//
//  Copyright (c) 2018 Warren Moore. All rights reserved.
//
//  Permission to use, copy, modify, and distribute this software for any
//  purpose with or without fee is hereby granted, provided that the above
//  copyright notice and this permission notice appear in all copies.
//
//  THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
//  WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
//  MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
//  ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
//  WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
//  ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
//  OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
//

#import <GLTF/GLTFObject.h>
#import <GLTF/GLTFUtilities.h>
#import <GLTF/GLTFNodeVisitor.h>

NS_ASSUME_NONNULL_BEGIN

@class GLTFNode;
@class GLTFKHRLight;

@interface GLTFScene : GLTFObject <GLTFNodeVisitable>
@property (nonatomic, copy) NSArray<GLTFNode *> *nodes;
@property (nonatomic, weak) GLTFKHRLight * _Nullable ambientLight;
@property (nonatomic, readonly, assign) GLTFBoundingBox approximateBounds;

- (void)addNode:(GLTFNode *)node;

@end

NS_ASSUME_NONNULL_END
