/*
 * (C) 2003-2006 Gabest
 * (C) 2006-2023 see Authors.txt
 *
 * This file is part of MPC-BE.
 *
 * MPC-BE is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 3 of the License, or
 * (at your option) any later version.
 *
 * MPC-BE is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#pragma once

#include <D3Dcompiler.h>
#include <d3d9.h>

// CPixelShaderCompiler

class CPixelShaderCompiler
{
	pD3DCompile m_fnD3DCompile = nullptr;
	pD3DDisassemble m_fnD3DDisassemble = nullptr;

	CComPtr<IDirect3DDevice9> m_pD3DDev;

public:
	explicit CPixelShaderCompiler(IDirect3DDevice9* pD3DDev, bool fStaySilent = false);
	virtual ~CPixelShaderCompiler();

	HRESULT CompileShader(
		LPCSTR pSrcData,
		LPCSTR pFunctionName,
		LPCSTR pProfile,
		DWORD Flags,
		const D3D_SHADER_MACRO* pDefines,
		IDirect3DPixelShader9** ppPixelShader,
		CString* errmsg = nullptr,
		CString* disasm = nullptr);
};

// CExternalPixelShader

class CExternalPixelShader
{
public:
	CComPtr<IDirect3DPixelShader9> m_pPixelShader;
	CStringA m_SourceCode;
	CStringA m_Profile;

	HRESULT Compile(CPixelShaderCompiler* pCompiler);
};

//

HRESULT CreateShaderFromResource(IDirect3DDevice9* pD3DDev, IDirect3DPixelShader9** ppPixelShader, UINT resid);

extern bool LoadResource(UINT resid, CStringA& str, LPCWSTR restype);
