//-*****************************************************************************
//
// Copyright (c) 2012,
//  Sony Pictures Imageworks Inc. and
//  Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// *       Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// *       Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// *       Neither the name of Sony Pictures Imageworks, nor
// Industrial Light & Magic, nor the names of their contributors may be used
// to endorse or promote products derived from this software without specific
// prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//-*****************************************************************************

#include <Foundation.h>

using namespace boost::python;

// overloads
//
template<class OSCHEMAOBJECT>
struct OSchemaObjectOverloads
{
    static typename OSCHEMAOBJECT::schema_type& getSchema(
                                            OSCHEMAOBJECT &iOSchemaObject )
    {
        return iOSchemaObject.getSchema();
    }
    static bool matchesMetaData( const AbcA::MetaData& iMetaData,
                                 Abc::SchemaInterpMatching iMatching )
    {
        return OSCHEMAOBJECT::matches( iMetaData, iMatching );
    }
    static bool matchesHeader( const AbcA::ObjectHeader& iHeader,
                               Abc::SchemaInterpMatching iMatching )
    {
        return OSCHEMAOBJECT::matches( iHeader, iMatching );
    }
};

//-*****************************************************************************
template<class OSCHEMAOBJECT>
void register_OSchemaObject( const char *iName )
{
    // OSCHEMAOBJECT
    //
    class_<OSCHEMAOBJECT, bases<Abc::OObject> >(
          iName,
          "doc",
          init<>() )
        .def ( init<Abc::OObject,
                    const std::string&,
                    optional<
                        const Abc::Argument&,
                        const Abc::Argument&,
                        const Abc::Argument&> >() )
        .def( "getSchemaObjTitle",
              &OSCHEMAOBJECT::getSchemaObjTitle,
              "doc" )
        .staticmethod( "getSchemaObjTitle" )
        .def( "getSchemaTitle",
              &OSCHEMAOBJECT::getSchemaTitle,
              "doc" )
        .staticmethod( "getSchemaTitle" )
        .def( "getSchema",
              OSchemaObjectOverloads<OSCHEMAOBJECT>::getSchema,
              "doc",
              return_internal_reference<>() )
        .def( "matches",
              OSchemaObjectOverloads<OSCHEMAOBJECT>::matchesMetaData,
              ( arg( "metaData" ),
                arg( "matchingSchema" ) = Abc::kStrictMatching ),
              "" )
        .def( "matches",
              OSchemaObjectOverloads<OSCHEMAOBJECT>::matchesHeader,
              ( arg( "metaData" ),
                arg( "matchingSchema" ) = Abc::kStrictMatching ),
              "" )
        .staticmethod( "matches" )
        .def( "valid", &OSCHEMAOBJECT::valid )
        .def( "reset", &OSCHEMAOBJECT::reset )
        .def( ALEMBIC_PYTHON_BOOL_NAME, &OSCHEMAOBJECT::valid )
        ;
}
