC: 1 DC: 5/5-DW unlocked! Abilities: Ability 1: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Ability 2: Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round. Ability 3: Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2). Ice Punch Leer (*) Leech Life (*) Ice Shard (*) Focus Energy (*) Slash (*) Icy Wind (*) Scratch (*) Bug Bite (*) Icicle Spear (*) Bug Buzz Hail Earth Power (*) Tail Glow (*) Spikes (*) Water Pulse Blizzard (*) Struggle Bug (*) Hidden Power (Electric, base 6, energy cost 4) (*) U-Turn Brick Break Stone Edge Krillowatt (Move your mouse to reveal the content) Krillowatt (open) Krillowatt (close) Krillowatt [Float] Female Nature: Lonely (+1 Rank in Attack, -1 Rank in defense) Type: Electric/Water Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: 151/84+/73-/83/74/105 HP: 125 Atk: Rank 4 (+) Def: Rank 2 (-) SpA: Rank 3 SpD: Rank 3 Spe: 105 EC: 6/6 MC: 3 DC: 5/5- DW unlocked! Abilities: Ability 1: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Ability 3: Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Attacks: Bubble (*) Charge (*) Tackle (*) ThunderShock (*) Detect (*) Ice Shard Confuse Ray Imprison Mirror Coat Aqua Jet Counter Thunder Hydro Pump Muddy Water (*) Whirlpool (*) Signal Beam (*) Wild Charge (*) Scald (*) Ice Beam (*) Hone Claws Earthquake No need to send out mons; they're all out! Here's the O of O: Tort issues actions Terrador issues actions I ref Terrador issues actions Tort issues actions I ref etc Here we go!