// Code generated by protoc-gen-go. DO NOT EDIT.
// source: game.proto

package proto

import (
	fmt "fmt"

	proto "github.com/golang/protobuf/proto"

	math "math"
)

// Reference imports to suppress errors if they are not otherwise used.
var _ = proto.Marshal
var _ = fmt.Errorf
var _ = math.Inf

// This is a compile-time assertion to ensure that this generated file
// is compatible with the proto package it is being compiled against.
// A compilation error at this line likely means your copy of the
// proto package needs to be updated.
const _ = proto.ProtoPackageIsVersion2 // please upgrade the proto package

type Game struct {
	GameID               string   `protobuf:"bytes,1,opt,name=gameID,proto3" json:"gameID,omitempty"`
	Status               int64    `protobuf:"varint,2,opt,name=status,proto3" json:"status,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

func (m *Game) Reset()         { *m = Game{} }
func (m *Game) String() string { return proto.CompactTextString(m) }
func (*Game) ProtoMessage()    {}
func (*Game) Descriptor() ([]byte, []int) {
	return fileDescriptor_game_c30dd93766b91ef0, []int{0}
}
func (m *Game) XXX_Unmarshal(b []byte) error {
	return xxx_messageInfo_Game.Unmarshal(m, b)
}
func (m *Game) XXX_Marshal(b []byte, deterministic bool) ([]byte, error) {
	return xxx_messageInfo_Game.Marshal(b, m, deterministic)
}
func (dst *Game) XXX_Merge(src proto.Message) {
	xxx_messageInfo_Game.Merge(dst, src)
}
func (m *Game) XXX_Size() int {
	return xxx_messageInfo_Game.Size(m)
}
func (m *Game) XXX_DiscardUnknown() {
	xxx_messageInfo_Game.DiscardUnknown(m)
}

var xxx_messageInfo_Game proto.InternalMessageInfo

func (m *Game) GetGameID() string {
	if m != nil {
		return m.GameID
	}
	return ""
}

func (m *Game) GetStatus() int64 {
	if m != nil {
		return m.Status
	}
	return 0
}

type GameAddr struct {
	Txhash               string   `protobuf:"bytes,1,opt,name=txhash,proto3" json:"txhash,omitempty"`
	GameID               string   `protobuf:"bytes,2,opt,name=gameID,proto3" json:"gameID,omitempty"`
	Addr                 string   `protobuf:"bytes,3,opt,name=addr,proto3" json:"addr,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

func (m *GameAddr) Reset()         { *m = GameAddr{} }
func (m *GameAddr) String() string { return proto.CompactTextString(m) }
func (*GameAddr) ProtoMessage()    {}
func (*GameAddr) Descriptor() ([]byte, []int) {
	return fileDescriptor_game_c30dd93766b91ef0, []int{1}
}
func (m *GameAddr) XXX_Unmarshal(b []byte) error {
	return xxx_messageInfo_GameAddr.Unmarshal(m, b)
}
func (m *GameAddr) XXX_Marshal(b []byte, deterministic bool) ([]byte, error) {
	return xxx_messageInfo_GameAddr.Marshal(b, m, deterministic)
}
func (dst *GameAddr) XXX_Merge(src proto.Message) {
	xxx_messageInfo_GameAddr.Merge(dst, src)
}
func (m *GameAddr) XXX_Size() int {
	return xxx_messageInfo_GameAddr.Size(m)
}
func (m *GameAddr) XXX_DiscardUnknown() {
	xxx_messageInfo_GameAddr.DiscardUnknown(m)
}

var xxx_messageInfo_GameAddr proto.InternalMessageInfo

func (m *GameAddr) GetTxhash() string {
	if m != nil {
		return m.Txhash
	}
	return ""
}

func (m *GameAddr) GetGameID() string {
	if m != nil {
		return m.GameID
	}
	return ""
}

func (m *GameAddr) GetAddr() string {
	if m != nil {
		return m.Addr
	}
	return ""
}

func init() {
	proto.RegisterType((*Game)(nil), "proto.Game")
	proto.RegisterType((*GameAddr)(nil), "proto.GameAddr")
}

func init() { proto.RegisterFile("game.proto", fileDescriptor_game_c30dd93766b91ef0) }

var fileDescriptor_game_c30dd93766b91ef0 = []byte{
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}
