/*
 * (C) 2006-2024 see Authors.txt
 *
 * This file is part of MPC-BE.
 *
 * MPC-BE is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 3 of the License, or
 * (at your option) any later version.
 *
 * MPC-BE is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#pragma once

#include "CompositionObject.h"
#include "DSUtil/ResampleRGB32.h"

class CBaseSub
{
	CResampleRGB32 m_resample;

public:
	CBaseSub(SUBTITLE_TYPE nType);
	virtual ~CBaseSub();

	virtual HRESULT			ParseSample(BYTE* pData, long nLen, REFERENCE_TIME rtStart, REFERENCE_TIME rtStop) PURE;
	virtual void			Reset() PURE;
	virtual POSITION		GetStartPosition(REFERENCE_TIME rt, double fps, bool CleanOld = false) PURE;
	virtual POSITION		GetNext(POSITION pos) PURE;
	virtual REFERENCE_TIME	GetStart(POSITION nPos) PURE;
	virtual REFERENCE_TIME	GetStop(POSITION nPos)  PURE;
	virtual HRESULT			Render(SubPicDesc& spd, REFERENCE_TIME rt, RECT& bbox) PURE;
	virtual HRESULT			GetTextureSize (POSITION pos, SIZE& MaxTextureSize, SIZE& VideoSize, POINT& VideoTopLeft) PURE;
	virtual void			CleanOld(REFERENCE_TIME rt) PURE;
	virtual HRESULT			EndOfStream() { return S_OK; }

	HRESULT					SetConvertType(LPCWSTR _yuvMatrix, ColorConvert::convertType _convertType);

	void					SetForced(bool bForced) { m_bForced = bForced; }

protected :
	SUBTITLE_TYPE			m_nType;

	// PGS/DVB
	BOOL					m_bResizedRender;
	SubPicDesc				m_spd;
	std::unique_ptr<BYTE[]>	m_pTempSpdBuff;

	void					InitSpd(SubPicDesc& spd, int nWidth, int nHeight);
	void					FinalizeRender(SubPicDesc& spd);

	enum class YUVMATRIX
	{
		UNKNOWN,
		BT601,
		BT709
	};

	YUVMATRIX					yuvMatrix = {};
	ColorConvert::convertType	convertType;

	bool m_bForced = false;
};
