// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

//go:generate go run gen.go

// Package basicfont provides fixed-size font faces.
package basicfont // import "golang.org/x/image/font/basicfont"

import (
	"image"

	"golang.org/x/image/math/fixed"
)

// Range maps a contiguous range of runes to vertically adjacent sub-images of
// a Face's Mask image. The rune range is inclusive on the low end and
// exclusive on the high end.
//
// If Low <= r && r < High, then the rune r is mapped to the sub-image of
// Face.Mask whose bounds are image.Rect(0, y, Face.Width, y+Face.Height),
// where y equals (int(r-Low) + Offset) * Face.Height.
type Range struct {
	Low, High rune
	Offset    int
}

// Face7x13 is a Face derived from the public domain X11 misc-fixed font files.
//
// At the moment, it holds the printable characters in ASCII starting with
// space, and the Unicode replacement character U+FFFD.
//
// Its data is entirely self-contained and does not require loading from
// separate files.
var Face7x13 = &Face{
	Advance: 7,
	Width:   6,
	Height:  13,
	Ascent:  11,
	Mask:    mask7x13,
	Ranges: []Range{
		{'\u0020', '\u007f', 0},
		{'\ufffd', '\ufffe', 95},
	},
}

// Face is a basic font face whose glyphs all have the same metrics.
//
// It is safe to use concurrently.
type Face struct {
	// Advance is the glyph advance, in pixels.
	Advance int
	// Width is the glyph width, in pixels.
	Width int
	// Height is the glyph height, in pixels.
	Height int
	// Ascent is the glyph ascent, in pixels.
	Ascent int

	// TODO: do we also need Top and Left fields?

	// Mask contains all of the glyph masks. Its width is typically the Face's
	// Width, and its height a multiple of the Face's Height.
	Mask image.Image
	// Ranges map runes to sub-images of Mask. The rune ranges must not
	// overlap, and must be in increasing rune order.
	Ranges []Range
}

func (f *Face) Close() error                   { return nil }
func (f *Face) Kern(r0, r1 rune) fixed.Int26_6 { return 0 }

func (f *Face) Glyph(dot fixed.Point26_6, r rune) (
	dr image.Rectangle, mask image.Image, maskp image.Point, advance fixed.Int26_6, ok bool) {

loop:
	for _, rr := range [2]rune{r, '\ufffd'} {
		for _, rng := range f.Ranges {
			if rr < rng.Low || rng.High <= rr {
				continue
			}
			maskp.Y = (int(rr-rng.Low) + rng.Offset) * f.Height
			ok = true
			break loop
		}
	}
	if !ok {
		return image.Rectangle{}, nil, image.Point{}, 0, false
	}

	minX := int(dot.X+32) >> 6
	minY := int(dot.Y+32)>>6 - f.Ascent
	dr = image.Rectangle{
		Min: image.Point{
			X: minX,
			Y: minY,
		},
		Max: image.Point{
			X: minX + f.Width,
			Y: minY + f.Height,
		},
	}

	return dr, f.Mask, maskp, fixed.I(f.Advance), true
}

func (f *Face) GlyphBounds(r rune) (bounds fixed.Rectangle26_6, advance fixed.Int26_6, ok bool) {
	return fixed.R(0, -f.Ascent, f.Width, -f.Ascent+f.Height), fixed.I(f.Advance), true
}

func (f *Face) GlyphAdvance(r rune) (advance fixed.Int26_6, ok bool) {
	return fixed.I(f.Advance), true
}
