package golf

// Addresses
// ScreenBuff: 0x0000 - 0x3601
//  Col Buff: 0x0000 - 0x23FF
const screenBuffBase = 0x0000

//  Pal Set: 0x3600
const screenPalSet = 0x3600

// StartAnimLen: 0x3601
const startAnim = 0x3601

// CameraX: 0x3602-0x3603
const cameraX = 0x3602

// CameraY: 0x3604-0x3605
const cameraY = 0x3604

// Frames: 0x3606-0x3608
const frames = 0x3606

// ClipX: 0x3609
const clipX = 0x3609

// ClipY: 0x360A
const clipY = 0x360A

// ClipW: 0x360B
const clipW = 0x360B

// ClipH: 0x360C
const clipH = 0x360C

// Mouse:
//  X: 0x360D
const mouseX = 0x360D

//	Y: 0x360E
const mouseY = 0x360E

//	Left Click: 0x360F
//	Middle Click: 0x360F
//	Right Click: 0x360F
//	Mouse Style: 0x360F
const mouseBase = 0x360F

// Keyboard: 0x3610-0x3646
const keyBase = 0x3610

// InternalSpriteSheet: 0x3647-0x3F47 [0x0900]
const internalSpriteBase = 0x3647

// SpriteSheet: 0x3F48-0x6F48 [0x3000]
const spriteBase = 0x3F48

// ActiveSpriteBuff: 0x6F49-0x6F4A
const activeSpriteBuff = 0x6F49

// MapData (128x128 / 512 8x8): 0x6F4B - 0xB74B [0x4800]
const mapBase = 0xB74B //Start from the high memory so the map grows down

// SpriteFlags (512 8x8): 0xB74C - B94C
const spriteFlags = 0xB74E
