//go:build no_runtime_type_checking

package awscdkgameliftalpha

// Building without runtime type checking enabled, so all the below just return nil

func (g *jsiiProxy_GameServerGroup) validateApplyRemovalPolicyParameters(policy awscdk.RemovalPolicy) error {
	return nil
}

func (g *jsiiProxy_GameServerGroup) validateGetResourceArnAttributeParameters(arnAttr *string, arnComponents *awscdk.ArnComponents) error {
	return nil
}

func (g *jsiiProxy_GameServerGroup) validateGetResourceNameAttributeParameters(nameAttr *string) error {
	return nil
}

func (g *jsiiProxy_GameServerGroup) validateGrantParameters(grantee awsiam.IGrantable) error {
	return nil
}

func (g *jsiiProxy_GameServerGroup) validateMetricParameters(metricName *string, props *awscloudwatch.MetricOptions) error {
	return nil
}

func (g *jsiiProxy_GameServerGroup) validateParseAutoScalingPolicyParameters(props *GameServerGroupProps) error {
	return nil
}

func (g *jsiiProxy_GameServerGroup) validateParseInstanceDefinitionsParameters(props *GameServerGroupProps) error {
	return nil
}

func (g *jsiiProxy_GameServerGroup) validateParseLaunchTemplateParameters(props *GameServerGroupProps) error {
	return nil
}

func validateGameServerGroup_FromGameServerGroupAttributesParameters(scope constructs.Construct, id *string, attrs *GameServerGroupAttributes) error {
	return nil
}

func validateGameServerGroup_IsConstructParameters(x interface{}) error {
	return nil
}

func validateGameServerGroup_IsOwnedResourceParameters(construct constructs.IConstruct) error {
	return nil
}

func validateGameServerGroup_IsResourceParameters(construct constructs.IConstruct) error {
	return nil
}

func validateNewGameServerGroupParameters(scope constructs.Construct, id *string, props *GameServerGroupProps) error {
	return nil
}

