package main

import (
	"image"

	"9fans.net/go/draw"
)

var bullseye = draw.Cursor{
	Point: image.Point{-7, -7},
	White: [...]uint8{
		0x1F, 0xF8, 0x3F, 0xFC, 0x7F, 0xFE, 0xFB, 0xDF,
		0xF3, 0xCF, 0xE3, 0xC7, 0xFF, 0xFF, 0xFF, 0xFF,
		0xFF, 0xFF, 0xFF, 0xFF, 0xE3, 0xC7, 0xF3, 0xCF,
		0x7B, 0xDF, 0x7F, 0xFE, 0x3F, 0xFC, 0x1F, 0xF8,
	},
	Black: [...]uint8{
		0x00, 0x00, 0x0F, 0xF0, 0x31, 0x8C, 0x21, 0x84,
		0x41, 0x82, 0x41, 0x82, 0x41, 0x82, 0x7F, 0xFE,
		0x7F, 0xFE, 0x41, 0x82, 0x41, 0x82, 0x41, 0x82,
		0x21, 0x84, 0x31, 0x8C, 0x0F, 0xF0, 0x00, 0x00,
	},
}
var deadmouse = draw.Cursor{
	Point: image.Point{-7, -7},
	White: [...]uint8{
		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
		0x00, 0x00, 0x00, 0x0C, 0x00, 0x8E, 0x1D, 0xC7,
		0xFF, 0xE3, 0xFF, 0xF3, 0xFF, 0xFF, 0x7F, 0xFE,
		0x3F, 0xF8, 0x17, 0xF0, 0x03, 0xE0, 0x00, 0x00,
	},
	Black: [...]uint8{
		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
		0x00, 0x00, 0x00, 0x08, 0x00, 0x04, 0x00, 0x82,
		0x04, 0x41, 0xFF, 0xE1, 0x5F, 0xF1, 0x3F, 0xFE,
		0x17, 0xF0, 0x03, 0xE0, 0x00, 0x00, 0x00, 0x00,
	},
}
var lockarrow = draw.Cursor{
	Point: image.Point{-7, -7},
	White: [...]uint8{
		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	},
	Black: [...]uint8{
		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
		0x00, 0x00, 0x00, 0x00, 0x0F, 0xC0, 0x0F, 0xC0,
		0x03, 0xC0, 0x07, 0xC0, 0x0E, 0xC0, 0x1C, 0xC0,
		0x38, 0x00, 0x70, 0x00, 0xE0, 0xDB, 0xC0, 0xDB,
	},
}

var darkgrey *draw.Image

func iconinit() {
	darkgrey, _ = display.AllocImage(image.Rect(0, 0, 1, 1), screen.Pix, true, 0x444444FF)
}
