// Copyright 2015 The btcsuite developers
// Use of this source code is governed by an ISC
// license that can be found in the LICENSE file.

package bsvec

import (
	"compress/zlib"
	"encoding/base64"
	"encoding/binary"
	"io"
	"strings"
)

//go:generate go run -tags gensecp256k1 genprecomps.go

// loadS256BytePoints decompresses and deserializes the pre-computed byte points
// used to accelerate scalar base multiplication for the secp256k1 curve.  This
// approach is used since it allows the compile to use significantly less ram
// and be performed much faster than it is with hard-coding the final in-memory
// data structure.  At the same time, it is quite fast to generate the in-memory
// data structure at init time with this approach versus computing the table.
func loadS256BytePoints() error {
	// There will be no byte points to load when generating them.
	bp := secp256k1BytePoints
	if len(bp) == 0 {
		return nil
	}

	// Decompress the pre-computed table used to accelerate scalar base
	// multiplication.
	decoder := base64.NewDecoder(base64.StdEncoding, strings.NewReader(bp))

	r, err := zlib.NewReader(decoder)
	if err != nil {
		return err
	}

	serialized, err := io.ReadAll(r)
	if err != nil {
		return err
	}

	// Deserialize the precomputed byte points and set the curve to them.
	offset := 0

	var bytePoints [32][256][3]fieldVal

	for byteNum := 0; byteNum < 32; byteNum++ {
		// All points in this window.
		for i := 0; i < 256; i++ {
			px := &bytePoints[byteNum][i][0]
			py := &bytePoints[byteNum][i][1]
			pz := &bytePoints[byteNum][i][2]

			for i := 0; i < 10; i++ {
				px.n[i] = binary.LittleEndian.Uint32(serialized[offset:])
				offset += 4
			}

			for i := 0; i < 10; i++ {
				py.n[i] = binary.LittleEndian.Uint32(serialized[offset:])
				offset += 4
			}

			for i := 0; i < 10; i++ {
				pz.n[i] = binary.LittleEndian.Uint32(serialized[offset:])
				offset += 4
			}
		}
	}

	secp256k1.bytePoints = &bytePoints

	return nil
}
